American Arcadia is a side scroller based on a very interesting story that's best played without being spoiled.

It's rather complicated to talk about the gameplay without spoiling things, but the game includes puzzles and fairly classic side scrolling where you sometimes have to make the right choices and use the right elements in order to move forward.

Visually, the game has a fairly classic look for a game of this genre, with low-poly 3D. The scenery and characters are quite pretty, without necessarily being breathtaking. Don't be a fool. But the visuals suit the game rather well.

From a music and sound design point of view, the game is pretty good, with well-tuned music that adds to the different scenes.

Finally, from a story point of view, which I think is the most important and interesting aspect of this game, despite the fact that the story has already been told in other media, the developers have done a very good job of coming up with a coherent story with slightly endearing characters.

In conclusion, I think American Arcadia is a pretty cool game with an interesting story that's well worth the money.

Killer frequency is a very good investigative/puzzle game. Unlike Tag, the game isn't very horror-oriented, but more of a simulation. In this game, you take on the role of Forrest Nash, a radio presenter who has to deal with the arrival of a killer in his town.

From a gameplay point of view, the game is a mix of puzzle and simulation/exploration. You have to collect objects to solve the puzzles and save the various people. Apart from the exploration and puzzle parts, the game lacks in gameplay variety.

Visually, the game is quite beautiful and is well designed so that you can see which objects are useful and which are not. You can feel the 80s atmosphere in the visuals and the layout of the various elements, as well as the general vibe of the game.

From an audio point of view, the game is really very good, especially as this is an extremely important point as you spend a large part of the game communicating by telephone with the various protagonists. The voice acting and sound design are very good, and the voice actors deliver a very good performance for the most part. Even the humorous parts are funny, and you can feel the life in the characters' voices.

Finally, the story is really well told as the information we discover throughout the game unfolds. It's still an investigative game where you have to search for the motive and the killer, but the elements delivered are pretty coherent and enjoyable without being too complex.

In conclusion, this is a good little simu/investigation game with a decent lifespan (~5 hours) and a degree of replayability, as it has several endings, which I'd highly recommend.

Hard West 2 is a pretty good Xcom with its own gimmicks that change the formula a little while remaining familiar.

To begin with, one of the least interesting aspects of this game is the story, which is fairly anecdotal. The characters are pretty cool, each with their own story, which is developed a little with the help of side quests. The main story is very classic, with the protagonists being deprived of their souls by a demon and having to get them back, nothing incredible but still ok.

The most interesting part of this game is by far the gameplay. As I said earlier, it's a turn-based game in the vein of Xcom, with a system of wooing and action points to act with the characters. The subtlety is that if you kill an enemy, you switch to bravado mode and get all your AP back, which means that, if you get it right, you can string together a series of eliminations to win battles methodically and satisfactorily. The different characters each have their own way of playing, with one character using cac and others focusing more on ranged attacks or shotguns. Another interesting point is the fact that the characters don't level up. Progression is achieved by buying new weapons or by using cards that you can equip to your characters, which allows you to obtain passives that greatly improve your characters. These cards can be obtained in various ways, by completing quests or secondary objectives. Apart from combat, there's a bit of map exploration to discover side quests and other objectives, but it's still pretty meagre and uninteresting. I finished the game on the difficult setting, but it's still doable without too much difficulty, so it's not necessarily an extremely hard game.

From an audio point of view, the game is pretty solid, whether in terms of the music or the sound design, and the voice acting is also very good for the various characters.

Finally, the game is visually very good for a game of this kind, despite the occasional difficulty of vision due to the different levels of play. The characters are recognisable and the particles are also well realised.

Overall, this is a very good Xcom like that suffers a little from a rather weak story and a lack of ancillary content, but which is really very good in the main gameplay and which I think could easily please fans of the genre.

Nioh 2 is a very good soulslike in the same vein as the first, but it lacks innovation.

From a gameplay point of view, this game is very similar to the first, in terms of the weapons available, spells and skill trees. The enemies are different, however, and like the first, they're pretty well designed, despite some bosses making questionable design choices. The level design is really very good for a soulslike game, with elements to find that encourage exploration as well as shortcuts. The side missions are unfortunately lacking in interest, involving either exploration in previously visited areas or boss fights, which can be interesting.

Visually, the game is also similar to the first, for a soulslike game. It's very legible in terms of attacks and enemy paterns, though it does suffer from occasional camera problems that can be frustrating. The character designs are very good and easy to read.

From a story point of view, it's rather messy and lacks interest, even though this isn't supposed to be the main attraction of this type of game.

In conclusion, the game is interesting for the genre it covers, the mechanics and bosses are solid and complex, and it has a fairly long lifespan.

Dredge is an excellent game that mixes management and horror with a fishing background.

From a gameplay point of view, the loop is fairly classic: you have to catch fish or collect resources to improve your boat in order to complete a main quest that guides your overall progress on the map. Most of the gameplay consists of steering your boat and performing QTEs to collect resources and fish. The gameplay becomes fairly repetitive towards the end, but given the short length of the game this isn't a huge problem.

