Replayed this on the new Steam version. Still love this game a lot. Very fun time from beginning to end! It blends KH2 and BBS's gameplay so well and was such a great gateway into 3. Not much else to say besides that, just a great time overall. :)

This was such a fantastic horror game. Despite the aesthetic being very cutesy and PS1core, this game is terrifying and always had me on edge even when I knew I was safe. I loved it.

I played a lot of Resident Evil games last year and they got me into the survival horror genre, but I wasn't really a fan of the first game's gameplay and structure, so I was initially worried as that's what Crow Country feels like. I am happy to say that this game feels like a much more refined version of RE1's structure. It does a good job of never making you feel lost while also not holding your hand. I was fully immersed in this game's titular location and always felt satisfied when exploring. I did end up looking up a couple solutions to secret puzzles as they do get really creative and difficult, but for the most part I was solving every puzzle by myself and it felt so satisfying realizing what new things you could do by finding the key items.

Also really got immersed in the story! I'm definitely gonna go back and study up on everything that happened here, but I like how new information is presented to the player and how the story unravels the more you find documents scattered throughout the theme park.

This game does atmosphere so well. The whole game takes place in this giant theme park and its dark hallways. Of course, being a theme park means there's a lot of fun areas! And being a horror game means those fun areas are still terrifying! I really loved that contrast. As the story progressed I also loved how certain areas changed, both for better and worse. The whole game was unpredictable and I jumped so many times. If you love the rush of adrenaline horror games can give you you'll love this one.

I finished the game in about five hours and even at that length I still think it's completely worth its full price. Being inspired by games like Resident Evil, it seems like they add a good amount of stuff for replays. I hope to play it again at some point in the near future.

I highly recommend this one! I loved it from beginning to end. I don't know what I expected going in, but I loved what I got.

Support indie devs!!! They make really great stuff!!!

Going into this one, I worried that I wouldn't end up liking it as much as the first (remake), but the more it went on the more I enjoyed it and can safely say that despite the shift to being more linear, I think this is a great sequel.

I loved how the first game (remake, which I will now stop specifying) mixed Resident Evil third person survival horror gameplay with a layout much like a Metroid game, so when I noticed they got rid of the map tab in the menu, I realized the genre of game had shifted a bit. This game is still very much a survival horror game, but is now extremely linear with very few revisits to previous areas. I was skeptical on this change at first, but the more it went on the more I appreciated it. You visit so many diverse locations in this one. Every area in the first game was fairly similar visually but had enough to make it stand out from the others. Meanwhile this game takes you through a weird cult church, a speeding train, so many city buildings, and they all feel distinct while keeping the tone the same. I can't say I prefer one game's structure over the other because they both accomplish what they set out to do very well, but I love how both are laid out.

Gameplaywise, it's hard to compare the two because one is a remake from last year while this game is over a decade old. Some of the weapons didn't feel like how they did in DS1's remake. I didn't like how the ripper felt in this game which made me sad because I loved using it in DS1's remake. But I did like the new weapons in this game quite a lot. The harpoon gun is my favorite of the new guns. Not only are the harpoons extremely satisfying on their own, but its bumper button attack making your last fired harpoon discharge a ton of electricity made it great for more durable enemies. It also just feels really cool. Not new guns but I enjoyed how the flamethrower and force guns were in this one. The flamethrower's bumper attack firing a canister that acted as a grenade was a nice substitute to the wall of fire from the remake of 1. I didn't use the force gun in 1 but I loved it here.

Overall the game is still just a ton of fun and I'm glad jumping back a decade didn't change that, although I will say some of the new enemies were more annoying than scary. The necromorphs that hide behind walls and charge at you and then run away were the most annoying for me. The ones that spit acid at you and make you slower weren't my favorite.

Early on in the game I felt that the way this game does horror relied more on jumpscares than building up scares with atmosphere, and it still did that later in the game, but toned down more. The atmosphere did get better as the game went on too. I think this game is really good at making you feel tense. There were a lot more moments where I found myself bracing for whatever the game threw at me, whether it be Isaac's hallucinations jumpscaring me or just watching out for the new enemy types. The ones that charge at you definitely made me feel this most as the rooms they're in are usually designed for them to charge and hide. Not so much scared, just incredibly tensed up. I feel that way about a lot of parts in this game and that's not bad by any means.

