The actual games inside this collection are good and are sometimes the best versions of those games (60fps Halo 3 for example) but the MCC paves over Bungie’s well liked and now super nostalgic menus and interfaces with absolute slop.

The new Ziliax can be so toxic but shopper Demon Hunter is very fun to play so who’s to say whether this meta is good or bad.

A little serene, a little touching, a little funny, just a perfect little game.

(disclaimer: this game is not actually perfect because the inventory/item system leaves something to be desired and the fixed camera sometimes does as well but these are super minor issues ok thx bye)

This is good but the camera feels bad and it’s otherwise not really for me. Loved the Max0r video tho. Also the soundtrack is great

The worst flight game as well as the worst battle royale I've ever seen.

I got snuck up on by a railcar

The gameplay concept seems fun but the dictionary hooked up to it is pretty pathetically weak, it didn’t think “erotic” was a word.

This review contains spoilers

In a pre Rick and Morty world this was probably funny but now it’s hit or miss and mostly miss. The narrative also leaves a lot to be desired, the whiplash of going from Dead Money to this was intense.

As for the combat, you know things are dire when one of the least annoying enemy types in your dlc is the cazador.

I can’t help but think people mostly like this DLC because it’s full of overpowered nonsense to collect.

It was however nice to get backstory on Christine, Elijah, and Ulysses, and the other bits of story on terminals were generally nice.

I got so excited when I saw this as I was in the North American beta for the original KartRider before Nexon pulled the plug on it and I remember that game fondly. Being able to play Mario Kart on a PC was great. This is a pretty huge letdown, the driving just feels awful here.

The AI are complete pushovers in this campaign too, what a disappointment. As far as I’ve seen it doesn’t actually improve on the base gameplay, just adds more mechanical complexity.

This review contains spoilers

Replaying this really soured me on the radios, when they’re well placed they’re a nice little puzzle but half of them are just placed in awful spots that suck to find.

Also my final encounter with Dog/God seemed kind of broken, he would decide to start killing himself mid sentence without spotting me (as far as I could tell at least) so completing that was tedious this time around. I’d love to play this again if I can find mods that tweak the experience to my liking. Also, Starting the DLC at level 19 on Hard made the ghost people pretty laughably easy, I never even bothered to get the ghost hunter perk from Dog (which honestly I think has no place in the game anyway)

The demo was a lot of fun, my only gripe is that the writing/translation leaves something to be desired.

Makes you slog to the end by mining the rest of the land after you’ve already won. And then your reward for winning is having to play yet another level after you have, again, already won so you’ve been playing whose line is it anyway at this point.

After the first two zones the upgrades started to feel really few and far between and often were not exciting.

Despite all this this the core gameplay is thankfully pretty satisfying.