In terms of atmosphere, visuals and music, the game is really addictive, with a day/night cycle where you can really feel the oppressive atmosphere at night. Visually, the game is really good, and as you progress through the game, you discover different islands, each with its own atmosphere and theme, making the whole thing very addictive.

Overall, the game is really good at what it tries to do, and the average lifespan (8-10 hours) isn't too long, so the lack of variety isn't felt. So it's a very good game that I'd recommend.

Affogato is a game where you have to make coffee by day and exorcise demons by night, with an anime-style art direction, so if this mix sounds interesting, it's a game worth trying out.

From a gameplay point of view, the game is a reverse tower defence where you have to move around the level destroying towers and accomplishing different objectives depending on the level. The levels are very varied, and the different characters are interesting to use, although they sometimes lack synergy and diversity. The gameplay phases fit in well with the story part of the game, which is not a bad thing.

From a graphical point of view, the artistic direction is clearly in the manga style, which may put some people off. But whether it's the story or the gameplay, the game is visually good.

Finally, the story is really cool, tackling difficult themes such as bullying and self-acceptance, and the two main characters are quite interesting and occasionally funny. The secondary stories are also interesting for the most part, even if they do get a bit snowy at times. The game's music fits in well with the story and gameplay.

In conclusion, Affogato is a very good game that I'd recommend. The story and gameplay are well executed and create a coherent and enjoyable whole.

Blacktail isn't perfect by any means, but it's well worth a look.

If we start with the story part of the game, it's fairly cryptic, which at first is rather interesting, but as the game progresses, this affects overall understanding, which is a shame, especially as the game is based on Slavic mythology, which isn't necessarily the best-known mythology. Otherwise, the story is fairly repetitive and cyclical in its construction, which may be disturbing for some, but given the game's lifespan, that wasn't too much of a problem for me.

From a gameplay point of view, the game is fairly repetitive, like its story, and lacks variety in both combat (few enemies, few arrows and few ways of fighting in general) and exploration, which is a shame, but on top of that, the combat phases are rather tedious, as the character is not very manoeuvrable.

Visually, the game is quite beautiful, with a bold artistic direction that goes well with the theme and story.

In conclusion, Blacktail is a pretty good game, but it's not without its faults, whether in the gameplay or the story.

Blackskylands is a rather nice game, with a few elements of little interest.

The game is played with a Hotline Miami-style top-down view, and there are two types of gameplay, on a ship and on foot. The combat phases are fairly repetitive after a while, whether on foot or in the ship, you shoot at anything that moves and that's that. There are also a few puzzles to unlock gems for upgrades. The most difficult part of the game, however, is navigating the islands to find your way around, as the game can be a little confusing. You also have to farm resources to upgrade your weapons and ship, but nothing too complicated or in-depth, which is a bit of a shame.

From a visual point of view, the game lacks direction and isn't exactly beautiful, sometimes lacking in legibility.

In addition to these aesthetic shortcomings, the story isn't necessarily incredible and lacks originality.

Overall the game is average plus, it's worth doing if you like this kind of game but it's not very original or very interesting.

Days Gone is a mix between Last of Us for the environment, atmosphere and story and Max Mad for the gameplay and open world, so if this mix sounds interesting to you, the game is worth a try, but it's not without its faults.
From a story point of view, this is a post apo zombie game where we follow the story of a biker trying to survive. The story is fairly classic but interesting, the characters are varied enough and the whole thing is pretty cool. The story is quite similar to Last of Us, but less well executed and less intense in its emotional peaks.
From a graphical point of view, the game looks pretty good as a whole, though a little less so during the cinematics or the close-ups of the characters' faces, which aren't incredible. The environments are varied and the weather changes look pretty good.
In terms of gameplay, the game is, like Mad Max, an open-world game, and it's a shame that it offers almost no interesting side-quests and almost only the same style of mission. As a result, the open world isn't really exploited, which I think is a shame. This makes the game rather repetitive, especially with a 30-40 hour lifespan. The gunplay is pretty good and the motorbike part is really good once you've acquired a few upgrades. The fact that you can make choices in the game for quests could have been interesting, but unfortunately it's only present for the first quest.
Nevertheless, the atmosphere and use of zombies is pretty good.
Finally, the music and sound design are really good.
To conclude, I think this game could have a big appeal for people who like the Walking Dead-style zombie universe and are looking for an open-world game that's not too pretentious and has a pretty good story.

I honestly didn't expect much from this game given that I'm not much of a Marvel fan but I got really impressed by it.
Starting with the strongest point of this game, being the story and the characters, the way they interact between each other is quite funny and enjoyable. The story is what you would expect from a guardian of the galaxy game, over the top and all over the place but still it was entertaining for the game's runtime. The devs were able to make a funny game but also nailed the emotional parts quite well and I think the story and the atmosphere of the game are its main draw and are by themselves a reason to pick up the game.
Graphically speaking the game is fairly good looking, the animation of the characters were well made overall.
The gameplay is probably the weakest part of the overall experience, it's a third person shooter where you call your teamates for helps with some powers to go through the fights in addition to that you have some slight puzzles and exploring to do but nothing really exciting or detremental. I also encountered some minor issues where some mobs were bugged making it mandatory to reload the last check to resolve which was a bit obnoxious.
Finally the audio part of the is really good with a banger soundtrack, good sound during the fights and good performance by the voice actors that enrich the experience.
To conclude despite being a Marvel game which could be a negative to some, I feel like the game was really specially in the story side, a bit lackluster in the gameplay department but still well worth pickup and playing through the nearly 10-15 hours necessary to finish the game.

