190 reviews liked by Raivin


- Make a Greek Gods theme with new characters and mythic weapons based around said theme
- Do an Avatar collab 2 weeks into the season which completely replaces all of the Greek mythics
- As soon as the Avatar collab ends yet another Star Wars collab will start (these are basically annual)
- The season ends in less than a month
- Mfw this season should've been called Money & Mortals

Also Lego Fortnite has ruined the item shop

desperately need what cent and two have in every possible way

"this could have been an email" (my friend who suffered through this whole game w/ me)

it's a feat of human ingenuity just how horrible spears feel in this game

This is a 6/10 aerial combat game with a 2/10 action game attached to it. A messy story with hanging threads, weak characters, and underdeveloped themes. Anyone who claims this game is bad on purpose is huffing too much copium

Picked up and put down this game multiple times over the span of 2-3 years. A bit scuffed of a translation, but it oozes soul and you literally play as a dude who can transform into multiple different dragons, so it's awesome. Also the soundtrack is fire

Before I start the review I'm going to make clear I played a mod that restored original portraits and got rid of the magic seal mechanic.

The final DS game I played
Story wise I see it as pointless, the first game with Soma wrapped up the story wonderfully so this just felt completely unnecessary from a story perspective, especially since it felt like just a rehash of the basic plot of Aria.

Gameplay wise it's similar to the rest of the DS trilogy with the slower movement and solid combat. I honestly don't know what else to say with this game that hasn't been said in the other DS reviews.

Finished this dlc for the second time today, and it's still peak.

Pretty sure I only had three deaths to bosses; one to Demon Prince and two to Midir. Actually did Lapp's quest for the first time, which was a fun look at a classic character and his armor was a nice reward. I summoned him for the Spear of the Church boss since it felt like his quest wouldn't be truly complete otherwise.

Slave Knight Gael was just as fun the second time, and effortlessly defended his spot at #2 on my "Best FromSoftware Bosses" list. I used the Great Corvian Scythe this time, which turned out to be a really fun choice. In the end I was out of Estus, one hit from death, and managed to close it out with some tightly timed attacks in between one of his combos.

Couldn't ask for a better conclusion to the series.

Utterly baffling how much the ball was fumbled with this. Most of the pass is a mixed bag that are nearly all massive downgrades from their survey concept art outside of Cerberus, and frankly that's me being biased. The quote-unquote story is nothing, more than it's ever been before and it's been made clear thanks to outside sources that it's because Epic and eternally head-up-ass Tim Sweeney care more about their "metaverse" than creating something truly cohesive, leading to a studio that's clearly stretched too thin and with priorities all over the place. The crossovers taking precedence over the actual Greek god theming of the season to the point of removing core weapons and items for most of the season because of their inclusion continue to appall me, alongside the increasing hikes in prices of everything. I cannot believe the Star Wars pass costed as much as it did for useless Lego crap that few care about and a Chewbacca skin.

The map wasn't even really made that much better like I was expecting and hoping for. There still aren't enough points of interest spread across the map, and I really don't think taking out the majority of the snow biome to replace it with another grassy field (but this time it's yellow) was a good idea. The Underworld and Mount Olympus are cool areas, but there's also the whole other issue of retroactively making Season 1 POIs worse by removing the bosses and NPCs that used to wander them. Walking to locations like Oscar's mansion or Fencing Fields and just discovering that their vaults are always open with essentially nothing in them is such a joke. You can't tell me this multi-million dollar studio couldn't have figured out a way to balance out the old bosses and their medallions with the new ones, or even just giving a different reward entirely. Chapter 5's map doesn't feel like an evolving breathing world like previous maps nailed.

Rocket Racing is a little better thanks to more visual variety in the maps but the core game is still aggressively flat and uninteresting. LEGO Fortnite still hasn't changed any of the core world generation issues I have that sour the experience, even if I do think the actual Star Wars event stuff was actually kind of cool! Credit where it's due! But Festival truly shocked me with how awful the Riffmaster and Pro mode launch was handled. Embarrassing to the highest extent.

sorry for jinxing it by having any hopes on a live service game guys lol