People always talked about City Trial, but the Air Ride mode is also very interesting with it's very unique progression system.

The loop is great, and the story is interesting enough to keep you going. The village itself as a horror hub is also great, and I would love to see them expand on this concept in future games.

It's fun but it's still a little buggy
Can't wait for some new mechanics to be implemented

Fun coreloop but absolutely Soul-less
I'll be waiting for when it's less buggy

Played recently, suprisingly good!

The presentation is amazing and the loop is as adicting as you would expect. Unfortunately the story is awful and actively detrimental to the experience.

It's nice to reset your progress so you can feel powerless again and the way they reused the original map is very creative. The story is a little too silly for my taste tho.

Absolutely the best way to play the classic gen 2 nowadays.
Johto was amazing to explore, Kanto was fine.

The shmup gameplay is great, the pixel art is charming, and the music is hype. I played Void Stranger first, so I was expecting a little more out of its story, but it was still as creative and free-form as you would expect from them. I recommend playing without any spoilers. 

It really is the most straight-forward and traditional JRPG experience refined into its best iteration yet.

The combat system is really satisfying during mob encounters, but still intense and creative during boss battles. Team building is also as fun as ever, as is figuring out some of the best combos you can pull off with your jobs and gear available at the moment.
Although the writing is a bit too silly for my taste most of the time, everything comes together nicely at the end. Some of the twists actually took me by surprise this time, and alongside some of the best soundtracks of the genre, I actually felt some goosebumps here and there.

It's the best parts of the first game combined with some actual decent story moments this time, highly recommend.

The climbing mechanics are cool and the world is very charming, it gave me Scavengers Reign vibes. I have too much aphantasia for these textlog storytelling formats tho.

They really added Smash Kirby to this game! And by that I mean that Kirby has never felt as powerless and lame as he does here.
He always loses the copied ability when gets hit, 90% of the copy abilities are unrelliable or hit like a noodle, and enemies with much better range and positioning will make sure that traversing the world is going to be as annoying as possible. The 3 NPC Kirbys are also useless.
Only finished this one because I'm trying to complete all the Main Line kirby games.

Very charming aesthetically, great soundtrack and cute story as you would expect from a Persona 5 spin-off. The tactics gameplay is fun too, chaining "One More"s can be very satisfying, but unfortunately it doesn't have enough variety of mechanics and enemies to keep you interested on the long run. Pretty much burned out my interest on the game after the end of the first arc, so I watched the rest of the story on youtube

Feels like a modern classic already, and the online is surprisingly fun and well integrated

A brilliant game brimming with cool ideas and impactful moments that unfortunately takes too long and requires too much repetition for its own good.

The amount of effort needed to finish this game is insane, so at some point I just started following guides to progress on the game at all. Not only that, but some of the best moments of the game are guarded behind some of the most tedious hours of effort I've had to put into a game in my life. 

Which is a shame, because other than that, the game is amazing. The sokoban gameplay is great, the soundtrack is consistently good, and the story is intriguing enough to keep you hooked throughout the game. I don't think I've ever said so many "what"s and "ain't no way"s in any piece of media of this length.

TL;DR really good, I just wish it was shorter and gave me more tools to skip the tedious parts once I've already completed them