Sci_Karate
BACKER
2024
Is it trite to call a unique and expressive VN literature?
This one is rough around its edges - yet its writing is impossibly worthwhile. Very glad I sat down with it.
1000xResist will undoubtedly be mentioned often when folks start throwing around GOTYs this later this year, and it will be deserving of that praise.
This one is rough around its edges - yet its writing is impossibly worthwhile. Very glad I sat down with it.
1000xResist will undoubtedly be mentioned often when folks start throwing around GOTYs this later this year, and it will be deserving of that praise.
2024
2023
Sebil Engineering disregards nearly every commonly understood principle for good puzzle game design.
It is that exact rejection of understood design principles that makes it so uniquely fun.
Intended solutions are often so wonky and obscure that solving them feels like breaking the game over your knee in an act of defiance.
The resulting emotional arc of each level is great - frustration gradually builds up before giving way to satisfied release as the game buckles beneath you.
A good game, a short game, a silly game, a special game.
It is that exact rejection of understood design principles that makes it so uniquely fun.
Intended solutions are often so wonky and obscure that solving them feels like breaking the game over your knee in an act of defiance.
The resulting emotional arc of each level is great - frustration gradually builds up before giving way to satisfied release as the game buckles beneath you.
A good game, a short game, a silly game, a special game.
2006
2017
2011
2023
2023
2024
Pacific Drive is the only craft-type game I've been able to chill with in the past half-decade.
Gathering resources isn't a slow and boring chore, it's an optimization problem. Blitzing through every zone as fast as possible while snagging supplies as you go feels like mapping a space in a way that's almost like an arena shooter.
The final stretch is a little wonky, and the narrative climax didn't hit for me - a very "wait, that's it? it's over?" sort of ending - but I'm glad I saw it through to the end.
If you enjoy "survival" games at all, you should absolutely take this paranormal station wagon for a spin.
Gathering resources isn't a slow and boring chore, it's an optimization problem. Blitzing through every zone as fast as possible while snagging supplies as you go feels like mapping a space in a way that's almost like an arena shooter.
The final stretch is a little wonky, and the narrative climax didn't hit for me - a very "wait, that's it? it's over?" sort of ending - but I'm glad I saw it through to the end.
If you enjoy "survival" games at all, you should absolutely take this paranormal station wagon for a spin.
2018
Lumines Remastered slams open the original's fridge and fills it with a dozen frozen TV-dinners. Every new gamemode is enjoyable, but feels a little slight in comparison the Main Gourmet Entree: the Basic Challenge speedrun.
A true feast for the senses and the mind. "Tetris for Intellectuals" or something equally snippy
A true feast for the senses and the mind. "Tetris for Intellectuals" or something equally snippy
2004
Lumines is a true masterclass in puzzle game design. Every element is so finely tuned, so excellently thought out, so clearly communicated, that it rivals even Tetris in its virtuosity.
It's not nearly as "clean" as Tetris is - but I'd rather play the quirky block game with the wacky timeline and danceable music than the old-man tetromino placer with classical compositions.
It's not nearly as "clean" as Tetris is - but I'd rather play the quirky block game with the wacky timeline and danceable music than the old-man tetromino placer with classical compositions.