Cinnamon: Yume no Daibouken is a simple platformer where the objective is to fly around a small stage while controlling the titular Sanrio character Cinnamonroll, as we try to collect as many pastries in the shortest amount of time possible while eventually avoiding enemies and hazards.

You have a life meter and infinite lives, that and the somewhat lukewarm pace of the action makes this an ideal platformer for kids.

In Sanrio fashion, the game worlds are bathed in these pastel colors and soft edges to the round designs of their characters, everyhting is cute and cudly and dreamlike, the safe and adorable nature of the art design might even accentuate how this game eventually opens up to show you it's actually very good movement and controls.

Cinnamonroll is slow in land, but is no problem since most of the time you are in the air, where you-re a bit floaty but have really good control over you movements, and eventually you unlock some dash attacks and a ground pound that can be used more like and enhancement to your movements rather than proper attacks, the "combos" this allows you to make to keep momentum are really fun, feel super responsive and make dashing through the levels as fast as possible exciting.

It's a short game aimed at kids, you can finish it with high scores in a single sitting but for what little it offers is very polished for a mascot game.

For what it is, an interactive short experience, it is competent. But nothing much else besides getting somewhat funny one liners after interacting with stuff in the car.
The setting is funny and the cat is cute though.

First log of the year, yay!

I can't belive nobody told me how cute and full of charisma this game is, I was only promised good platforming, it's a time capsule to the 2000's visually in the best way. Jill is adorable, in her interactions, animations and small vocalizations (the progressive excited tone of the "HIYA" as your drill gears up is so cute and hypes you up a little), how she both contrasts and complements the Drill Dozer is incredible, bot are small and kinda cute, but have an undeniable edge to them, a spark of playfulness that tells you that they should not be taken lightly.

This extends to every character honestly, even that weird little critter that appears in some of the menus. This is from a time Gamefreak figured it out when it came to character design, everybody has it's quirks that make them very nice designs to look at, with details that tell you about their personalities but aren't THAT out there, something that for me has become more difficult for the human characters they've been making in recent years.

I was very surprised by the gameplay, which is what I think deserves more praise and it's the reason for this five stars, because even if the levels aren't that long, when I was in a "good" section I could only think that this game was five stars, the way the drill gives tou movement is amazing, wether it is advancing nonstop with a fully powered drill through walls and enemies, or carefully yet quickly making jumps guided by the way you control the direction of your drill to traverse very creative and dynamic platforming sections.

It's honestly a shame how short this game is, the story and characters stay enough to feel short and sweet, but I wanted to explore them more, I wanted more funny interactions and mayhem with this child boss of a crime organization and her family, I wanted more platforming, I wanted more bosses and enemies, I wanted more of the main villain and the connection Jill's mom has with the diamonds...

Apparenlty Gamefreak has been trying to go for more IP's so as to not only be the Pokemon guys, and with the right team of talents the answer is right here.

I want more Drill Dozer man, I'm gonna 100% it sometime soon...

Kirby gameplay with the game design of a Metroid like game is a genius idea, however it lacks interesting and distinctive zones that could help the player memorize the map sections or remember something interesting to come back to later.

The in game map doesn't help, in fact nothing s explained to the player, and although I can see some people liking that I personally find it annoying.

This is also around the time where the art style in Kirby games slightly changed and I don't like it. I can't point exactly what it is but it feels a bit more "generic platformer levels" compared to the previous entries that had some sort of "celestial" or "space" or "faraway starland" vibe to then, vene if it was just in some graphical textures or color palletes.

However this still plays like a dream which is something Kirby never fails at, the co-op is an improvement from previous games and the fact that you can use the AI in solo play can result in interesting puzzle solving.

I wish they could give this formula another try, with better understanding of this somewhat niche genre and Forgotten Land's 3D movement we could have the pieces for an incredible Kirby game.

In the meantime I'm just not entretained enough with this one to see it through, at least for now...

First game I ever 100% on my own, still holds up visually and gameplay wise, it's also as funny as an actual Looney Tunes cartoon.

I played it with the spanish dub back then and it's still one of the best works from that time, así que si alguien quiere jugarlo en español no va a tener problema alguno, incluso si está hecho en España la calidad de las voces, actuaciones y adaptación de los chistes es buenísima.

Also I love the sound effect that plays when you collect the normal carrots, it's a very nice crunch

Omg this was my favorite one in the entire CN website, good times

Don't ask me why I like this game and it's setting so much, I really don't know

It was glitchy as hell, had connection issues, suffered in player numbers for a long time and had some weird obsession with trying to make it a barebones educational game for kids.

And yet, it had the best and most satisfying flying physics I've experienced in any game ever, once a dragon was old enough to fly just freely divebombing through any and all maps avaliable was one of the best feelings in the world.

That and it handled the conflict from the Hidden World movie way better (this is the canon ending to me).

It will be dearly missed...

