2003

I really don't think it can be understated just simply how good everything here is. The soundtrack, the physics, the character variety, the track variety, the overall vibe of the game. I've spent many hours maxing out each character and absolutely enjoying myself every step of the way. It's simply a fantastic snowboard game.

Easily one of the worst games I ever suffered through. A normal person would shelve this but I pushed onward. Not sure why. It's just a fundamentally poorly designed experience. Any interesting story or philosophical decisions are crushed under the weight of how poorly this thing plays. An easy regret to purchase.

I will go to bat for this party game. It has a hilariously low review score for what is a well designed and fun party game with Disney Characters. It's balanced around traveling a bunch of different maps with a nice variety of mini-games, where you buy/win items to place on a board to create a 'bingo'. It's also got a neat card collection aspect to it that I enjoy where after the game ends (win or lose) You get random digital trading cards to add to your collection. It's fun. Not sure why people hate this one at all.

Exceptionally bad fighting game. poor controls, graphically mid for the time, bizarre cast of characters, all around just a mistake. I get the idea but they should've just stuck to a 1 for 1 smash clone instead of doing their own thing but far worse.

2018

I really couldn't find myself getting into this one. I've tried but it's just not working for me.

It's like F Zero GX but with bikes and you can murder your competitors. Equally as hard as well on the toughest levels. This game is an absolute blast to play, it's got an interesting soundtrack with a blend of electronic and rock music. There's some nice colorful commertary from the cast of competitors you race against, each of the aliens get their own personality and vibe.

You're racing on a super fast bike in space and it feels it, I especially love how the sound and music cuts out when you enter the vaccum of space on some levels. The tracks are all pretty solidly designed too, a good decent bit of variety.

The races work in tournaments that pay out points for where you place on the grid. During races you'll have unique optional challenges such as beating a certain rival (Or Destroying them!), destroying objects, or using certain items.

The balance is a little wonky, there's an item that takes time to build up that is just an instant kill which basically a laser sent from the heavens above that will annihilate whichever poor competitor happens to be in front of you. I've never seen the NPCS use this ability but it does take a long time to build up so going for this one is risky, you aren't using any other offensive or defensive item in the mean time (such as speed boosts, rockets, shields). Definitely give this one a shot if it seems interesting to you!

Easily one of the all time great kart racers, second only to Mario Kart 8 Deluxe for me. It's got super smooth gameplay, a fantastic roster of characters, wonderful track design, and all around is just a complete blast to play.

This isn't just the worst Mario Party game it's the worst game Mario has ever starred in. It's such a miserable slog, and when it's not it's just forgettable. There's not one great mini-game in here, the board and modes are stale. It's just a terrible time.

This game is aggressively un-fun for me.

The original hat-collecting game before Team Fortress 2.

It's a silly fun good arcade racer with a wild cast of characters, some wonderful Cel Shading, and a ridiculous Emcee announcer, it's got everything you could want for a fun bit of time. It's not a super in-depth game and it doesn't need to be. It's just a wacky great time!

I have an excessive amount of Nostalgia for this and the Sequel. Both games live on in my heart and I think they are some pretty neat little gems for browser-based RPGs. They are grindy, the page literally reloads with every movement, and yet there's some nice artwork at times and I enjoy the very chill and grindy nature of the game.

They are far from perfect, but I don't care. If you've ever wanted to step into a time capsule to the past, these games are still playable on Neopets, I recommend going in blind but you may wind up with a build that won't be able to beat the end bosses, especially on hard.

This game deserves a better reputation than it has right now. It launched with a lie and was a bit messy and buggy but currently, in the year 2022, it's improved drastically over the launch date. One thing I particularly like about this game is the worldbuilding it has, there are so many interesting computer logs, diaries, letters, etc. to read and each one tells a story of a world gone by long before you ever stepped foot outside of your vault. My one big complaint is the introduction of humans later, was a mistake. Should've stuck to the original core value of the game.

In the glut of TCGs that came out online due to Hearthstone's success, this was certainly one of the more middling ones. It wasn't a horrible one, but there was never a single reason to play it over the many competitors and I am sure that is attributed to its short lifespan.

Worst MMO I've ever played. Genuinely. Open-world PVP-style games are usually pretty poor in quality but this really takes the cake in that department. Shame because visually I do actually like the style going on here.

2018

(This review is one I wrote a while ago, just posting it here now.)

Gris is a beautiful, touching work of art. The watercolor-Esque animation this game employs is nothing short of phenomenal. Each frame is a picture-perfect painting teeming with little details for you to observe. These visuals combined with the great sound design and top-notch soundtrack provide you with an experience that you won’t soon forget.

This game is a journey through a character’s grief and how they cope with the world that surrounds them. Dream-like in design, it’s a surreal trip through a mysterious world.


Gameplay

The gameplay is simple. Platforming and simple puzzle elements are the only challenges you’re going to find in there and of those two, neither is super challenging. A few great and interesting puzzles aside, nothing here really stands out. However, it makes masterful use of the few mechanics the game has in a variety of ways.

Your initial play-through is going to take you roughly 4 hours, it’s not a very long game and feels paced fantastically to me.


Graphic Design

Detail! Detail! Detail! This game is a master at its usage of detail and that’s something you can say about the whole journey. You start in a world of grays, blacks, and whites with the only little bit of color otherwise being the little blue-green hair that sits upon the heroine's head.

As you progress through this world you’ll notice a lot of vacant areas. Areas that were left vacant for a reason. Early on it really hammers in that sense of loneliness the character feels. As you progress though, each chapter adds new color to the world. Literally, just one color (Well, shades of a color), and the game is broken up into four chapters. Red, Green, Blue, Yellow.

The game makes great use of color to speak metaphor for the story and for just visual feasting of the eyes. Each set piece is properly zoomed in or out, and as you progress through the game it just becomes more and more alive. Little fantastic creatures scuttle about in the foreground and background. Rain, wind, etc. come and go throughout the game.

And the animation itself. It’s so fluid. Some of the best animation work I've ever seen in a game. Each thing you do has a new animation attached to it, even if you’re only going to see it for the briefest of moments. Carefully crafted and seemingly flawless, this world is alive and you’ll want to sit and just look at it for many moments during your play through the game.


Sound Design and Soundtrack

I can not give more praise for the siren-like singing and ethereal presence the soundtrack commands of you. It also has much flair for the dramatic. Big swells during major scenes and quiet moments that let the character sit.

The sound design itself is so great. Each thing that happens has its own sounds and you hear all of it. The little scurrying of a rock creature as it paths itself across the ground, the dripping of water, the flutter of birds, etc. The game is packed full of things to notice and observe. The sounds of the game really complement the visuals well.


Story

And combining these elements together you are going to get the story of the game. Now it’s vague but it isn’t hiding what it’s about. It’s about the main Heroine and how she deals with loss going through stages of grief. There’s no dialogue, instead, the story is told through level design, world-building, sound design, musical cues, and so forth as you traipse through the organic world it provides. You’re going to want to go through this whole game in one sitting and it’s a worthwhile way to experience it.

I don’t want to spoil anything so I’m going to keep it brief, but really play this game. It’s mournful and touching, succinct yet everlasting. The way it’s portrayed puts it ahead of many other games that try to accomplish the same thing.

Once you go through your initial playing of the game, remember to use the now-given level select feature and go ahead and pick up on any mementos you might’ve missed out on. You’ll be able to access a secret cut scene that really ties the whole thing together.

Gris is a fantastically gorgeous game and one I recommend wholeheartedly to anyone looking for an artistic journey of emotion.