Sneezies' gameplay is as simple as it is fun. Waiting for just the right time to cause a chain reaction gives it a strategic element and is really satisfying to pull off.
The fuzzy, adorable little monsters combined with a pleasant soundtrack that doesn't get old gives this game such a cozy feel.
Judging it for what it is - a nice distraction to kill time that everyone can enjoy - Sneezies is a perfect game.

Ocarina of Time 3D is a perfect remake. Everything that was good about the original is still here, even lots of fun glitches have been left untouched, but changes were made where necessary.

The new graphics are gorgeous. Better textures, brighter colors, new character models and more expansive landscapes make the remake look like the concept art for the original.
The soundtrack is still beautiful and the dungeons are some of the best the Legend of Zelda has to offer. Because of the pacing of the dungeons, side quests and story, I never got bored while playing.
And the quality of life improvements turned the infamous water temple into my favourite dungeon of the game!

Despite all the positives, Ocarina of Time has noticeably aged. Because I'm used to modern camera controls, it took me a while to get used to the fact that you can't rotate the camera, but are only able to center it behind Link. After a few hours, I had no problem with controlling the camera in this way, but the game would still massively benefit from a second analogue stick.
Z-targeting enemies might have been revolutionary back when the original came out and works well enough, but there were plenty of times where I couldn't get the game to target a specific enemy or the perspective would be annoying to work with because an enemy kept circling me.
Aspects of the controls just feel clunky once you've played a modern 3D Zelda game, but these inconveniences were minor enough not to affect my overall enjoyment.
Many of the bosses felt underwhelming, had only one or two unengaging attacks and dragged on for longer than they should have.
Also, getting the golden scale from the Fishing Pond was hell in the remake.

Ocarina of Time 3D is, in my opinion, the best version of the game so far.

To me, the words Pokemon Picross sound like a tiny, adorable puzzle game, a concept that would be an easy win for developers. And the core gameplay is pretty much that, a standard Picross experience where you unlock different Pokemon along the way. Unfortunately, there are so many things here that drag the gameplay down:

The main mechanic everyone will hate is a mobile-game-like bar that lets you fill in only so many sections until the bar has run out and you're prevented from playing the game for an annoyingly long amount of time. When the eShop was still up, you were able to purchase "Picrite" to fill up the bar instantly or unlock new stages among other things.

Every Pokemon you find has an ability that helps you solve puzzles. This sounds like a nice idea in concept, but in reality I never want to use the abilities because I'd just rather solve puzzles without the help.

You can also get Picrite from completing missions and achievements.
The missions are mostly pretty boring objectives without much substance, can't be completed until you've solved the next few stages or force you to use abilities.
The achievements would be an okay addition to the game if it weren't for the fact that you have to claim your rewards by finding the new achievements in a long list that is annoying to navigate.

The only fun addition to the core gameplay are daily challenges where you have to solve multiple puzzles in a row on a timer.

All in all, I can't believe how much they were able to butcher a concept as simple as "Pokemon Picross" and the only remaining positive here is the fact that it's a Picross game.

The addicting nature of Picross, the additional possibilities for puzzles in the 3rd dimension and the cozy presentation of this game all add up to the absolute best that Picross can get!
Whenever you think you've completed all the puzzles, the game just throws a bunch more at you, so there's a lot of fun to be had with Picross 3D: Round 2.

I love everything about this game: The artstyle is adorable, the music is beautiful and the story manages to be very heartfelt and a nice deviation from the usual Zelda stories with big baddies to defeat.

The gameplay holds up very well, so not much needed to be changed from the original, which offers a good balance of puzzles, combat and exploration.
The quality of life improvements that are introduced (like having more buttons for items, the overworld being one continuos area and being able to place markers on the map) help make it feel more modern.

The only unfortunate drawback are the performance issues whenever you enter an area since the Switch should be very much capable of running a game like this. However, because the framerate-drops only last a couple of seconds, it didn't affect my enjoyment of this wonderful game.

If the performance is the only thing holding you back from playing Link's Awakening, don't miss out on it!

Super Mario 3D Land is the perfect game for short, bite-sized platforming fun. It plays almost more like a traditional 2D Mario game, but the levels have a structure and obstacles that just couldn't work in 2D.
A lot of the game seems to be designed around the 3D effect of the console, considering the camera's perspective is almost always in just the right spot, enemies love to jump out at you and there's little areas with optical illusions that are difficult to navigate without the effect. It also makes platforming a bit more accurate because it's easier to tell where Mario is and where he's going to land.
While the levels may be short, there are 8 additional special worlds on top of the 8 main worlds where you'll find more challenging levels and remixes of levels you've already played. In the end I felt like I'd seen the same bosses and levels one too many times, but moments like the final Bowser fight more than made up for it.
Not the most memorable of Mario experiences, but one that definitely should be talked about more and will be fun for almost anyone.

This game is pretty much another New Super Mario Bros Game and delivers on that expectation. Because there are so many similiar entries in the series, it has a hard time standing out among them, but the coin gimmick at the very least incentivizes you to approach playing it differently.
Getting a lot of coins also means you're never really going to run out of lives which I enjoyed.
Most people don't seem to look back on this game fondly, but it introduces some nice new level elements that make this game worth playing if you're looking for the video game equivalent to comfort food.