Ryogus
Number of tries for 1CC: 13
Character used: Cirno + Spring
Touhou Tenkuushou, seventh game of the "Fourth era" of Touhou Project, a pretty solid game this time despite some questionable design choices with an interesting plot, the seasons are out of control in different parts of Gensokyo which also cause that even the fairies get a big power boost so our heroines go to investigate but for their own reasons rather than working together unlike some other past games from this era.
We have 4 playable characters this time: Reimu, Marisa, Cirno (With a Tan) and surprisingly Aya Shameimaru each one with a unique shoot type but they can choose any of the 4 stations to represent them and help them using a unique extra shoot.
We have new gimmicks, depending on the season we choose we get a unique "Release" power, they can vary but almost everyone will cast an are that will cancel enemy bullets or can give us a speed boost that will also take away our hitbox for a few seconds.
Grazing will play another big part of our gameplay since we can level up those options by grazing and collecting small pieces of our season to get better effects when we release our options.
Overall a pretty solid game which was very fun to grind, music kinda passed without glory this time for me to be honest, but the cast was actually pretty good, Aunn and Narumi specially.
Fuck Mai and Satono tho, way harder than the final boss and the EXTRA boss, speaking of which, ZUN had the crazy idea to make the EXTRA of this game way easier than any other game, Okina for some reason had her survival incomplete and some other patterns are easier than her Normal difficulty patterns, I don't get it myself.
Character used: Cirno + Spring
Touhou Tenkuushou, seventh game of the "Fourth era" of Touhou Project, a pretty solid game this time despite some questionable design choices with an interesting plot, the seasons are out of control in different parts of Gensokyo which also cause that even the fairies get a big power boost so our heroines go to investigate but for their own reasons rather than working together unlike some other past games from this era.
We have 4 playable characters this time: Reimu, Marisa, Cirno (With a Tan) and surprisingly Aya Shameimaru each one with a unique shoot type but they can choose any of the 4 stations to represent them and help them using a unique extra shoot.
We have new gimmicks, depending on the season we choose we get a unique "Release" power, they can vary but almost everyone will cast an are that will cancel enemy bullets or can give us a speed boost that will also take away our hitbox for a few seconds.
Grazing will play another big part of our gameplay since we can level up those options by grazing and collecting small pieces of our season to get better effects when we release our options.
Overall a pretty solid game which was very fun to grind, music kinda passed without glory this time for me to be honest, but the cast was actually pretty good, Aunn and Narumi specially.
Fuck Mai and Satono tho, way harder than the final boss and the EXTRA boss, speaking of which, ZUN had the crazy idea to make the EXTRA of this game way easier than any other game, Okina for some reason had her survival incomplete and some other patterns are easier than her Normal difficulty patterns, I don't get it myself.
Main story was actually shorter than the first game, I was really confused when the main villain showed up and that was it, I think the post-game is even bigger than the main game haha, but still a really great game, not a perfect sequel but I had a really good time playing it, the not DX patch actually makes the post game doors completely available and you can get Tribe King after finishing the main game since it gives you access to 2 exclusive brotherbands with Saurian/Ninja brothers.
Count on how many tries to 1cc: 5
Character used: Reimu
What a dissapointment for the first entry in the ''Fourth Era'' of Touhou Project, super easy game even on hard, the spirit gimmick is lame as hell, getting rid of shot options in turn to give BOTH shots to each character was not a good idea in my opinion.
Music was pretty good most of the part, and the cast was... Well, not my favorite but there are cool characters among them even the return of playable Youmu with a new combo slash weird thingy.
Character used: Reimu
What a dissapointment for the first entry in the ''Fourth Era'' of Touhou Project, super easy game even on hard, the spirit gimmick is lame as hell, getting rid of shot options in turn to give BOTH shots to each character was not a good idea in my opinion.
Music was pretty good most of the part, and the cast was... Well, not my favorite but there are cool characters among them even the return of playable Youmu with a new combo slash weird thingy.
Number of tries Normal 1cc: 36
Character used: Reisen
So... Legacy of Lunatic Kingdom, third game of the ''Fourth Era'' of Touhou Project, mostly well known for its ABSURD difficulty, anyways.
This time we have 4 playable characters: Reimu, Marisa, Sanae and ...Reisen?
This game's plot is actually pretty good, not on the level of Imperishable Night or Subterranean Animism but still a pretty good one, Lunarians from the very moon are invading Gensokyo in an attempt to... ''Purify'' it so they can live in there, Eirin calls our heroines and gives them a drug which makes them able to rewind time if they are badly hurt or they make a mistake.