Overall, really great sequel! I don't know if I necessarily enjoyed one over the other as I feel they're both very different even if they do similar things, but I can safely say I am a fan of both. Very intrigued to see where 3 goes as I hear it's very controversial.

I played this game two times back to back, the second playthrough being on a higher difficulty with new game+ while only using the plasma cutter. I absolutely loved it both times through. I have never played a game that gave me a rush like this one did. It was incredibly fun yet incredibly terrifying and I adore it.

The atmosphere is one of my favorite things here. The dark halls of the Ishimura are unpredictable from beginning to end and I was still getting jumped even near the end of my second playthrough. The game knows how to shake things up whenever I feel just a bit too comfortable. I have so much respect for the fact that the scary music doesn't play during an enemy encounter until you physically see them. Before then all you can hear are the eerie noises they make. It's perfect for building tension. Even the way you fight them is insanely unique with how you have to focus on dismemberment rather than easy headshots. Each encounter felt like a puzzle and I never quite knew when they would end.

The story is also surprisingly engaging here as well. The characters weren't really that special but they all served the story well in their own ways. The fact that the game doesn't have many cutscenes that take control away and instead has a lot of interactable face to face/video conversations made them feel a lot more personal.

If I could change anything it'd probably be shortening some segments that went on a bit too long. Mostly rooms where you have to defeat all the enemies before leaving. That kind of broke up the pacing for me, especially in the last few chapters. I feel like the final chapter in particular is a bit too lengthy with all its enemy gauntlets. It could've been a lot shorter. Overall though, I think the game was paced pretty well.

Small nitpick: I wish there was a custom waypoint feature tied to your locator. There were times where I backtracked to look for doors I couldn't open until I had the right level of security clearance and I got lost a few times even following my map. Letting you place a destination anywhere and having your locator guide you to it would've really helped.

Other than that, I don't really have any issues with the game even after two playthroughs. My second playthrough was for getting the achievement for only using the plasma cutter, playing on hard mode, and getting the alternate ending. Overall I'd say it was worth it. Not for the alternate ending itself, it's nothing too special, but just for appreciating all the foreshadowing on the second playthrough. The plasma cutter only run on hard was surprisingly fun, although the tentacle enemies in the walls were incredibly frustrating during it.

I'd probably put this game on the same level as the Resident Evil remakes in terms of how much I loved it. I might even love it as much as 4's remake. This game just feels really special and I'm so excited to play the sequels.

Been trying to figure out how to put into words how much I love this game ever since I finished it. I genuinely don't know if I can do this game justice. It's a masterpiece. It takes what Remake set up and expands upon it while removing all issues I had with it.

Not gonna say anything about the story obviously besides that I loved it. It was filled with so many great emotional moments while also knowing when to let itself have fun. The cast is elevated to even greater heights with amazing vocal performances.

I got lost exploring all the beautiful areas you journey through. Every region feels distinct and grand and I still haven't even finished exploring most of them. The game adopts a formula similar to the Xenoblade games in terms of its areas and I think it works perfectly. It also reminds me a lot of Final Fantasy XV, a game that I really like, but a bit more refined. It makes me happy to see these games that aren't connected outside of name and series take inspiration from each other to improve upon themselves.

The combat was an area of Remake that I thought they nailed yet it's somehow even better in this game. Everything feels a lot more satisfying and fast with the synergy mechanic and the new skill tree system. It always feels great trying out new abilities for the first time. Something I didn't realize I needed so much until late in the game was the abilities they give you early on that let you use elemental abilities that don't require MP. Made me feel a lot safer not having to worry about characters not having the right materia for weaknesses. Although, as I said, I only really started utilizing it near the end of the game. So if you haven't played the game yet I'd highly recommend trying them from the beginning.

All this isn't even getting into the seemingly endless amount of side content. I was trying to do every piece of side content for the first few regions but by the halfway point in the game I realized that I was burning myself out on it (which was my fault, not the game's). And the story was really picking up so I started skipping a lot of it. That may sound like a negative in terms of side content but it's actually a positive for me because it means there's still so much of this game that I just haven't experienced even after over 60 hours. I'm genuinely floored at how massive in scale it is.

