23 reviews liked by SigleifTheRapper


Would be game of the year every year but it's locked at 30fps.

This review contains spoilers



Bloodborne, the much-acclaimed action RPG developed by FromSoftware, has garnered a reputation for its challenging gameplay, dark atmosphere, and intricate level design. However, my experience with the game left me feeling rather indifferent, resulting in a middle-of-the-road 5/10 rating.

One of the major gripes I have with Bloodborne lies in its seemingly relentless difficulty. While I appreciate a good challenge in a game, Bloodborne often crosses the line between challenging and frustrating. The steep learning curve and punishing combat mechanics can deter even the most seasoned gamers, leading to a sense of monotony and repetition that detracts from the overall enjoyment.

The narrative, though intriguing, lacks the depth and engagement I anticipated. The plot unfolds slowly, leaving players with more questions than answers. The enigmatic storytelling may appeal to some, but for me, it felt like an unnecessary layer of complexity that hindered my connection to the game world.

Furthermore, the lack of variety in environments and enemies contributes to the sense of boredom that permeated my playthrough. The grim, gothic architecture and consistently dark atmosphere, while initially captivating, became monotonous over time. A broader palette of settings and more diverse adversaries could have injected some much-needed life into the experience.

Despite these criticisms, I can't deny the undeniable charm that Bloodborne possesses. The haunting soundtrack and meticulous attention to detail in the game's design are commendable. However, a slight improvement in pacing and a more forgiving approach to difficulty could elevate this title from a mediocre 5/10 to a more respectable 6/10.

In conclusion, Bloodborne stands as a polarizing experience that may leave some players enamored with its challenges and aesthetic, while others, like myself, might find it falling short of the hype. With a few tweaks to balance and a more engaging narrative, this game could easily transform from a 5/10 into a solid 6/10, making it a more enjoyable experience for a broader audience.


Persona 3 Reload is an attempt to revitalize a classic JRPG, but instead of soaring to new heights, it stumbles awkwardly, largely thanks to the cringe-worthy inclusion of characters like Fat Moon and Kenji. This remake tries to inject humor into the narrative, but these characters become the embodiment of discomfort, leaving players cringing at every interaction.

Fat Moon, as a character, is an unfortunate attempt at injecting quirky humor into the game. From his name to his exaggerated physical appearance, the attempt at comedic relief feels forced and, frankly, quite tasteless. The constant presence of Fat Moon and the game's insistence on making him a focal point contribute to an eye-rolling experience rather than genuine laughter. It's a misstep that distracts from the game's narrative and undermines the overall tone.

Kenji, another character in Persona 3 Reload, doesn't fare much better. His dialogue and interactions often come off as awkward and cringe-worthy, making it challenging for players to connect with his storyline. The attempts at injecting humor into Kenji's persona often fall flat, leaving players wincing at the failed attempts at creating a relatable or amusing character.

While Persona 3 Reload introduces some improvements, the unfortunate decision to include characters like Fat Moon and a less-than-stellar portrayal of Kenji mars the overall experience. It's disheartening to see these cringe-inducing elements take precedence over the potential for a more polished and enjoyable remake. In the end, Persona 3 Reload's attempt at humor and character development leaves players more uncomfortable than entertained.

Crash Bandicoot is a platformer with an emphasis on skill, with just two moves to make use of, keeping things pretty straightforward. I played through the game normally and it wasn't really anything special, levels which use the same templates, questionable design choices like crates which are off screen, giving you no indication where they are, buffered inputs for jumps could also be annoying sometimes too.

None of that really matters though, because the best part of this game is the relics, which require you to beat every stage under a certain time without dying. You learn to navigate through some long, complex stages, especially the DLC, and when you finally get that perfect run it's pretty satisfying. That's where this game shines, when it demands real skill from the player.

If there was a little more variety in the stages and some of the gems didn't have bullshit crates off screen, I'd probably rate it higher.

Rating: 10/10

Diablo Immortal has officially redefined the mobile gaming landscape, offering an unparalleled gaming experience that combines breathtaking visuals, intense combat, and an ingame shop that truly takes the concept of convenience to a whole new level. This mobile adaptation of the beloved Diablo franchise successfully captures the essence of the series while introducing innovative features that make it a standout title in its own right.

First and foremost, the combat system in Diablo Immortal is nothing short of spectacular. The fluidity of the controls and the responsiveness of the characters make each battle an absolute joy. The action is fast-paced, strategic, and, most importantly, incredibly satisfying. Whether you're unleashing devastating spells or executing precision melee attacks, the combat mechanics are finely tuned, creating an immersive experience that feels tailor-made for mobile devices.

One of the standout features of Diablo Immortal is its ingame shop, a true game-changer in the world of mobile gaming. The shop seamlessly integrates into the gameplay, allowing players to enhance their characters and customize their experience with a vast array of items and upgrades. Microtransactions are presented in a player-friendly manner, providing a wealth of options without compromising the integrity of the game. The variety of cosmetic items, power-ups, and other enhancements available in the shop contribute to a sense of personalization, ensuring that every player can make their mark on the world of Sanctuary.

Graphically, Diablo Immortal is a feast for the eyes. The game's stunning visuals bring the dark and atmospheric world of Diablo to life on the small screen. From the eerie landscapes to the intricately designed character models, every detail has been meticulously crafted to deliver an immersive and visually stunning experience. The attention to detail in the graphics enhances the overall ambiance, drawing players into a world that is both captivating and foreboding.

The game's storyline is another strong point, weaving a compelling narrative that ties seamlessly into the broader Diablo universe. Engaging quests, memorable characters, and unexpected plot twists keep players invested in the unfolding events of the game, ensuring that there is always something exciting just around the corner.

In conclusion, Diablo Immortal stands as a testament to the potential of mobile gaming. With its outstanding combat mechanics, player-friendly ingame shop, breathtaking visuals, and a captivating storyline, it sets a new standard for what can be achieved on mobile devices. This is not just a mobile game; it's a true Diablo experience that will undoubtedly leave a lasting impression on fans of the series and newcomers alike. Get ready to embark on an epic journey through Sanctuary, right from the palm of your hand!

Ive played this on PC and Xbox. I was surprised when I got it on steam how popular it is still.

This is played best as a group of 4. Controls well and even better when you mod the hell out of it. There is no sight better than seeing Kermit and Diddy kong flying at Jotoro while the Jellyfish jam is playing because Mr Krabs (the tank) is close by.

I played this because I love Banjo and honestly wow! It is the game ever.

I think about this game alot.

This game is okay, I think its quite overrated. The hub worlds are nice but they are pointless, really.

Big and Tails' levels are just yucky. Added in for the sake of making them playable but they're not fun at all.

I loathe the way the cutscenes are animated. The way their mouths move in general but the way they continue to move after the dialogue has ended.

The Chao worlds are okay but honestly I just found myself using the same world (the one in station square). Extra points for the mole and Lion combo though.

"Lost World" is a buggy mess.

"Open your heart" is an absolute banger.

An update for the group:

Crisis, in Plopland. Remona, Big Chungus has launched a military coup and only YOU can stop him. Sign up to Nord VPN and use the code "Among Us" to beat the totally sus chungus and save Plopland.