5 reviews liked by SAWMO


i really wish i enjoyed this game as much as everyone else does (or people said i would).

for a game described to me as "metroidvania with precision platforming meets Dark Souls," it really comes out feeling like less than a sum of those parts. in terms of the world design and exploration, the game is great at matching the joy of breaking into every tiny crevasse to find secrets and lore that Dark Souls does. the characters and lightly revealed lore that's steeped in mystery is great. the platforming is serviceable, but whenever the game decides to flip the switch to try and turn into Super Meat Boy (sometimes quite literally with buzzsaws) it feels very disjointed and out of place.

the combat (mainly by way of the bosses) by comparison feels like a chore. even by the end of the game when i had gotten a lot better at maneuvering in fights, most of the boss fights were not engaging or challenging beyond "hope you get the good pattern that allows you to heal". in addition to this, why not be more generous with benches in regards to boss placements?

it's small decisions like this that continued to baffle me as time went on. you get more movement options as the game unfolds, but trekking between areas connected by stags still feels arduous enough to dissuade me from wanting to explore more. i enjoy the lore of the stags, but would fast travelling between benches break the game so much to prevent it from being included?

it's things like this that makes me feel like the game is bloated. this may be a problem of playing the game now that there's 4 extra content patches (give players a way to play the launch version pleaseeeee), but there's just so much in the game that feels like Content For Content's Sake. the game like a love letter to the old metroidvanias the developers loved that has been weighed down by AAA games' addiction to More. i can see the mechanics (literally) taken 1-to-1 from Super Metroid, but i don't see the tightly crafted world, simplicity, or elegance of it. i see a checklist of things to waste time doing rather than a curated experience.

Man I want to like this game, but running around to find a boss for an hour only to fight it for 30 seconds before a 5 minute runback is miserable. Platforming segments are uninteresting.

Characters were fine, the art is cool, but the gameplay isn't good enough for a game that clearly doesn't respect my time.

Wheeeee...STORYYYYYYY...whee...STORYYYYY...wheeee...STORYYYYYYYYYYYYYY. This describes the gameplay loop and why I was ANNOYED for the first two-thirds of the game. Then, in the last third of the game, the story-balls started landing one after the other. Plus, the gameplay went from slick-but-unchallenging to just plain slick.

Narratively, Sanabi went from feeling super wrote to having one of the best bait-and-switch landings that I've found in memory. I still think the script could be pared-down by 25%, but then I don't know that I'd edit much at all from the deeply affecting conclusion.

It never got quite as hard as I wanted, but I also ended the game in awe and tears. So I might return and clean-up the last three achievements. If you go in, expect the first two thirds of the game to be underwhelming, but to have the best time in the last act.