The most style-over-substance i've ever seen in a while. It's a very charming and funny game with some cool ideas, but i feel its' gameplay is really held back by the "level" design with a lot of backtracking and massive areas combined with very basic movement abilities making them boring to go through. The first time beating this game was already kinda painful and i don't even wanna imagine trying to 100% it.

I just wish it wasn't so damn short because this is genuinely a great 3D beat em up. Combining the flow and arcadey simplicity of older beat em up games with "stylish" mechanics more akin to what you would see in a PS2-era action game (combos, finishers, the level design, etc.)

And of course, the nice graphics and artstyle. Basically, T-Rated Kung Fu Panda

I feel watching AVGN and James & Mike praise the Pipeworks godzilla games set my expectations far too high going in, thinking they would be THE definitive godzilla hidden gem games. They're no doubt good compared to most of the other godzilla games, with plenty of cool kaiju-characteristic abilities such as picking up buildings and throwing them at enemies, but the singleplayer experience here is somewhat underwhelming. Survival mode is rather boring, Most of the challenge minigames save for basketball and ufo ones are genuinely painful, and getting points for unlocking stuff is tedious (apparently you have to beat the campaign with different difficulties and characters, i can't 100% verify, but i'm pretty sure on my 2nd playthrough as Megalon in normal difficulty i didn't get any of the unlock points i scored, then on my third playthrough in hard i did)
They're just fun party games for local multiplayer or for beating the AI, and that's it. Save the Earth is probably the most polished and content-rich of all the three games.

PD: I'm not usually a framerate elitist, but i heavily suggest avoiding the PS2 versions of these games. They play like fucking slideshows. I legit started hating this game a lot less after trying the xbox version with an actually playable framerate.

Still the best and most engaging Sanrio game, sadly.
I like the fact that i can play it on the dudebro console

Neither balanced and rather decent as a fighting game like CRH nor graphically pretty and broken in a fun way like Hard Battle. This might just be the worst Ranma 1/2 game ever.

El JUEGARDO que me hizo envidiar a todos los que tenian consolas en aquel entonces cuando era chico

The definitive 5/10 game. Nowhere as bad as critics made it to be back in the day, but still not really a good game.

An OK bleach musou game, does plenty of things right and has a simple but satisfying combo juggling feature, but still somewhat basic and lacking in enemy variety, and gets pretty weak after the first playthrough even after unlocking every character

Even though it isn't as focused on Takedowns, i honestly enjoyed the races in this one almost as much as Burnout 3.

As much as part of me wants to say that this is the superior game solely for the presence of the level editor (which is honestly half-cooked and will never be updated) as well as the character abilities, i feel a lot of gameplay mechanics were pretty watered down compared to HM1's, such as the fewer and more basic weapons, slower movement speed or the smaller view range. Still, it's really fun and satisfying when you manage to Rambo across a large room in this game, and the story definitely makes me think a bit higher of HM2.

Jake and Richter's levels imo were the most fun and the closest to that classic franctic HM1 gameplay.

You know some of those franchises during the PS1 era that tried to transition to 3D, but came off awkward and clunky due to still having plenty of gameplay quirks and mechanics you'd expect from a 2D game? This basically feels one of those, except as a cutting edge game that came out in the PS3 era long after everyone figured out how to make decent first person RPGs.

It just feels like the awkward middle child of Fallout. The RPG mechanics are barebones compared to those of Fallout 1 or 2 and the FPS ones are pretty weak and unsatisfying unlike FONV or 4. It's a damn shame because there's a few things about it i like over NV, such as the weapon crafting or the more interesting urban setting.
PD: 666th review lol

PC ports of console games really have come a long way

1997

Aside from some awful platforming sections on latter levels, and some of the on-rails sections being too long, this is legit a really good and solid Contra clone that puts the actual PS1 Contra's to shame

One of the most fun timesinks i've ever played. The perfect Mad Max + zombies simulator where you can build a mobile base and travel the world with your AI mates. I just find it kind of a shame that the developers focus too much on updating the game to be super realistic with things like the calories system, rather than, you know, fun, like in the older versions. And also that Project Zomboid stole it's limelight.