Midnight Suns is an excellent game, which manages to stay in the Xcom tradition while still being innovative.
From a gameplay point of view, the game is turn-based, which is very different from Xcom in the way combat unfolds, since you use cards that you draw to launch attacks, and you're subject to RNG to prepare your turns, which can be frustrating at first but keeps the combat part fresh and less repetitive. The presence of a large number of heroes, each with their own gameplay style, provides strategic diversity and means that battles can be approached in different ways. In addition to combat, the game places a great deal of emphasis on the relationship with the other heroes. Improving your relationship with other heroes allows you to obtain bonuses in combat and learn more about them, but this part of the game can hold many back.
Visually, the game is quite beautiful without being breathtaking, and the effects of spells and attacks are quite nice.
The story is also pretty cool, but developing the relationship with the other heroes is a real plus for the story, allowing you to see the relationship between the different heroes and enjoy the game even more. You get a good feel for the atmosphere between the different heroes, and the moments of friction and humour are very well magnified to make for a very enjoyable experience.
From an audio point of view, the game is really good, both in terms of the music and the soundtrack.
The game is entirely dubbed by very good actors, and this really adds to the game in terms of emotion.
To conclude, Firaxis have really pulled off a great coup with this game, they've created a turn-based style that's quite different from Xcom but still very enjoyable to play. I'd recommend this game to anyone who's a fan of Marvel, Xcom or both, but also to people who enjoy turn-based games.

En Garde is a great beat 'em all based around fencing.
The gameplay revolves around a mixture of timing during which you can hit the enemy and rispote to open windows to inflict damage, in addition to that you can use the scenery to disorientate enemies, on this basis of gameplay, the game is very solid and is very exciting to play.
In addition to the gameplay, there's a fairly short story based on clichés from old cloak-and-dagger films, à la Zoro, which is great fun.
The game is as solid visually as it is audibly, the art direction is really good, and the sounds and music are coherent and make for a very successful whole.
Overall, En garde is an excellent game, the only downside being its fairly short lifespan and difficulty. The game becomes fairly easy once you get the hang of it, but a greater variety of enemies would have been interesting.

Tinykin is a very good game, centred around the protagonist who uses tinykin beings to solve puzzles and move the story forward.
From a gameplay point of view, the game is really very good, divided into several zones that can only be reached by finishing the previous one. The game does a good job of disseminating the mechanics, and the various tinykins are given to us as the game progresses, helping us to understand their usefulness in solving the puzzles.
Another important point is the movement aspect, because of its format, the game requires you to move around in order to find the elements needed to solve the puzzles, and I find that moving around is really enjoyable in this game.
From a story point of view, the game is fairly classic, so it's OK without going overboard and doesn't offer any replayability once the game is finished.
The game's sound design is really nice and the music is very pleasant, going well with the relaxing gameplay.
Finally, the game is visually stunning, with a unique aesthetic in which the main character stands out from the background, providing a nice contrast.
In conclusion, I think this game is really excellent at what it tries to do, and it's also just long enough to be fun (~4 hours without having done all the ancillary content) without being too long to go round in circles and become boring. So I'd recommend it for people who are looking for a relaxing game with fairly simple puzzles and a happy atmosphere.

Backfirewall is a puzzle game with a slightly meta narrative in the style of Stanley Parable or There Is No Game.
The game takes the form of a first-person shooter in which you get different powers to solve a variety of puzzles, which are interesting without being too complicated.
The game's environment and narrative are rather unusual in that you find yourself in a machine that needs to be updated, and there's a whole personification of the different elements of a computer, both software and hardware. The game's storytelling and approach to the various gameplay phases is fairly pleasant and amusing.
Visually, the game is OK, but the music and sound design are pretty good, with some passages having a real atmosphere.
In conclusion, if you're looking for a puzzle game that's not too heady and has a fun/sympathetic story that doesn't last forever, this game could be a very good choice.

Really nice game that is obviously a critic of the way mankind is treating the earth.
In the game you're playing the role a mama fox with 4 cubs and the goal is to survive throughout a bunch of days through different means and finding food.
The way the exploitation and destruction of the ecosystem is pretty good for me because you can see the landscape that you're going through change along the days, the trees are getting cut, the bushes are replaced by bag of garbage and so on.
Visually the game is really good. Gameplay wise is pretty linear and easy to understand but it doesn't get boring because the game is short.
Overall I feel like the game was a nice and short experience that was quite well craft and enjoyable.