The game is basically a really pretty version of sudoku where the clues involve increasing macabre and unlucky deaths. If you try and solve as you go the pacing makes for a twisty tale pf misery and deduction.

Immaculate vibes, but the buggyness makes it hard to play a run through. Still worth playing just to hang out on the road with uncle while listening to some tunes.

Interesting at the start but doesn't do anything with either it's premise, story, or gameplay.

My idea of this game might be skewed as I played it when I hadn't played any 3d puzzlers, but even though it's really janky and weird it still has an interesting alien atmosphere. Like being trapped in a nostalgic mobile game.

Cool concept that falls short as the game continues and the gameplay fails to meaningfully evolve. The story doesn't do anything to compensate for that so by the end it's just a slog. An interesting experience though, I still remember it after 4 years.

I have great memories of playing this with my friends, but the whole game has fallen apart over time and become overrun with weird monetization schemes.

A great little one-shot experience for you and a friend.

Enjoyed the art style and atmosphere, but found the puzzles to confusing.

I usually like walking sims but this one wasn't for me.

Take this with salt since I didn't actually finish the game, but I'm not really into this genre. The way the enemy chases means that the only way to progress is to stop feeling the game and disassociate it into simple mechanics and layouts.