The first thing you notice when you start playing this game is that it feels great, super great actually, like a proper beat em' up and unlike the previous two games, that alone makes the experience ten times more enjoyable already...

Only to be hit with the single biggest flaw of this game, the timer. I already don't like timers much but I can manage, and having different endings depending on wether or not you reach in time is new for the series and not bad in paper. The problem here is that time goes too fast, enemies can take many hits to kill and actually avoid you, bosses in particular are infuriating since they just circle you wasting your time, but worst of all is that whenever you get hit and fall you have to go though a time consuming animation of Rick slowly getting up and shaking his head (he only need to look at the camera and go "yeowch" at that point) and it's even longer if you lose a life.

It's truly a shame because it plays so good and it could be the most fun in the original trilogy but that only flaw with the timer pushes it back a landslide.

This game's version of Frankenstein's monster is not a tragic being cursed with sentience against his will, nor a mindless monster that serves as an allegory to man's affront to God, or maybe he is but that's not important, what's important is that this version of Frankie's monster is some evil demon lord from an 80's/90's fantasy anime which has control over his own evil dimension, controls other classic monsters via his evil powers and whose ultimate goal apparently is killing everybody and capturing poor maidens, with you the valiant hero to rescue her and bring his reign of terror to an end. In short this rocks and I think it's cool.

When this game shines the most is in it's presentations, cutscenes are very cinematic for the time to the point that I was actually impressed, from the visuals, to transitions, to the action and theatrics, there was an attempt to at least present some kind of story for our valiant knight hero to introduce himself into, you even get to imput your name and characters will refer to you as such.

The main thing this game was trying to do I think was a very primitive action adventure with some rpg elements, there's an upgrade system and some optional bosses.

The game is short, very short, with only four or five stages depending on how you count them, you could be able to finish this pretty much on a single sitting, but then you'll be hit with the frustrating hiccups this game has.

It's a shame really, there was a lot of potential here, if only the developers ran a few more testing runs to fix some pretty big issues the game has.

The password sistem doesn't save your upgrades, if you get a ranged weapon you're pretty much invincible but you can lose it in a single hit, if that happens you're screwed since your hitboxes are far smaller than they look (only one of your sword's half can actually hit enemies, meaning you have o get pretty close), enemies always respawn in the same places and always drop the same items which is good to restock energy, but if you lose some and the area you are at doesn't spawn those enemies you're done for, before every boss battle you exchange some words with the boss but they spawn one or two frames before that happens so you can recieve an attack almost immediately and cannot evade it since the cutscene interrupts you, there is only one small instance of water combat but it has to be the single worst swimming physics I've ever experinced in my life...

However, I still think that this game is worth a quick look if you're interested, just be careful with your movements, keep a ranged weapon, memorize some enemy patterns and just have fun with it, I actually did quite a bit.

I'm giving it an extra half point only because of the visuals.

It's still the same basic beat em' up experience from the last one, but this one felt worse, the enemy placement and patterns are even more unforgiving, your own movements are so slow and stiff compared to them that it gets more and more frustrating, especially knowing that if only the reaction time between animations was slightly better this game could be more bearable.

There's also the fact that a lot things feel lazier, there's even less enemy variety and the traps are just... there.

I wish this played better, I wish I liked this more, the bosses look fantastic and the game is still a homage to the gory horror and slasher movies that I like so much, but the cheap things that I can forgive from those movies and even elevate them for me do not save this game at all.

Same thing as Neopets however a lot of stuff is way less tedious to accomplish plus it has a slightly edgyer tone, which I like

It's difficult to give a concrete rating to a game that has been around and changing with the internet for more than two decades.

On one hand it created and for a while dominated the niche subgenre of the browser pet sim, but as the years went by many others surfaced that either did things different enough to grab players attention away from it, as well as adding quality of life improvements to keep them playing.
I haven't checked it out in a while so I'm not sure of it's current state, and I can't say that it's an experience that I'd recommend to people who have never tried a game like this before.

Is one of those experiences that unfortunately is not the same as it once was and relies a lot on it's community to be enjoyable.

But if you love collecting 20+ years worth of items, trophies, collectables and so on who am I to stop you?

However if you're interested on the history of the site (which is fascinating to me) I highly recommend checking out any documentary essay on youtube that you can find on it, the stuff that this game has brought up to the table and all it's controversies are incredible.

The better Neko Atsume.
Cute artstyle, music and sound effects plus the bunnies interact a lot more with the toys you leave for them and you can play with them each time they visit too.
You can make progress relatively fast but it feels earned and kind of fun.
It's a more relaxing experience with more focus on decorating and vibing for a bit in the space you created with the bunnies in mind, it actualy soothes me.
It's a bit smaller compared to other games of this kind but apparently this was just a work of love made by a single person and with that in mind this is pretty impressive.

You can't get kitties to hunt with you in this version which lowers the score significantly. Play Freedom United Instead