Pretty damn good platformer, that I really enjoyed thoroughly throughout!

Ace Attorney Review!

1. Story
I cannot say much here, but the basic setup, well you all know lol. Solve cases as Phoenix Wright during trials, catch criminals and all that. Lots of colorful characters await you in this journey and its full of twists and turns that will keep you on the edge of your seat from beginning to end! The story is pretty damn good, and I thoroughly enjoyed my time with it. The characters are full of life, and so many of them have infectious personalities, relatable stories, and loveable because of it. Ace Attorneys story is absolutely fantastic.

2. Gameplay
Gameplay here consists mainly of two sections: Investigation, where you talk to characters and investigate crimes in typical visual novel format, and trials, which allow you to use evidence and logic to help defend your client in court. Both of these get the job done for a worthwhile experience, with a few hiccups here and there. Sometimes, the logic used for the trial might be a bit strange, or a stretch, and you might not always be on the same page. Luckily this can be helped by using the press feature to get as much information out of the witness to be able to point out a contradiction. But, this really is not a major problem, as it did not occur that often. Other than that, its mostly just presenting evidence, using your brain to point out contradictions, and boom you win. Its very engaging, when adding the music, sound effects, and the iconic OBJECTION into play, and you get swept up in the intense moments that these trials provide which really make for an engaging experience even if you are not one for visual novels. I think that people who normally would not like these kinds of games could potentially like this one, as it adds a lot of excitement with the trials.

3. Music
The music in this game is absolutely phenomenal and so iconic, and I remember so much of it. It adds so much tension and emotion to the scenes, and it truly makes this game special. Shout OUTS TO COMPOSER MASAKAZU SUGIMORI FOR MAKING A BANGER OST FOR THIS GAME HOLY SHIT IT GOES HARD LISTEN TO IT ON ANYTHING YOU WILL NOT BE DISSAPOINTED!
4. Presentation
Now when it comes to presentation, every version of ace attorney has slightly different presentation, from the GBA original, to the DS version with two screens, and then the 3ds version with slightly up-rezzed backgrounds but the models of characters are still in sprite form, and then the HD collection on modern systems which makes the sprites smoothed over into art form in HD with updated textures. I have played the DS, 3DS, and for this review mainly on Switch. All versions of this game have great presentation, and I personally feel no matter what version you play, it looks great. The character sprites look fantastic in sprite and art form, and it helped convey their personalities with fantastic screen movement and effects to emphasize their bombastic expressions. The presentation for this game, the sprite art for the time and the new art even now really do stand the test of time.
[5:39 PM]
5. Conclusion
I think that the first Ace Attorney is a solid entry into a long running fantastic series, and I think anyone who loves mysteries, solving crimes in a fun and flashy way should try this game and series out, its utterly fantastic and I know I am glad I did. It is truly something special, and I cannot wait to play even more of them.

6. Wrap Up
Thanks for READING! Ace Attorney is available on GBA, DS, 3DS, Mobile phones, PlayStation 4, Nintendo Switch, and Steam! (Wii Ware if you wanna get spicy...)

FINAL REVIEW SCORE: 8/10

VALKYRIA CHRONICLES REVIEW (PS4)

