Despite how fucked up everything is, you can still go to a bar and have a drink to forget your woes. VA-11 HALL-A is a strange game for me, in one point I absolutely loved everything this game does, LGBTQ themes, pixel art, cyberpunk, and a dystopian future. Yet I struggled to get super involved and invested in the longevity of this world. I don't know why. I commend it on where it takes the player, but for me, I just found myself losing interest towards the end. I unfortunately failed paying the final rent, so didn't even get to see the successful panning out of the plot. But it still gave a satisfying ending.

From first playing this game I didn't see the appeal; however, this game will draw you in and suck you out. Super addictive gameplay with cute visual elements and fun references. Found it got a bit repetitive after a while, however, playing through the main campaign was a lot of fun. Bonus points for big boobs.

Yeah, just a gorgeous impeccable game overall. So many little things you can easily miss (I used a guide partially), and gameplay that will leave you satisfied and infuriated. Constantly, as a player you will be entering new zones in awe, amazed at the world George. R. R. Martin has helped create, and if you dive deep enough, learn about the lore and stories behind it. It expands on the FromSoftware universe by introducing a lot of elements, specifically, an expanse of exploration similar to Breath of the Wild. A LONG game, and is longer than you think it will be. But SO satisfying and SO good and just GOTY hands down. I pretty much completed the game, except the alternative endings. I chose Ranni's ending, as I thought it suited my character as they started as an Astrologer class.

A cute game that takes the Persona gameplay and expands it into the world of Japanese Idols. It has substance and style, with some great anime cutscenes, however after a while the repetition becomes real, and the grind slogs the overall experience. I lost interest of the characters and the gorgeous sequences that they took part in due to this, and just wished there was a little bit more diversity in the gameplay. Excusing this, it's still an enjoyable experience with a lot of quality and game time to dive into.

An addictive Sandbox Survivor that will have you swimming the depths of an unknown ocean to succeed in escape from an alien planet. Addictive with its simple and tantalising gameplay elements, Subnautica tempts you to go deeper and discover what really lies at the bottom of the ocean. Perhaps lacks a little towards end game content in regard to stretching out time, but other than that I had a blast to play. Oh, and remember to always save and never rage quit (I learnt the hard way).

Stopped playing this after my mum walked into the room with a full-on nudity scene of one of the female characters. Candy Crush with cute girls.

I never got the point of this game, but I know people who would spend 1000+ hours on this game and literally made their careers off of it. Incredible.

A fun fact about this game. On release, my friend was so excited that he pre-ordered a copy of this game. Meanwhile, I was broke and ready to pirate a copy. However, Ubisoft, being scummy as they are, released a new anti-piracy software that would prevent people from illegally downloading and playing the game. Ironically though, I was the one successfully playing the game whilst my friend who purchased it, was stuck behind a broken Ubisoft system that prevent him from playing.

2020

As a massive old school fan of Omocat, and a backer of this project, the undeniable excitement I had to playing this game was real. With a gorgeous art style, references to games like Yume Nikki, and hilarious gags with deep existential thoughts and ideas what wouldn't there be to love? I feel as though this definitely deserves a second playthrough here, with a reflection on exactly what's going on around the character and with the creation of the game. A killer soundtrack with impeccable character designs, I just felt that the gameplay itself was missing a little pizzaz. However, this game will make you feel, and that's proof of something incredible strong, and worth investing time into.

An absolutely addictive and refreshing take on the indie genre, Loop Hero is fun and challenging when it comes to taking players on a new journey. The idea of controlling of landscapes of the world the hero resides in, and not the hero itself is refreshing (sort of reminds me of Majesty). Though I would have to be lying to myself to say I didn't use a game guide to find some solutions and support to the gameplay mechanics. A must play for any indie lover.

What a way to end the series, Laura feels more alive and real within this setting than in previous entrees, with superb voice acting. Has a great unique story that excited me to learn more about the lore of these indigenous cultures. I think my only critique is that the game wasn't sure whether it wanted to be more combat focused or adventure-based, with a stronger focus on hunting and raiding than shooting down enemies. This contradicts the crafting gameplay that goes alongside it, not providing enough time or experience to really delve into each weapon. And the side quests also felt very shallow and needed a little bit more love. However these tombs, damn, they are so good, so much care and detail has gone into them, it's easy to forgive the issues with the side quests.

A huge recommendation to all, and excited to see what awaits Laura Croft.

Carrion is the game you'd expect if you mixed Metroid with The Thing. Oozing in detail and style with its gorgeous visuals, yet gameplay feels as though it's missing some elements. Quick to finish, and enjoyable the entire way,