I've played enough to shmups to understand what they're going for, but they certainly could have adjusted some things for a better experience.

Folks need to port more of the pico8 to the pladate pls and thank you

Nice little puzzle game that ramps up slowly but surely.

Bit of a Paper's Please clone for playdate. uses the crank nicely, well done.

2023

Really quality high-score adventure game.

fun fact, this was made by the developer of Alone in the Dark... absolutely wild.

Enjoyable little loop of an arcade game. If only it used the crank I'd call this is a pretty perfect playdate minigame.

So far my second favorite game on the Playdate. Extremely simple and addictive premise.

Super not for me, it's charming enough, plot is a bit obnoxious but I'm sure a lot of people will vibe with it.

I wasn't sure about this one at first, but after a short while with it, it clicked.

Whitewater Wipeout is one of two games you get out of the box with your playdate. It's a simple high-score-based game that uses the crank to steer a surfer as he tries to do tricks and outrun the crashing of a wave.

Given little to no instructions, some flippant dialogue, and a very short time to play, this game quickly feels offputting.

Many players will spend and have spent, their first week with only this game and casual birder.
What this game does, is serve to demonstrate the playdate's greatest strengths.

The playdate isn't a steam deck, it's here to deliver the short and charming distractions of simple handheld gaming.
Whitewater Wipeout does just that.
It's minimalist but just deep enough to get invested over your first week.

Share this game with friends and you start to understand the entire philosophy behind the handheld.

If you really like the style and energy here, Chuhai Labs made an excellent follow-up for the device called Carve Jr. that's a demake of their Meta Quest VR title, it has a lot more mechanics and replay value for those more deeply interested in a sports style high-score game.

a sort of rogue-lite tower defense made for mobile. it's cute, fun, and easy to learn tho it lacks some of the depth necessary to play it for more than an hour or so.

I recommend getting it on mobile.

You ever try to review white wallpaper, this feels like that.

It's perfectly good wallpaper, but like, how am I supposed to talk about it?

Surely if you grew up with THIS SPECIFIC wallpaper you'd have hundreds of stories about how all the tiny imperfections used to become wonderful illusions in your minds eye and therefore this is the best white wallpaper of all the white wallpapers.

I hate to say it's just you but...

I certainly enjoyed NSMB Wii, I just don't know how to review it beyond trying to make jokes or worthless analogies.

I played it with my boyfriend who grew up with the game. it was nice having that experience with him but it still didn't give me the tunneling brain parasites for this game.

gets a bit bullshit by the last few worlds.
the propeller hat is nice I guess, going back to other Mario games I found myself shaking the ds expecting a spin jump... so there's that.

My only complaint is that this game didn't come out years sooner.

Planet of Lana doesn't just learn from the history of cinematic platformers. It masters the genre.

Take the concept from Another World and perfect it.
Take the theme from Limbo and perfect it.
Take the visuals from Inside and perfect it.
Take the gameplay from Heart of Darkness and perfect it.
Take the soundtrack from Far:Lone Sails and... well come close to it, we can't be perfect at everything.

Sadly for me this game came out in 2023, and I've already played all of the above and then some. Almost nothing in this game was wholly new to me. It was done better here, but I still felt like I'd done it before.

I envy the folks who've never suffered through a cinematic platformer from the 90s, this game is going to be their masterpiece.
For me, I can look at it objectively and say the tiny Swedish dev team made some incredible, that I certainly enjoyed my time with. A game I will definitely replay long before I reach for the older titles in the genre.
But I will never know what it's like to have everything in this game feel NEW to me.

Now that I've thoroughly poisoned the well, lets talk about whats here.

The superb 2.5d visuals are a pinnacle to the years of Unity-based indie games. 3d objects that clearly define depth, and 2d artwork overlaying them. The technique is both efficient and drop-dead gorgeous.

The gameplay is a slow but meaty evolution of classic cinematic platforming and basic puzzles centering on your companion Mui. The puzzles are engaging and I can only think of one that actually overstayed its welcome due to an odd mechanic, and another that I was overthinking after I'd missed something obvious.

The story is the indie-game standard, silent protagonists vs scary world and shadowy monsters. Our innocent heroes tug on the heartstrings by having incredibly simple yet deep relationships portrayed through visuals alone.
To clarify, the people do talk, but it's in a made-up alien language, which is neat. You will come to understand a few words by the end, so I guess it does subvert the silent indie gris formula.

The music is also quite good, there are four or five tracks that absolutely captivated me. Nothing quite reaches the heights of Far:Lone Sails but it comes close in one particular scene that I wont spoil.

Overall I was moved by this game, and I absolutely see it as the new standard for indie cinematic platformers.

Maybe next we'll get a double A or even Triple A one of these and put the genre to bed. either by being so good everyone backs off, or so bad everybody stops taking it seriously.