I'm incredibly happy to say that this is the second Final Fantasy game I've played this year that I consider a masterpiece and one of my new favorite games. Both this game and XVI have blown me away in very different ways and I couldn't be happier with them. I have no idea when these are coming to PC or other consoles but I really do think the PS5 is worth it for Rebirth and XVI alone. These games have given me over a hundred hours of enjoyment and I know they'll give me even more when I go back to 100% them.

Rebirth gave me a sense of joy and wonderment that not a lot of games can. It's very hard to explain, but I hope I've at least given you a little bit of an idea. I cannot wait to see how they match or even top this with the third game.

I played FES all the way through in 2016. Back then I liked it a lot but didn't connect with its messages all that much. Eight years later I can safely say I needed this game in my life more than ever and I now consider it a masterpiece.

The themes of mortality and accepting that we'll all meet an inevitable end and what matters is how you choose to spend your time being alive really speaks to me as it's something I've had trouble with for the past few years. The way this game portrays it is genuinely beautiful. I adore this game's story and characters so much. Both are easily the best out of the Persona games I've played. I loved them.

Gameplay-wise, I think this version really improves on the original's formula (which I really enjoyed back then) and is the definitive version of P3. They somehow took what made Persona 5 so visually satisfying and stylish and translated it into Persona 3 without making it too flashy for the game's tone and themes. Battles are so fluid and exploring Tartarus has never been more engaging. I really got into fusing Personas this time around and had an insanely stacked team by the end of the game. I didn't really grasp fusion when I first played P3 so Reload felt like I was playing new game+ on the first playthrough. I never got bored with the gameplay.

A lot of the game's social links also made me really emotional. In general I think this game has my favorites out of the ones I've played while also having some of the worst, which I think was intentional considering the themes of choosing how to spend your time. Favorites were easily Aigis, Mutatsu, Akinari, and Mitsuru's. Made sure I finished those above all else. I also enjoy how this game doesn't really give you anything for social links unlike P5 so you really can just hang out with who you want for the most part.

I think I can safely say this is one of my favorite games ever. I did not appreciate it nearly as much as I should have back in 2016, but I think Reload did genuinely improve a lot to make the experience even better, so that could have a bit to do with my newfound appreciation. Whether you've played any previous version of the game or not, I highly recommend Reload. It's a truly unforgettable experience that deserves all the time you're willing to give it.

Played the whole story in an afternoon. Did not expect the story to be that short but it was engaging the whole way through. Seems like it has a ton of extra modes so I'll definitely play it a lot more. Incredibly addicting and fun game!

It's the most innovative shooter I've played in years.

Before release I was very skeptical of this game. All the marketing wasn't really grabbing me and I didn't think I'd enjoy the vibes of this one. And then I played it, and it became one of my favorite games from Square Enix.

This game really feels like Square looked at what went wrong with Final Fantasy XV and decided they wouldn't let it happen again. While that game feels like a mess (albeit, one that I do love), this one feels so finely crafted in every regard.

In terms of gameplay this might have my favorite in the ones I've played. I'm a massive fan of Devil May Cry, so the fact that one of the combat designers from that series came to work on this game was always something I was excited for. This game's combat does not disappoint. It is insanely satisfying chaining together your basic four hit combo with magic, abilities, dodging, parrying, and even a Devil Trigger-equivalent. It's not quite as deep as DMC, but it definitely has that series' incentive to experiment and never feels boring.

Besides some pacing issues in between major story missions, I enjoyed this game's story a lot. All the characters felt so well-written and had just enough screentime. Even the side characters got a good bit of depth within sidequests.

Also, the music??? Oh my god??? So many bangers were spread throughout this soundtrack. I definitely enjoyed some songs more than others, most notably some of the boss themes, but so many area themes were incredibly chill and nice to vibe out to. I need this OST on Spotify.

I am thoroughly impressed with this game across the board and can see myself loving it even more on new game+ replays and with the DLC which I have not played yet. If you have the ability to play this game, you absolutely should. It's honestly up there with FFX for me.

