Number of tries Normal 1cc: 36
Character used: Reisen

So... Legacy of Lunatic Kingdom, third game of the ''Fourth Era'' of Touhou Project, mostly well known for its ABSURD difficulty, anyways.

This time we have 4 playable characters: Reimu, Marisa, Sanae and ...Reisen?

This game's plot is actually pretty good, not on the level of Imperishable Night or Subterranean Animism but still a pretty good one, Lunarians from the very moon are invading Gensokyo in an attempt to... ''Purify'' it so they can live in there, Eirin calls our heroines and gives them a drug which makes them able to rewind time if they are badly hurt or they make a mistake.

We have new gimmicks and a TON of those are new, we have 2 game modes: Point Device mode and Legacy mode, sections on every stage are divided by ''chapters'' so are spellcards, why does this matter in the first place? Point Device is pretty much force you to play a literally no-miss run, except we have the power to rewind time every time we complete a ''chapter'' we do not get life pieces by any means so our only means to defend ourselves if something goes wrong is deathbombing, we also get a ton oh spell pieces.

Legacy mode is the original way to play Touhou, we get a ton of life pieces and almost no spellcard pieces.

Not a personal favorite if im being really honest, this game was designed with the Point Device mode in mind rather than Legacy mode, it's absurd patterns on certain bosses (Yes, Clownpiece and Junko) are one of the most gimmicky trash I had to deal with in any danmaku.

Music was actually super good, better than the DDC soundtrack and Ten Desires.

I wouldn't tell anyone to start the franchise on this game, rather, they could just skip it OR leave it for the last, it captures the taste of the OLD SCHOOL games of the genre tho i'll give it that.

Count on how many tries to 1cc: 5
Character used: Reimu

What a dissapointment for the first entry in the ''Fourth Era'' of Touhou Project, super easy game even on hard, the spirit gimmick is lame as hell, getting rid of shot options in turn to give BOTH shots to each character was not a good idea in my opinion.

Music was pretty good most of the part, and the cast was... Well, not my favorite but there are cool characters among them even the return of playable Youmu with a new combo slash weird thingy.

Number of tries for 1CC: 13
Character used: Cirno + Spring

Touhou Tenkuushou, seventh game of the "Fourth era" of Touhou Project, a pretty solid game this time despite some questionable design choices with an interesting plot, the seasons are out of control in different parts of Gensokyo which also cause that even the fairies get a big power boost so our heroines go to investigate but for their own reasons rather than working together unlike some other past games from this era.

We have 4 playable characters this time: Reimu, Marisa, Cirno (With a Tan) and surprisingly Aya Shameimaru each one with a unique shoot type but they can choose any of the 4 stations to represent them and help them using a unique extra shoot.

We have new gimmicks, depending on the season we choose we get a unique "Release" power, they can vary but almost everyone will cast an are that will cancel enemy bullets or can give us a speed boost that will also take away our hitbox for a few seconds.
Grazing will play another big part of our gameplay since we can level up those options by grazing and collecting small pieces of our season to get better effects when we release our options.

Overall a pretty solid game which was very fun to grind, music kinda passed without glory this time for me to be honest, but the cast was actually pretty good, Aunn and Narumi specially.

Fuck Mai and Satono tho, way harder than the final boss and the EXTRA boss, speaking of which, ZUN had the crazy idea to make the EXTRA of this game way easier than any other game, Okina for some reason had her survival incomplete and some other patterns are easier than her Normal difficulty patterns, I don't get it myself.

People hate this game more than it deserves, yeah sure, the story is trash and it's something you would see in a Persona game rather than an SMT, the gameplay is the best in the series and the problems that Vanilla SMT4 had are fixed on this so I can forgive the bad written story on this one.

Even after finishing the game, even after all those 20 hours... I can still hear the fucking babies cry so LOUD.

(Could you guys imagine if AlphaDream actually remaked this instead of Bowser Inside Story which didn't needed it? LMFAO)

Main story was actually shorter than the first game, I was really confused when the main villain showed up and that was it, I think the post-game is even bigger than the main game haha, but still a really great game, not a perfect sequel but I had a really good time playing it, the not DX patch actually makes the post game doors completely available and you can get Tribe King after finishing the main game since it gives you access to 2 exclusive brotherbands with Saurian/Ninja brothers.