Don't kill the cringe part of yourself, kill the part that cringes.

Interesting premise, but got overshadowed by collabs, pee-pee poo-poo balance and the most dogshit financial decisions by Epic.

Mira's right, never revisit this one with actually functioning brain.

Can't believe I had been praising this one as "rare good writing in Fallout 3" and thought that it had an interesting morally grey dilemma.

I can't believe ELDER SCROLLS ONLINE of all fucking things gave us the best thing in the entire tes franchise next to Morrowind and Daggerfall.

It is a massive love letter to Kirkbride schizolore, it has the alien'ish setting that I've been CRAVING since Shivering Isles, the quests and the lore are genuinely great, Sotha Sil dialogue is PHENOMENAL, visuals are gorgeous(a rare time when ESO has a distinct art direction!) and soundtrack is blissful.

If only all of that hasn't been stuck in mediocre MMO, it is a crime that borderline peak fiction like this is held back by its genre.

Hey remember Seyda Neen? It's actually been there all along since 2e. Oh remember Ergalla guy that greets you at character creation? His ancestor greets you as well! Remember Llevule Andrano's skull you needed to retrieve? You can meet him here! Remember misandristic Drata? You'll learn why she became like that! Remember naked nords fooled by witches? You can see one of them again! Remember lost Vassir-Didanat mine? You'll learn what the accident was there! Remember dwemer ruins at Gnisis egg mine? You can see them again! Remember false incarnate Conoon Chodala? You can meet him here! Remember Lich Barilzar from Tribunal? You can meet him too!

We all love easter eggs, references, homages, whatever, but DEAR GOD there's a limit to that. The more you include them, the more you lose your identity(ahem ahem Signalis) and the less references feel impactful.

This dlc is genuinely good, but a lot of the time it feels like simple nostalgia bait. Yes, those moments are generally well written and expand the lore in interesting ways, but ZOS should've focused on something original instead and it was great when they did it! Just wish we got more of it.

solos are unplayable dogshit

You know, I open Strive every once in several months, ask myself "why did I even do this" and close this game, until I eventually think of getting into it again and the cycle repeats.

It's not really bad. It is a good gateway into fighting game genre, which it was for me and countless people around the world. You'll have fun at first, but after a while the cracks will begin to show. And yes, no game is free from that, but Strive suffers from it more than others.

This game is shallow. Not simple, it's shallow. I actually love simple fighting games, 2019 Samsho is my favorite fighting game. But at some point Strive gets so basic it's painful.

First of all, WHERE ARE JUMP CANCEL ROUTES? Seriously, what kind of anime fighting game is that? I can only think of... 5 characters that retained cool air combos. I'm not a big fan of combos in fighting games(Samsho is my favorite, remember that), but come on, really?

Instead of providing clever simplification for wider audience, while maintaining high skill ceiling, Strive just dumbs down everything, whether it's combo game or character movesets, like turning Elphelt into a fucking rekka character. Some additions are actually nice and interesting like dash macro, but it happens rarely.

Massive issue of Strive is how easily you can run into plateau. There's not that much stuff to learn and it's... not really interesting to learn it after you pass the beginner stage.

And while lots of changes were sloppy, the game had a bright future, it was a massive success in a long while for Guilty Gear franchise! The thought of "beginner friendly" Guilty Gear was a blasphemy, yet it succeeded!

Except the game never became "simplier" nor "complex" in fun ways. Arcsys kept adding questionable mechanics like Wild Assault and Positive Bonus changes, that made already difficult defense game even worse for beginners, character balance consistently sucks, high damage gets "nerfed" at the expense of removing fun combo routes instead of simply you know just lowering numbers, etc etc.

Game is not easy. It's just not fun, or should I say its fun runs out way too fast?

