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3 days ago


WaffulSyrup reviewed Alex Kidd in Miracle World DX
Alex Kidd in Miracle World DX was good! No, really, this was a solid remake of the original Miracle World, which I played earlier this year and HATED.

Alex still dies in one hit, but he feels so much better to control and you have the added option of being able to play with infinite lives, tweaked hitboxes (so Alex can have an easier time hitting targets) and even more control refinement if you wanted.

The level design is relatively unchanged (YMMV on how you feel on that) but considering Alex was largely improved with how he felt I didn't mind too much. The new levels were great and they naturally slid right inbetween the original levels. Visuals were great, music was very nice, overall, this was a very loving remake that was made by folks that really loved the original.

Miracle World DX is one of those remakes that sticks to being faithful to the original, but the additional QoL improvements make it a short, yet worthwhile playthrough. This was the best possible outcome for this ancient IP that I don't see SEGA doing much else with in the future.

3 days ago


WaffulSyrup finished Alex Kidd in Miracle World DX
Alex Kidd in Miracle World DX was good! No, really, this was a solid remake of the original Miracle World, which I played earlier this year and HATED.

Alex still dies in one hit, but he feels so much better to control and you have the added option of being able to play with infinite lives, tweaked hitboxes (so Alex can have an easier time hitting targets) and even more control refinement if you wanted.

The level design is relatively unchanged (YMMV on how you feel on that) but considering Alex was largely improved with how he felt I didn't mind too much. The new levels were great and they naturally slid right inbetween the original levels. Visuals were great, music was very nice, overall, this was a very loving remake that was made by folks that really loved the original.

Miracle World DX is one of those remakes that sticks to being faithful to the original, but the additional QoL improvements make it a short, yet worthwhile playthrough. This was the best possible outcome for this ancient IP that I don't see SEGA doing much else with in the future.

4 days ago



WaffulSyrup finished Donut Dodo
Donut Dodo was really damn fun. Really slick controls, love the music, and the visuals are pretty. This absolutely feels like an early 90s arcade game with fairly balanced challenge. Bravo to Pixel Games. Loved playing this and Cash Cow DX.

4 days ago


WaffulSyrup reviewed Sonic Lost World
I don't think I've ever played a Sonic game that both annoyed and bored me, but Sonic Lost World finally took the cake! What were they on when making it.

Sonic just feels bad. He's stiff, and his momentum/mobility just shuts down whenever you homing attack enemies, bounce, etc. The parkour system is such a neat idea in concept but in execution its so clunkily implemented with the blocky level design not really accounting for it well. It's even worse with the 2D sections because with the run button, the parkour mechanics trigger the moment Sonic touches walls, it's like he's magnetic. This also applies to the 3D sections. The gimmick stages are 100% Mario imitation, bosses are boringly easy/annoying, the writing is so bad it's good, level and world theming is pretty damn uninspired.

Really, the only thing keeping this from me giving it a single star is the music. The music is great. But that's really it. Fuck this game.

4 days ago


WaffulSyrup finished Sonic Lost World
I don't think I've ever played a Sonic game that both annoyed and bored me, but Sonic Lost World finally took the cake! What were they on when making it.

Sonic just feels bad. He's stiff, and his momentum/mobility just shuts down whenever you homing attack enemies, bounce, etc. The parkour system is such a neat idea in concept but in execution its so clunkily implemented with the blocky level design not really accounting for it well. It's even worse with the 2D sections because with the run button, the parkour mechanics trigger the moment Sonic touches walls, it's like he's magnetic. This also applies to the 3D sections. The gimmick stages are 100% Mario imitation, bosses are boringly easy/annoying, the writing is so bad it's good, level and world theming is pretty damn uninspired.

Really, the only thing keeping this from me giving it a single star is the music. The music is great. But that's really it. Fuck this game.

4 days ago


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