Easily the best Mario Kart. Literally fight me on this. The two racer per cart gimmick is very fun and delightful, the courses are all a pleasure to play, it has the best Rainbow Road in the series...what's there not to like? Easily one of the games I've played the most with family and friends alike, and generally just a fun time. Would recommend to anyone.

A very fun game that I've played through multiple times. I'll never complete it, but the game itself is a very fun experience to go through again and again, and while the story is kind of basic, it's engaging enough to go through and beat again and again, and I adore it dearly. I absolutely need to replay this again someday.

I. I hate Avalon Code. I hate it SO MUCH. This game is just NOTHING with a pile of NOTHING and it's concept was SO COOL and it did FUCKING NOTHING.

UGH.

Anyway, I'll spare everyone an unskippable 10 hour lecture on why this game is a blight and a mistake. Just. Don't play it. For your own sake, don't play it.

Only played the GBA version, but also: fight me, that was the most fun version. You're basically an actor brought into this really odd town by Daddy Bigbucks, and you basically inflict weird ass shit on this town and watch it go down for massive ratings. That's it. That's all it is.

Objectively, this game is fucking awful and nobody should ever have this inflicted upon them. I would know; a friend of mine told me it's one of the games that made them QUIT reviewing games. But for me, personally? It was a fun time that I'm glad a grandparent inflicted upon me, even if it is a glitchy mess.

Awful. Absolutely fucking awful. You can literally complete the game in two hours and it's just a big pile of nothing. Would rate lower if I could.

It's a game that gets repetitive quite fast, sure, but for what it's worth? This game is an absolute sleeper hit, and very fun to just kind of watch develop and collect all of the things. It's a simple game, but it's simplicity is what makes it shine.

This review contains spoilers

Miitopia is easily the most fun I've had binging a game over a long trip up at a family member's house. The gameplay is simple, yet fun, and the sound design--I cannot praise the sound design enough! Literally all of the tracks here are a pleasure to listen to, whether it be town music, character music, or whatever else the game throws at you, and it only gets better the longer you go on. The story is basic but wonderfully fun, and it keeps you going all the way to the very end and keeps you guessing!

However, that's where my praise for the game ends. Which is rather substantial, don't get me wrong! But wow, this game has a LOT of flaws under the surface. For starters, the only character you can play is yourself; everyone else is controlled by the AI, and the AI in this game is...somewhat intelligent, but also prone to doing very stupid things, and all of this could've been solved easily by making everyone controllable. Where it gets to the point of intolerability in particular is when characters can start to get sick later on in the game, and your main Mii is ALSO in the pool of characters who can get sick. Essentially, at that point, the only thing you can do is watch the game play itself, and that's what inevitably made me not complete this game.

It's still a good, fun game overall, but my suggestion? Stop after you beat the final boss. It'll save you a LOT of headache.

Etrian Odyssey IV was my entrance into the series, and let me tell you, what a LOVELY entrance it was. EOIV is a very fun and very simple game that will beat the everloving shit out of you and kick your ass and still have you coming back for more. I love it! The game is well paced and will have you grinding out every single last drop of a monster until you can kit out your adventurer in the best shit and make even the FOEs a thing of the past.

The game IS very difficult, however, I will say that. You can absolutely expect the game to beat you down until you wind up consulting the internet on just how to beat things, not realizing that you have to bind down something's legs in order to be able to hit it AT ALL. (not naming any names, but the boss knows what it did. smh) The game can be a touch obtuse and kind of throws you in the deep end with little else but a pool noodle and expects you to swim.

But all in all, this was an excellent game. The story was gripping with plenty of twists and turns, and while I never actually completed it, it's a game that sticks out to me as one of the best, even if I can't in good conscience rate it above 4 stars.

This review contains spoilers

Yet another adventure through the Kanto region, Let's Go Eevee is...oh, where do I start on my mixed bag of feelings for this game. For starters, I will commend the game on at least attempting to utilize the characters of the Kanto region in a more nuanced and fun manner than they had previously; they have added little nuggets of character to the few gym leaders we see outside of their gyms, and Blue/Red and even Green are standouts in terms of fun characters to interact with. The rival character, though not Blue Oak, is also a fun addition to the party and has a lot more explicit character development on screen going from a somewhat nervous and cowardly friend to someone who's able to stand strong on his own and be determined. On a personal note, the addition of seeing shiny Pokemon in the overworld, as a shiny hunter? Also a major plus.