Outside of that... Extremely underwhelming single player(that sadly is a standard in the genre nowadays), mediocre story(Xrds was SO MUCH better) and extremely hit or miss aesthetics and ost, but there's still so much cool stuff missing like VS character themes. Seriously, this is THE FIRST GUILTY GEAR WITHOUT "SOL VS KY" THEME" DAISUKE BE FOR FUCKING REAL

Guilty Gear Strive is a game of missed opportunities. It will still remain popular for a long time, but how many people will stick with it when Strive's time eventually runs out? Will it have small, but loyal community like +R or Xrd? Will someone remember it for its gameplay, instead of cool redesigns of vocal tracks? Will someone love this game for its worth, instead of for being their first fighting game?

I don't think so.

3 stars for presentation and music alone, the game is just not really fun to play ngl

I experienced too much good stuff almost back-to-back and lost the spirit to play anything, so i decided to experience something bad to rekindle my passion for gaming.

and dear god, does this game suck

I mean it 100% seriously, it's borderline rock bottom writing. Tumblr, reddit, ifunny, whatever you call it IS EVERYWHERE. I love making "haha i want to die jokes" on daily basis, but MAKE IT STOP FOR ONCE. The edgyness STINKS, it is painfully blatant that it was written by zoomers in the worst way imaginable.
This game is a constant eyerolling simulator and it means something, when avid Drakengard 3 fan says that.

No wonder this game has recieved "fetish incest game" reputation, because of this horrendous script that makes it so damn hard to tell, whether it is poor yandere fetish material or actually interesting story about incestous manipulative abuse. There is potential for that, but game handles its topics with gracefulness of a fucking potato.

Execution of routes/endings also sucks, because you are required to either comply with unlikable abusive mother(Andrew finally grows some spine there, but parrents still die) or with unlikable abusive sister(Andrew keeps dickriding Ashley). Frankly the incest part is completely optional and you need to reconfirm it twice.

Outside of that, solid character portraits with annoying face expressions, gorgeous bacgrounds, pretty good point-of-click aspect and mediocre soundtrack.

Don't waste your time outside of pure curiosity.

Playing bad games in some way is a fascinating experience. Discovering that the game is actually 'that bad' is surprisingly captivating, you genuinely get interested if will it get any worse and analyzing all the fault step-by-step is the most fun part about the experience.

My first experience with Omikron was 5-6 years ago, back when I was hyperfixated on David Bowie's music. At some point I discovered that he had a cameo in Omikron and even wrote soundtrack for it, not to mention Omikron was one of the two Quantic Dream games that were available on pc at that time and I was kinda interested in those after watching Detroit playthrough. Eventually I dropped the game somewhere around the part where you had to mix coffee and sleeping pills, cause the game was extremely confusing and I thought I was too stupid for this.

Well, enough time has passed to give this game another try and it sucked. Genuinely did. Irredeemable piece of garbage and it's what makes it so interesting.

This game has zero self-awareness and it's astonishing! The Nomad Soul is trying to be so many different things at once: open world, point and click, first person shooter, fighting game, rpg... — All of those fucking suck on fundamental level to the point it's utterly baffling! As if making one bad game wasn't enough, there are at least three bad games in one package!

I won't delve into analyzing those aspects, this other review already does that, but i'll say that point-and-click is absolutely disastrous, puzzles are so unintuitive they can be straight up unsolvable without a guide, because David fucking Cage is misunderstood genius and we can't comprehend his methods of problem solving.

The worst part of this game is the narrative. Because, unlike the gameplay, I had moderately high expectations about it, cause a lot of people were gassing it, but idk what they were smoking.

Plot starts with basic 4th wall break, where "the player" transfers his soul into this cyberpunk world, that is written in such a childish way with "thought controllers" and brave "The Awakened" opposition. If you thought "Detroit: Become Human" was blatant with its themes, then Omikron is 10x times even worse. But anyway, at first plot is kinda interesting, you delve into the body of Kay'l, he has a job in police department, a wife and a pet, yada yada. You really feel like an outsider in this weird futuristic world, you have lots of mysteries to uncover and other crap, but all the interesting ideas from first act go absolutely nowhere, because of atrocious plot twist with FUCKING. DEVILS.