We have new gimmicks and a TON of those are new, we have 2 game modes: Point Device mode and Legacy mode, sections on every stage are divided by ''chapters'' so are spellcards, why does this matter in the first place? Point Device is pretty much force you to play a literally no-miss run, except we have the power to rewind time every time we complete a ''chapter'' we do not get life pieces by any means so our only means to defend ourselves if something goes wrong is deathbombing, we also get a ton oh spell pieces.
Legacy mode is the original way to play Touhou, we get a ton of life pieces and almost no spellcard pieces.
Not a personal favorite if im being really honest, this game was designed with the Point Device mode in mind rather than Legacy mode, it's absurd patterns on certain bosses (Yes, Clownpiece and Junko) are one of the most gimmicky trash I had to deal with in any danmaku.
Music was actually super good, better than the DDC soundtrack and Ten Desires.
I wouldn't tell anyone to start the franchise on this game, rather, they could just skip it OR leave it for the last, it captures the taste of the OLD SCHOOL games of the genre tho i'll give it that.
Character used: Reisen
So... Legacy of Lunatic Kingdom, third game of the ''Fourth Era'' of Touhou Project, mostly well known for its ABSURD difficulty, anyways.
This time we have 4 playable characters: Reimu, Marisa, Sanae and ...Reisen?
This game's plot is actually pretty good, not on the level of Imperishable Night or Subterranean Animism but still a pretty good one, Lunarians from the very moon are invading Gensokyo in an attempt to... ''Purify'' it so they can live in there, Eirin calls our heroines and gives them a drug which makes them able to rewind time if they are badly hurt or they make a mistake.
We have new gimmicks and a TON of those are new, we have 2 game modes: Point Device mode and Legacy mode, sections on every stage are divided by ''chapters'' so are spellcards, why does this matter in the first place? Point Device is pretty much force you to play a literally no-miss run, except we have the power to rewind time every time we complete a ''chapter'' we do not get life pieces by any means so our only means to defend ourselves if something goes wrong is deathbombing, we also get a ton oh spell pieces.
Legacy mode is the original way to play Touhou, we get a ton of life pieces and almost no spellcard pieces.
Not a personal favorite if im being really honest, this game was designed with the Point Device mode in mind rather than Legacy mode, it's absurd patterns on certain bosses (Yes, Clownpiece and Junko) are one of the most gimmicky trash I had to deal with in any danmaku.
Music was actually super good, better than the DDC soundtrack and Ten Desires.
I wouldn't tell anyone to start the franchise on this game, rather, they could just skip it OR leave it for the last, it captures the taste of the OLD SCHOOL games of the genre tho i'll give it that.
Total count for 1cc on Normal: 9
Character used: Reimu A
After the fiasco we got on Ten Desires, ZUN delivers us a fucking good game for once.
Double Dealing Character, second game of the Fourth Era of Touhou Project, this time, our girls are noticing that Youkai and even non-sentinent tools are acting weird and causing havok so they go to investigate this new incident.
We have 3 characters this time: Reimu, Marisa and Sakuya, each one with 2 shoot options, enchanted tool and non-tool, similar to Ten Desires we have an unfocused shot which is shared between the shoot types and a focused shot which is different depending if we are playing with the enchanted tool or not.
The other gimmick introduced is regarding the Border Line item collect, depending on how many items we get in one go, we get bomb pieces and life pieces repeating at a cycle of five times.
This is a personal favorite and a pretty good game despite some patterns being kinda bullshit (Kagerou and Seija) and also is one of the buggiest games in the entire series, Sakuya A can kill bosses on their spellcard preparation time and Reimu A can do ABSURD amounts of damage sometimes.
Character used: Reimu A
After the fiasco we got on Ten Desires, ZUN delivers us a fucking good game for once.
Double Dealing Character, second game of the Fourth Era of Touhou Project, this time, our girls are noticing that Youkai and even non-sentinent tools are acting weird and causing havok so they go to investigate this new incident.
We have 3 characters this time: Reimu, Marisa and Sakuya, each one with 2 shoot options, enchanted tool and non-tool, similar to Ten Desires we have an unfocused shot which is shared between the shoot types and a focused shot which is different depending if we are playing with the enchanted tool or not.
The other gimmick introduced is regarding the Border Line item collect, depending on how many items we get in one go, we get bomb pieces and life pieces repeating at a cycle of five times.
This is a personal favorite and a pretty good game despite some patterns being kinda bullshit (Kagerou and Seija) and also is one of the buggiest games in the entire series, Sakuya A can kill bosses on their spellcard preparation time and Reimu A can do ABSURD amounts of damage sometimes.
