This game was a GameCube game that I played. I remember having a time with it. My friend and I would both play together sometimes but single-player campaign was a mode you could try.
Overall I’d say I had an experience with this game and I think if you played it, you’d say the same.

Really fun but really easy. They allow you to buy stat points with gold…. So by the time you’re like halfway through the game, ur stats are maxed out. I played smart but I ruined the game for myself.

The only thing I remember is I rented this at BlockBuster and played it in the dentist lobby and I had such a blast I wouldn’t stop trying to rent it again (I had siblings and their wants and needs mattered too, also we needed to wait for the rent 1, rent 1 free coupons).
Eventually we did get it again and man what a fun platformer. You should at least try this out if you want some sweet tongueing action. Though there was no multiplayer like the first chameleon twist :( bummer in the summer.

2005

One of the most underrated GameCube games… for its time?
It’s a bit clunky for a shooter, but I have fond memories playing this game. Such a cool concept I would cream myself if they remade it with modern controls/graphics or maybe just a sequel.
Ur basically a ghost that can possess other things both living and inanimate (making them in-inanimate!! What fun!). U solve a bunch of puzzles this way and sneak around in other peoples’ bodies or rodents and shoot stuff (not as rodents, but maybe they can change that for the remake)
I do remember getting stuck for hours because I had to find a tiny object in a closet that I tried to inspect more than once but the hit-box so to speak was so small that it didn’t highlight when I positioned the cursor over it. Little things like this made this game feel outdated and frustrating. I’m sure if I went back and played this, I would think it’s straight trash. But this is why we need a “Geist 2: The Holy Ghost”

What a chill fucking game.
The music, vibez, humor, cuteness, the puzzley nature of it all… it’s just good times if you’re not looking for action. It’s a bridge builder but it’s so much more than just a bridge builder. There’s a story…. I think. And completionists will appreciate the challenge I would hope. I did.

Best played on the Wii. Motion sensor was great. But I’ve also played it on PC… which I guess is basically the same thing when I think about it.

One of my favorite games of all time.
Banjo Tooie is a 3D platformer collect-a-thon. A lot of its charm comes from the humorous dialogue between characters. It’s packed with quite a bit of dark humor and situational comicalities throughout each of the 9 worlds.
The worlds are vast and eclectic, meaning you’re left with very little to be desired and a lot to explore.
Being a sequel to Banjo Kazooie, Tooie has a lot to live up to and it did not disappoint. I didn’t really want to compare the two, but oh well, everyone else is 🤷🏻‍♂️.
One key difference is that in Kazooie, each session in a world is somewhat discontinuous. What this means is you can collect 99 music notes in a world, leave and come back, and you’ll have to start back at 0. Whereas in Tooie, everything you collect is permanent and you don’t need to worry about losing progress.
Tooie is a lot more legato when it comes to how the worlds are interconnected and honestly that was something I really loved when playing it.
Oh, the camera is much better in Tooie too.
A common complaint I see is that there’s an overwhelming amount of content and people that played Tooie after Kazooie thought that took away from the experience. I actually played Tooie first and felt that Kazooie was lacking.
One significant aspect of games that greatly affects the flow of a game is the feeling of progression. This is something I think Banjo Tooie does extremely well. There are consistently new unlockables whether it’s new combat moves, mobility utilities, worlds, secret paths, etc, there’s always something new. However, because there’s so much, there is a LOT of backtracking, especially if you want to collect everything. For me this was a good thing, but I know it’s not for everyone.
There are many places in each world where you can get stuck due to not having unlocked something elsewhere or just not being able to figure out a puzzle. As a child, this was a fun challenge. I cannot tell what it would be like playing for the first time as an adult.
I’d be lying if I said nostalgia didn’t have something to do with how I feel about this game. But I assure you, both playing (and 100%ing) as a kid as well as in my 20’s I gave this a solid 10/10.
There’s also a multiplayer mode which are all the mini games banjo and kazooie come across in the campaign. I had 3 siblings so we had a ton of fun playing these, but I imagine not many of us play couch multiplayer anymore so this is more of a side note bonus thing.