Really impressive Souls-like from a small team. The story was a little heavy-handed and maybe a bit unnecessary at points? I encountered some nasty game breaking bugs a couple times but the game was so charming I didn't really care. Some really fun biomes to explore and the shells (akin to the Ashes of War from Elden Ring) made for some fun and constantly changing build ideas. Glad I played it.

Put over 20 hours into this game. There's a point near the end where it cranks up the difficulty in a way that's incredibly unpleasant. I went on forums and did some reading. There doesn't seem to be much you can do about it besides grossly manipulating some of the subsystems in a gamebreaking way for hours on end, in order to MAYBE squeak out enough EXP to bring you to the finish line.

I guess 90s RPGs had difficulty spikes that were part and parcel for the time, but I'm in my 30s and I'm not going to spend hours grinding.

I'll watch the ending on youtube.

Great concept and a fun ride.

Really dumb and messy game, but in a good way. I love chaos warriors.

I really enjoyed a good chunk of this game, with a compelling world, some interesting characters (not the protagonist duo though), and an interesting battle system. Unfortunately, it completely fumbles the endgame, with a stupid collectathon in order to achieve the "true" ending instead of the lackluster regular one. Have some respect for the players that put 25 hours into the game, and don't want to comb through the world with a walkthrough to collect 60 rainbow conches. Not only that, but the story arc of the most compelling side character (Resh'an) feels unresolved. Somewhat frustrating?

Very comfy game to play in bed. The collecting and upgrading loop was addictive, and the creepy vibes of the night fishing was alluring. Didn't overstay it's welcome either.

Pretty good Kirby game, with some unique transformations. Didn't care for some of the aesthetics of the higher level power ups, and preferred the simplicity.

At this point, you know what you're getting into with a Yakuza game. Difficulty curve is steep at the start, and smooth as butter by the end. Sidequests have funny writing, but too many rely on checking on a character and then coming back to them later - probably a holdover from the ps2 era.

My main criticism with Ishin, especially as this is a remaster, is the upgrade tree. I'm coming in after playing Yakuza Kiwami 1 & 2 last year. The rate at which you unlock new moves and abilities with the four styles was fairly consistent. In this game, the unlocks are more of a linear ring, and all of the interesting and special techniques are locked near the very end of the skill rings. So you end up doing the same stuff over and over.

Probably my favourite stealth game of all time?

This game is for an alternative reality version of me that's much smarter and more patient.

Charming, just haven't put enough time into it. I just... go back to Slay the Spire, I'm sorry.

This game helped me "get" what people enjoy about Minecraft

My sister and I used to intentionally lose against the snake boss to see Wario get turned into a giant turd.

2020

Honestly, if the combat in this game didn't hurt my hands so much, I probably would have stuck with it and finished it quickly. That's on me though. It's a tight game with enjoyable characters.

Great concept, just fell off of it.