A big surprise coming from the guys that made Touhou Luna Nights, this game is based on a REALLY OLD franchise by the name of Lodoss, in a lore-wise point of view, this game occurs years later after Deedlit finished her adventures with her group and it shows when we play this game.
This game is a metroidvania with the Ikaruga bullet absorption gimmick and some puzzles using arrows and ricochets, I felt it a bit longer than Luna Nights and harder than it, especially on the final boss.
Don't come looking for big lore on this game because it's not gonna be a lot to cover up, again, this game's main focus is Deedlit and Deedlit alone, take that into account if you're a fan of lodoss.
This game is a metroidvania with the Ikaruga bullet absorption gimmick and some puzzles using arrows and ricochets, I felt it a bit longer than Luna Nights and harder than it, especially on the final boss.
Don't come looking for big lore on this game because it's not gonna be a lot to cover up, again, this game's main focus is Deedlit and Deedlit alone, take that into account if you're a fan of lodoss.
Me the first time I saw this game: oh, cute girls doing cute things, a wholesome game.
The reality: BUY STUFF TO EXCESSIVE LOW PRICES AND SELL THEM TO OVERLY HIGH PRICES TO GET PROFITS, HIRE MERCENARIES TO RISK THEIR OWN LIVES TO GET MATERIALS FOR YOU TO CRAFT MORE ITEMS AND SELL THEM AT INFLATED PRICES OR YOU'RE GOING TO LIVE ON THE STREETS.
The reality: BUY STUFF TO EXCESSIVE LOW PRICES AND SELL THEM TO OVERLY HIGH PRICES TO GET PROFITS, HIRE MERCENARIES TO RISK THEIR OWN LIVES TO GET MATERIALS FOR YOU TO CRAFT MORE ITEMS AND SELL THEM AT INFLATED PRICES OR YOU'RE GOING TO LIVE ON THE STREETS.
2009
>Buy the game
>Play it on single player until you're ready to play Online
>Enter to a Random public room
>Everything goes normal until your turn
>Roll 1
>Ok
>Keep rolling 1s until you land on a battle space
>Seagull
>Roll a 1
>Seagull evades with a 2
>Seagull rolls a 7
>Can't survive that shit
Every single game bro
>Play it on single player until you're ready to play Online
>Enter to a Random public room
>Everything goes normal until your turn
>Roll 1
>Ok
>Keep rolling 1s until you land on a battle space
>Seagull
>Roll a 1
>Seagull evades with a 2
>Seagull rolls a 7
>Can't survive that shit
Every single game bro
Second part of the ''Third era'' of Touhou Project, this time Reimu and Marisa have to investigate incidents regarding spirits coming out of a geyser by going to the depths of the very hell itself.
This is my favorite Touhou Project game not counting spin-offs or fangames, gameplay is derivated from Mountain of Faith with 3 shots among the 2 playable characters but with the twist that we are gonna be having an specific partner which changes dialogues against bosses, endings and also changes the patterns against the Stage 4 boss.
Music is so on point, I could say this is my second favorite music in the entire series (Barely beaten by Imperishable Night) Stages 2 and 4 soundtrack are so good.
This is also my favorite cast in the entire series, from Yamame to Okuu and Orin, some youkais have actually really interesting backstory, specially Parsee and Satori.
Oh yeah, and this game is actually a sequel to Mountain of Faith, in the EXTRA stage you get more details on this :)
Tho, this game is also one of the most punishing and hardest in the entire series, I think it took me at least 20 game overs to get that sweet 1cc on Normal, feel no remorse to play this game on Easy.
This is my favorite Touhou Project game not counting spin-offs or fangames, gameplay is derivated from Mountain of Faith with 3 shots among the 2 playable characters but with the twist that we are gonna be having an specific partner which changes dialogues against bosses, endings and also changes the patterns against the Stage 4 boss.
Music is so on point, I could say this is my second favorite music in the entire series (Barely beaten by Imperishable Night) Stages 2 and 4 soundtrack are so good.
This is also my favorite cast in the entire series, from Yamame to Okuu and Orin, some youkais have actually really interesting backstory, specially Parsee and Satori.
Oh yeah, and this game is actually a sequel to Mountain of Faith, in the EXTRA stage you get more details on this :)
Tho, this game is also one of the most punishing and hardest in the entire series, I think it took me at least 20 game overs to get that sweet 1cc on Normal, feel no remorse to play this game on Easy.
1994
1994