But man, outside of all of those facts, this is just...it's Fire Red and Leaf Green with a fresh coat of paint, and not even a good one. It sticks to only the original 151 Pokemon, when it could've easily added in some of the new evolutions introduced in later generations in the post-game. The arbitrary gym requirements, while...interesting, don't really serve much of a purpose other than to waste the player's time.

Really, though I'm happy to have been able to play this game, I could genuinely go the rest of my life without another excursion through the Kanto region, save for a potential Let's Go Johto. There definitely wasn't enough done with the formula to make this a fun romp.

This is a game that I can't really say too much about, because it's very simple; you surf to the music and vibe. It does it's job, and while I will never try the higher levels because I am not a masochist, it does one thing and it does it well. I love Audiosurf a bunch.

This review contains spoilers

Sonic Adventure 2: Battle is quite literally my childhood, and I adore it more than anything in the world. It is literally the one game I've played through entirely more than five times, and it's been fun each and every one of those times.

The Sonic/Shadow levels are easily the magnum opus of this game; easily the most fun I've had is replaying through the likes of City Escape, Radical Highway, White Jungle, and Final Rush to get rings to take care of all of my children, aka the Chao. The CHAO. God they're adorable, loveable, and you can make them wonderful little gods and I just! Adore them!

The Tails/Eggman levels are pretty fun as well, and while I do consider the Knuckles/Rouge levels to be easily the weakest part of the game, as long as I'm not replaying Egg Quarters I have no problem with replaying them for fun since they can be interesting from time to time. SA2B is a game that has aged very well in my opinion, and one of these days, I'll replay it again and make a kick-ass Chao once more. It's a game that has a lot of nostalgia attached to it on my end and I adore it dearly.

I've only been replaying this because of free pulls and while I have been enjoying myself, the existence of Jake alone brings down any good things that this game may have had going for it, and that's not even GOING into the rampant powercreep that Gumi games are generally fond of. Would rate lower if I could.

This review contains spoilers

This game is solely rated this high because of sunk cost fallacy. I have been playing this game for almost four years and while I love steamrolling just about anything and everything with my +10 Deirdre and +10 Berkut, who are labors of love and sweat and entirely too much gacha money, I cannot recommend this game.

The modes have become so samey and grindy, the story is about the highest point and it's STILL a grab bag of quality (With book i & ii as the lowest points for VERY different reasons; book i was boring as all hell and book ii had Surtr and. Need I say more?), and the powercreep is prevalent and obvious in all of the competitive modes.

It's still a fun romp at the end of the day, and I will play it until it's eventual and inevitable death, but I literally cannot recommend it. It's a fun mess but it's not worth it.

This review contains spoilers

Oh, SINoALICE. You're easily one of my favorite gacha games to date; the characters you've brought to life are easily some of the most interesting characters I've witnessed the stories of in a while, and there's definitely that Yoko Taro flavor to all of their stories and every bit of juicy lore that the game gives you.

I still play this game, but I do admit, the game is grindy as HELL; it heavily incentivizes the PVP aspect of the game by locking some of the best weapons (and several other helpful things) behind Gran Colo. Not to mention that the optimal guild set-up is 10 supports and 5 DPS, when DPS is A) the easiest thing to build in the game, and B) trying to be a support that ISN'T a healer is suffering incarnate.

Truth be told, I'm being a little too generous with the rating, but I really, REALLY love this game a lot. I don't have a lot of gripes with the characters (except for the titular Alice, who is boring as sin and entirely too wishy-washy to exist in a Yoko Taro universe), and in fact, I love most all of them. They all encompass their aspect extremely well, to the point of self destruction, which is the PERFECT thing for a Yoko Taro game.

Basically: I'm here for the long haul on Yoko Taro's Wild Ride. Can't wait for the reality arc!

Animal Crossing: New Horizons is honestly such a delightful little game that doesn't ask too much of you. You can be a hardcore player that plays 24/7 going after all the achievements and accolades you can, or you can just come by once a day and say hey to your neighbors and do some busywork.

One of the biggest things that it has going for it is the fact that you're punished far less severely for missing days than you are in other entries in the series, which is a very, very good point in it's favor.

The only real downside is, at least to me, the lack of furniture options and the breakable tools. It makes up for it in sheer customization, but there are several sets of furniture in New Leaf or Pocket Camp that never made it into this game. It's a little sad, but it doesn't mean that this game is imperfect. What's more frustrating than anything is the durability system in place for tools, which is more of a nuisance than it needs to be. It means you're clogging up your pockets with useless junk in the off chance your fishing rod or net breaks, and it's a bit of a pain.

All in all, Animal Crossing: New Horizons is a damn good game, and well worth the years of wait.