THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
THIS WAS SUPPOSED TO BE A SIMPLE TEST
OH MY GOD ARLE WHAT DID YOU DO, DID YOU JUST KILLED GOD?

Not gonna lie, the dub is gold and despite having a simple gameplay, it paved it's way into what Yakuza is today, and I love it for what it is and what it was, always a pleasure to return to Kamurocho from 2005 and beat some punks while ''Son of a Gun'' is playing in the background

A complete parody of Live a Live made on RPG Maker which makes complete justice to the game its based off, some chapters had to be adjusted to make more sense in a Touhou related plot but some remain unchanged besides some minor details.

The very main feature of this fangame its the final chapter which main focus is very much the same but expands it a whole lot.

As for side content, there's at least 1 superboss in each chapter and a lot of superbosses in the True final chapter, optional dungeons for all the characters, optional dungeons that help a lot telling us hidden lore of the last chapter and some other references to other games.

Now, I know Live a Live was not a very grindy game but this one will be a grind fest to preparate yourself for the TRUE Final Boss because you will very much need all the best weapons and armor, and this is (At least for me) a very bad design choice.

Let's now talk about the music, being an RPG Maker game, most of its music are now MIDI remixes of Touhou and Live A Live themes which are actually very good, specially Megalomania, they did great justice to that theme.

Overall its in my book one of the best fangames of a Touhou game, and one of the best games i've played in my life, totally recommended if you want more Live A Live with a different taste.

P.S. Try to do a complete pacifist run when you play as Youmu and try to spot all the references to other games outside Touhou and Live A Live, trust me.

I took count of how many times I lost to Kanako and her Mountain of Faith spellcard which ended all those 1cc runs. It was 69.

One of those games from the ''Dark Past'' of Arc System Works, SUPER BROKEN but it has a big circle of competitive players.

Me when a really suspicious guy makes my mom's kitchen explode

"Give me 200 mil or your kid gets gassed"
"Looks like your 180 IQ couldn't save you this time"
"GOD BLESS GOSPEL!"
"Ah ah ah... I haven't been stimulated in so long"

Everytime CAVE gets new hardware, they create a game just to see how much they can push their hardware until it starts smoking/catching fire.

The best game to play on New Year's Eve, the final race happens in December 31, 1999

Really weird experiment that Capcom decided to put up on NES despite being on it's last legs but still a masterpiece, still, I find it really weird that Capcom put Haggar on the 3 character slots.

How the hell was Taito able to merge a DDR game with Space Invaders gameplay, and in a goddamn Nintendo DS of all places

Simple plot, you're a new player in an online dungeon crawler with the same name as the title of this game, you're joined by 3 other people on your game, a doctor, a bike gang leader and a shy girl, suddenly, you and your teammates are teleported to a completely new world which is unbelievable at first, not so long you and your team find a little girl which is the central point of the plot and with no other options, you choose to help her escape the dungeon where she is trapped.

I gotta say, this game really made me want to protect a character like my life depended of it, something that only Ico achieved years back.

Gameplay is quite simple in terms of builds and that stuff, it's pretty much a rock paper scissors with colors and speed based turns, everyone have own HP bars, including the little girl, she can also die, you don't want her dying, believe me, that was no fun to watch.

One of my favorite 3DS titles, too bad it didn't came to America.

Friendly reminder for everyone that Yuzo Koshiro still composes his music using a PC-88.

This game starts really hard, having kids as main characters makes the things even better, we do not get EXP, there are no permadeaths but they can die under certain events in the story.

Music is good but not perfect, could be better, art is very nice for the time.

Sadly, this game suffers of the same issue as the other RPG Horror games, depression and all that shit, this one kinda takes it pretty well compared to other works but, maybe it was me but the message of depression of this main antagonist wasn't so powerful compared to the Aya kid.

Getting the TRUE END on this game is not a chore but it's trial and error and since you can save wherever you want you can just repeat if a child dies because of your mistakes.

Overall a pretty good game despite it's very few flaws but still a nice distraction if you want to sit 3 hours on a game at most.

Pretty standard Visual Novel of those times, good selection of characters, music super catchy tho, I liked every girl except Yumi and Misako, Mayumi and Mikae were my favorites!