That's right! I don't know in what world Omikron is "cyberpunk classic", because it is the most boring, generic, incompetent and corny fantasy story in disguise! Forget about curious detective line, you are the prophesied hero THE NOMAD SOUL that will bring down BBEG Astaroth with Magic Sword Barkaya'l with thousand sorcerers' souls inside of it and that chance can happen only once in 999 000 years!

Sweet Jesus, you see how pompous that garbage is? All of its "profound" ideas never get explored, like "your soul is trapped in videogame that is a portal to parallel universe" never goes past beyond laughable 4th wall breaks, the fact that you literally steal bodies of different people and kill them in process never gets adressed in serious matter, all the abysmal dystopian cyberpunk/sci-fi stuff just sit there as decorations, characters just serve as boring one-note infodumpers, etc.

The "lore" might be actually interesting, but the game did all the best to make it as unappealing as possible with lame infodumping that is supposed to be worldbuilding and I couldn't bring myself to read books with weird names. Honestly the whole setting is weird and exotic only for the sake of it. Lots of the parts were stolen from eastern cultures and twisted in the most stupid manner, while aesthetically technology/outfits/architecture don't make any cohesive sense and just looks dumb. Especially UI and 𝓯𝓻𝓮𝓪𝓴𝔂 fonts, that are straight up incomprehensible. Presentation is very poor in general and aged terribly. Toxic oversaturated colors rarely look nice, character designs are dull, environments are painfully empty for its size and cutsceness just use the same fucking diagonal angle over and over again.

And contrary to popular belief David Bowie didn't compose an entire soundtrack, he did only 5-6 tracks(and they're good!), the rest was composed by Reeves Gabrels and Xavier Despas. It's honestly kinda whack. Not truly bad, but gets really annoying quite fast.

This game is pure irredeemable horseshit. David Cage should've put actually realistic ambitions into this project, instead of rape by deception fetish, a sexualised underage girl to possess and asian racist caricatures. David Cage should be on sex offender list instead of making games. Omikron unacceptable in every single aspect. David Bowie didn't make "Hours" for it to end up in one of the worst games to ever exist.

P.S. Astaroth backshots

This game got me in a fucking chokehold, because oh my god this is the fifth log and I really hope it will be the last one.

Drakengard is, first and foremost, an experience. Every single aspect of it is a cog in the machine that works tirelessly to create the feeling of pure madness in a rapidly crumbling world, whether it is gameplay, narrative, music or art design. Judging those elements by themselves is pointless, if you analyse this game critically it easily falls apart and you lose a track of what it makes Drakengard truly special. Not to say that those elements are BAD, hell even gameplay is nowhere near "the worst game I played" or "intentionally bad" and is completely serviceable, they are just not really THAT interesting in vacuum, like e.g. Automata's story or Replicant's characters.

Drakengard is hardly enjoyable, not even in cathartic sense. I found it unengaging and straight up frustrating at times, but you know... It is fine that way. Yeah, gameplay is insanely repetitive and clunky, but it is fine that way. Music is pure cacophony to your ears, but it is fine that way. Characters might not develop past their horrible traits, but it is fine that way. Story might be just a constant steam of the unfortunate events with barely any satisfaction, but it is fine that way.

Because the moment you process it all and put everything together in your head is the moment the thought like "JESUS FUCKING CHRIST WHAT THE FUCK WAS THAT" strucks into your head and you finally realize how masterfully Drakengard portrays the whole sense of dread, terror, insanity and hopelessness in such a surreal horrifying story, is practically irreplaceable. Every single part of it works just right for its cause and it's absolutely fantastic.

This conclusion might not come immediately, it might take few days, a week, a month(or two, in my case), a year or who knows, maybe never.

But that's the thing that elevates Drakengard above other games, it is art in its rawest, crazy and pain-in-the-ass-to-engage-with form. An absolute must-play whether you will love it or hate it.

i got a cool badass mexican sniper lady on my squad and she died and now i'm sad

bad game