Sci_Karate
BACKER
2019
2022
This is, to date, Cosmo D's best title in terms of gameplay experience and mechanical design.
However - I found it the least narratively compelling. I still highly recommend you give Club Low a try, but I'm hopeful that Cosmo D's next game can marry this sort of gameplay with the strong writing of his previous work.
However - I found it the least narratively compelling. I still highly recommend you give Club Low a try, but I'm hopeful that Cosmo D's next game can marry this sort of gameplay with the strong writing of his previous work.
Your Only Move is HUSTLE dares to ask:
"what if toribash were guilty gear?"
i wish there were some sort of tutorial - the game expects you to already know what a "whiff cancel" or a "burst" is, to understand high/low blocking, and to already get what "Frame Advantage +18" means.
on the other hand, I feel like learning those things in a turn-based context is a lot easier than on-the-fly in a "real" fighting game.
that said, this goes hard, and it's only $5, so it's worth a try.
"what if toribash were guilty gear?"
i wish there were some sort of tutorial - the game expects you to already know what a "whiff cancel" or a "burst" is, to understand high/low blocking, and to already get what "Frame Advantage +18" means.
on the other hand, I feel like learning those things in a turn-based context is a lot easier than on-the-fly in a "real" fighting game.
that said, this goes hard, and it's only $5, so it's worth a try.
Prime is better now than it was in 2001, and stands as possibly the best entry in the franchise.
A few irritatingly repetetive slogs through previous areas damage the pacing, but the game holds together overall.
In a lot of ways, I feel like a post-Souls zeitgeist makes this game feel modern, as if Retro studios grasped an idea 20 years out of time.
I really wish we had more games like this one.
A few irritatingly repetetive slogs through previous areas damage the pacing, but the game holds together overall.
In a lot of ways, I feel like a post-Souls zeitgeist makes this game feel modern, as if Retro studios grasped an idea 20 years out of time.
I really wish we had more games like this one.
1991
2020
2005
2005
1993
2005
Very good game! Very fun times! I can see reverberations of this game's design across the medium, and I respect it for that, but I don't feel like I totally understand the "this is one of my favorite games of all time" folks. Playing it for the first time 18 years later, I'm left feeling as if I'm missing some key context that takes it up that extra notch.
2000
2023
peak クソゲ
Wanted: Dead is a total mess, but it's lovably idiosyncratic.
It's clearly trying to emulate the trappings of PS2 action games and PS3 cover shooters - and it manages to capture both the design ethos and the charm of those old titles.
I'm not trying to convince you this is secretly a really good game - it's not - but I loved my time with it all the same.
Wanted: Dead is a total mess, but it's lovably idiosyncratic.
It's clearly trying to emulate the trappings of PS2 action games and PS3 cover shooters - and it manages to capture both the design ethos and the charm of those old titles.
I'm not trying to convince you this is secretly a really good game - it's not - but I loved my time with it all the same.