12 reviews liked by SayuriPandora


Hansel is a pretty short RPG-Maker game, which is actually pretty nice for being the creator's first game ever. I've seen a lot worse.

The game's story is quite simple. Two boys (twins) are tasked by their mother to search for herbs to cure their sick father. While doing so, they get chased by a wolf into an enchanted part of the forest, that they can't flee from. They have to break the witch's curse to go back home.

To do so, you have to solve a bunch of puzzles in a witch's house and free a white bird. An interesting thing about the game is, that you have to play through it 2 times to actually experience the full story, because you can't get the second ending (which I would call the good ending) on your first play through.

The game's visual representation is quite good, and I like the character portraits, even though I often mixed up both main characters, because they are twins and look very similar. The sound design isn't really outstanding here. It's not bad or something, just nothing special, and the puzzles itself were kinda cool. The only thing I really disliked when it comes to gameplay was that there is a chase sequence with the wolf and there are some dead ends in the forest, which you don't know about when you play for the first time.

The game itself is ok, but nothing too special in my opinion, but has some cool ideas. If you want to play it, go for it, it's for free, and it's not too long. But it's not like you're missing out too much if you don't.

I went back through to get the platinum (I got it) but then I found myself playing through the whole game again just cause its perfection and one of the greatest pieces of media Ive ever experienced so I HAD to go through it another time. Rest Easy Billy Kametz.

my boyfriend would leave me for mashita

Disappointingly cis-het LOL.

I heard that reception of this game in Japan has mostly been either quite negative, or quite positive. I got my hopes up about it, given the premise. My feelings fell somewhere in the middle, though.

The romance is relatively weak in most of the routes (a few of which don't even depict a kiss... which indeed, probably would have felt forced in some routes), and definitely second to the rest of the story, but that doesn't feel like such a bad thing in this case. The story was engaging enough for me to keep me playing until the end, but I was forcing it by the time I was halfway through. Notably, this game features eight love interests, which is a lot, so I think they did OK considering that.
Of the six character routes that are initially available, only three (of the player's choice) must be played in order to unlock the last three routes (including the grand finale). So if, among those initial six LIs, you find a few that you really aren't into, you will have the freedom to skip over them. I felt that each route contributed some bits of information (some routes more than others) to the overall story, but I could see it being fine if some early ones were skipped over.
I felt that all of the LIs were likeable (at least upon concluding their routes... I'm looking at you, Ayumu).

The "gender bending" really felt like a missed opportunity. It doesn't really apply to the romantic aspects of the game, which is odd since they are both big focuses of the game. There isn't much interesting going on here in terms of gender identity, and most of the male characters don't feel anything special about being able to transform into or exist as females. (It's really just their anatomy that changes – not their gender.) It's often treated as something to be embarrassed about, that's hidden. It's mostly there to create what's supposed to be an amusing scenario in which the main character is unaware of the LI's dual identities (which are entirely obvious to the player). Which repeats to varying degrees in all applicable routes and started to annoy me after its second occurrence. It gets old quickly, and I found myself wishing they didn't waste so much time on it, and instead focused on the plot or romance more.
Ibuki is essentially non-binary at least. 😅

I think that the majority of the CGs were of nice quality. Nothing super fancy. Most of the art didn't feel awkward. I feel that they made OK choices about which scenes to include CGs for... Some felt unnecessary, while other scenes would have really benefited from one.
I really liked a lot of the character sprites! There were a bunch of interesting, asymmetrical facial expressions. I was a little disappointed at the lack of inclusion of character portraits for the protagonist, though. And I know it's uncommon for games of this genre, but I would have liked the protagonist to be voiced as well.
I thought the voice acting was great!
The music was fitting and I enjoyed it during the game, but I don't think much of it stood out enough that I would listen to the soundtrack on its own.
The text isn't without typos, and the formatting of the text is disjointed in places, but there's nothing too grievous. The English is not a very literal translation, which differs from my taste — especially where the content is severely altered in order to be more understandable for a non-Japanese audience — but I think most players will be OK with it.

This game functions well as a VN. Players can access a flowchart to return to any part of the game they've played before, and can skip to next choice or next line of unread text (whichever comes first) instantly and with ease. Returning for different endings is a cinch.
Button functions can be remapped manually (there are no alternative presets).
Volume of voice acting can be adjusted as a whole and also individually for each recurring character (although the default volumes are mostly balanced and I barely adjusted them).
My main complaint here is that the Auto mode functions very poorly. I'm not a super speedy reader when playing video games, and the Auto speed was still incredibly slow even at its fastest. I'll be waiting too long for the Auto to proceed from an unvoiced section, meanwhile at the same Auto speed, I'll have unvoiced single word text boxes ripped away before I can comprehend them. I just kept Auto off the whole time I played, and that was fine for me.

As the player progresses through the routes, they will unlock little extra scenes that can be accessed from the ACTIVITY REPORTS section of the menu. These are neat. However, no indication is provided as to which of these extras have been viewed previously, which I found to be a nuisance.

I think there's stuff here to enjoy. I just don't want people to get their hopes up the way that I did. You can still romance the magical girl boys... but don't expect too much.

(Review edited upon game completion.)

Loved this game. Didn't feel like I was slogging along like most otomes and I found something to like about every route, which usually doesn't happen for me, especially with so many routes!

decent gacha game with a surprisingly interesting main character and intriguing relationship dynamics with the other cast. you can tell the animators are doing their jobs with one hand while the other's on their dicks with how lovingly the H scenes are animated (I mean this in the best way possible)

the only reason I know the exact date I stopped playing is because that's when I got a job lmao

Pokemon should have more direct sequels! It's been a while since I last played BW1, but I still remembered enough about Unova in those games to really enjoy spotting all of the changes made in BW2.

For me, the most important part of a Pokemon game is the Pokemon themselves, and BW2 having one of my favorite regional Pokedexes is enough to make it a good game on its own. Additionally, Hugh is a great rival and I really enjoyed how Team Plasma was handled in this game.

I think I still prefer the story of BW1 (again, it has been a while though!) and I definitely get tired of Pokemon battles way faster than I did as a kid, or else I would have enjoyed this game a bit more. Still a great experience!

I regret not spending enough time on this game before it shut down, but there was a lot of charm to it. With its chibi style, the most of my enjoyment came from world exploration and performances. Even if the gameplay was supposedly not great, it was definitely a fun and relaxing place to chill.

the game is interesting but it's very tiring to have to wait so long to play so little a day

beautiful visuals, particularly for the rpgmaker genre, and it does well to set the mood and atmosphere.

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