Absolutely hated the vibes throughout all of this one in terms of the characters and dialogue. It felt overly edgy for the sake of being edgy. With that being said, I enjoyed the missions and the campaign itself.

This DLC does a better job at diversifying the missions compared to base game. I don't dislike how base GTAIV does its missions but I know that's a complaint some have. The new backup mechanic does a good job of making you feel like missions can be completed multiple ways.

In terms of story I do really like how it shows a bit of a behind the scenes perspective to the main story and shows you that Johnny was actually behind a lot of the stuff Niko had to go through. It's not necessary to see it, but it's a fun peak behind the curtain. However, I don't think sitting through the most overly macho, dudebro characters call each other slurs for eight hours is worth it. If you're genuinely curious about the context to a lot of the main story's events, you can probably find the cutscenes online.

Overall, very mixed on how I feel about this. I'm just glad I can finally put it behind me. Base GTAIV is a masterpiece, this is decent at best and insufferable at worst.

Absolutely fantastic game. Finally seeing Zack's story was amazing. He has become one of my favorite characters in recent memory. The story was kinda odd at times but I loved how this game did its characters.

I'm not even going to pretend I understand Genesis as a character or what he was trying to do. As far as I can tell he just really wanted to recreate a play he liked by causing mass destruction. He was an odd villain and I don't know how to feel about him. But in terms of how this game handles characters already established from FFVII, it's great. I really loved seeing how they humanized Sephiroth compared to how he's been treated in everything post-FFVII.

Seeing Aerith before she met Zack and how Zack helped her come out of her shell was really beautiful. Also, this game really made me love Cloud even more than I already did. Finally putting in context what Zack was to him makes how he is in FFVII hit even harder. Honestly just seeing how Zack affected so many characters in this universe is truly inspiring and I love him as a character so much.

The game's difficulty balance is kind of off and I wish there was something between normal and hard but I still enjoyed playing the game a lot. This game's gameplay is very unique and the DMW and slot systems make it so combat is never boring. Assuming the base combat is how the PSP version played, it's really cool seeing how much this game inspired Remake's combat. It's a lot of fun.

This game was just fantastic. I can't believe it was stuck on the PSP for so long. I'm glad I finally got to experience it. Highly recommend it if you enjoy any version of FFVII.

Loved this one a lot! While I do feel like the story was a little messy and unfocused at times, I still loved all the characters and emotional beats a ton. Game is also just, REALLY fun. Very happy to have finally played it!

I legitimately had no idea this game was kinda controversial due to its story trying to tackle too much at once but I can definitely see why. With that being said, I thoroughly enjoyed it. Every character was fantastic. Peter and Harry's relationship was especially well-done.

I do agree with what a lot of videos I watched after finishing the game said and think this game should've either just been about Kraven or Venom and not tried to juggle both. Both parts were great but it didn't feel like either were as fleshed out as they could've been. Also I enjoyed Miles' stuff in the game and thought his arc with Martin Li was great but he didn't feel that well-integrated into Peter's storyline which is what felt like the game wanted the main storyline to be. I wish his stuff got to be fully expanded on its own.

But overall the game's story was pretty great. The highs were arguably higher than the first game's and I loved it a lot regardless of what could've been. Game is still a ton of fun as well and the combat just feels like a great evolution of what came before it.

Wow! That sure was Sonic Colors but worse! I remember liking this game as a kid and while I feel like a lot of its level design has aged badly, I still think this remaster hampered the game a lot. I remember being so excited for this remaster way back and was actively defending it before it released. I was really stupid in 2021. This remaster is bad. At the very least I'm glad the PC version lets you rebind controls, I don't remember being able to do that on PS4.

I actually modded this game since I played it on Steam this time so the lighting would be way closer to the Wii version's lighting, and I'm glad I did because every piece of footage I've seen of the base version of this remaster looks so washed out and ugly. And like, I know it's been a long time since I played this as a kid, but the game just feels.... off? I don't know how to explain it. Maybe the Wii version was always like this.

Alright game, bad remaster. SEGA, please just do a direct port of Unleashed.