1. Story
The world of Valkyria Chronicles is known as Europa. (Totally not Europe). After losing the First Europan War, the Empire once again fights to control Gallia, a small neighboring nation to seize it of all its valuable resources. The Second European War is soon underway, and the son of the hero who ended the last war, Welkin Gunther is recruited into the Militia to fight to protect Gallia. It's his job as Leader of Squad 7 (funny because his VA is Kakashi's english voice from Naruto, so he ends up leading another Squad 7 lol) and your job as the player to command Squad 7 to victory against the Empire. That’s all I want to say about the main premise, but do not be fooled, the game has many twists and turns throughout it to make the story seem compelling and interesting and tells a tale of war in a realistic way, not bogged down by anime tropes. This game is very grounded, and it feels more real for it. The artstyle is a softer pastel painting look to it then most other games, and it stands out immensely compared to other styles of other RPGS I feel. The way the story is presented is absolutely fantastic as well, as you as the player reading chapters of a book, of a story you get to play through like you are reading a history book but being able to control it yourself. Not only this, but the pacing of the story is entirely decided upon by you as the player.
[11:26 PM]
This game does not bog you down with too many cutscenes, each one is short and sweet and can be a bit longer if it needs to be, but you get to choose when you see them, like flipping to the next page of a book. You aren’t railroaded into an endless stream of cutscenes until the game decides to let you play again. This is very good pacing I feel, and helps if you can only afford to do a little bit at a time, and can’t pause it in the middle of an important cutscene for some reason. (Not that this is necessarily a problem, but I just thought it was worth mentioning.) This tale is one filled with love, loss, fantastic characters, world building, and if the main story wasn’t enough each unit you can recruit comes with their own little mini stories. Added to the main story, you can do side missions that further build on individual characters, and read up on people and terms in the personnel and glossary sections of book mode respectively. The best thing is that this is all optional, and you do not need to do this, but I found reading through these things added to my enjoyment and understanding of the games world and story even more. Valkyria Chronicles is a story in gaming I will not soon forget, for how well fleshed out the world is here. One of the finest stories in a strategy RPG I dare say, for it is not too deep to be over indulgent but deep enough to remain interesting and compelling throughout. (edited)
[11:27 PM]
2. Gameplay
Gameplay is an aspect of Valkyria Chronicles that truly shines for me personally. Now, as some of you might know, I am not much of a tactics RPG guy. I have dabbled in many Fire Emblems, some Disgaea, Project X Zone, and even Pokemon Conquest. However, many of these games I usually just end up giving up on because as a player I am not very well suited for tactics games personally, and I lack a lot of the skill necessary to enjoy them as much as others do. I still find enjoyment in traditional types of these games, but in other aspects aside from the gameplay. Valkyria Chronicles is very unique from any other Strategy JRPG I have ever played. In essence, it combines real time 3rd person shooter gameplay with the movement and limited options of a Turn Based Strategy RPG. So it still retains that strategic gameplay and thinking required to succeed, but it feels easier to do for me in a more 3D environment where you have more control, and can aim for weak spots and move the camera freely. I very much enjoy the gameplay on offer here, and it has a lot of depth to it. There are 5 main classes of units, plus tanks, and each has different skill sets for different needs. Scouts for well, scouting, Shock Troopers for killing, Lancers for taking down tanks, Engineers for fixing your tanks and getting rid of traps and healing others, and Snipers for long range targets.
[11:28 PM]
Finally, Tanks are useful for killing other tanks as well doing massive damage and AOE damage. All these different roles play into the strategy of each fight, and you can freely switch your roster of squad members at any time in the barracks at HQ. This allows for you to try new strategies with each recruit, and new ones get added too. As you fight in battles, you gain access to potentials which are like temporary buffs or debuffs that are luck based and trigger randomly usually, which can really help or hurt you. Each character has unique skills while also sharing class skills. Welkin, the leader, has a special ability which is the use of orders, which give specific units or all of your units certain buffs, and these are crucial for strategies in the late game. These allow for even more control over the battle and can really turn them around in a pinch. I could go on, but the gist is that Valkyria Chronicles offers many different gameplay options and strategic options at your disposal to fully master.
[11:28 PM]
Not only this, but the game can be quite challenging at times, and you will need to watch out for your troops because permadeath (for non story relevant characters) does exist, so you have to be careful to not let them die. Luckily, if they are downed you can go to their body and call a medic, so the permadeath is pretty merciful here. At the end of each fight, you are graded on your performance in battle and ranked, and this earns you money and experience to put back into your troops, and equipment to become stronger, typical RPG stuff. Not only this, but each mission varies immensely, from fighting on a beach with no cover to a 2 man squad sneaking through a forest and having to use stealth. Each mission is different from the last which really made each mission stand out.
[11:28 PM]
Now, to point out some negatives, sometimes combat in Valkyria Chronicles can be frustratingly reliant on RNG. For example, you could have the perfect shot lined up, and shoot, but sometimes even if they aren't behind cover enemies will just duck and completely dodge your attack, and then kill you instead. Or if you are trying to aim for a tank with a Lancer, sometimes you will whiff the shot even though you swear you hit it. In the grand scheme of my playthrough, I did not encounter this a ton, but when I did it was frustrating. Overall, it does not bog down the gameplay too much but it definitely was improved in later entries. Valkyria Chronicles is one of the most unique strategy JRPGS I have ever played, and it really helps the game stand out from the sea of other games in the genre, and is a type of strategy that personally suited me quite nicely with a mix of real time and turn based elements. I highly recommend it to people who are on the fence about strategy JRPGS like I was, give this a try because you might end up liking it like I did!
[11:29 PM]
3. Music
Music is another area this game absolutely does not disappoint in. The composer of this gorgeous, symphonious, orchestrated soundtrack was composed by Hitoshi Sakimoto, a composer I have grown to love. He has also worked on games like Final Fantasy Tactics, Tactics Ogre, Odin Sphere, 13 Sentinels, and Final Fantasy 12. His work here truly shines and captures so many different emotions just like those OSTS, and I absolutely love it to death. From gallant military marches to emotional ballads and triumphant battle music, the score on offer here is one I will not forget. It has been living rent free in my head for a while and I am so glad I had the pleasure of listening to it. The main theme is easily the standout here. But every track has something to offer and if you liked the OSTS of the other games mentioned, this one will not disappoint. Overall, a magnificent showcase of musical talent from Sakimoto!
[11:29 PM]
4. Presentation
Valkyria Chronicles’s presentation is absolutely gorgeous and timeless in every respect of the word. This game has such a strong visual style that even 14 years later, it still looks wonderful today. Sega and media.vision used a proprietary game engine called CANVAS to give the game a watercolor painting style, with thick outlines and soft colors, to give the game a sort of painting aesthetic. I will let the game's art speak for itself here because it truly is magnificent. Just know that it is one of my favorite styles I have seen used in a game.
5. Conclusion
To say the least, Valkyria Chronicles is a game I recommend wholeheartedly to fans of strategy RPGS and those who may not like the traditional ones as much either. It stands firmly as a unique entry in the genre, with gorgeous art, a compelling narrative, fantastic worldbuilding, characters, music, and gameplay. It is a magnificent, underrated gem that more people should play. This series truly deserves it. It is a very strong debut entry of this series, and I for one cannot wait to play the other games. For now, though, that's a wrap!

FANTASTIC VISUAL NOVEL WORTH ALL THE PRAISE AND LOVE IT GETS READ IT NOW!

2016

This is a fantastic piece of art that I think everyone should play at some point, this game is a testament to what video games as an art medium are capable of and it was a truly beautiful journey to experience.

Truly a wonderful game full of creativity and life that stands the tests of time by leaning heavily into video games as an art form.

Great first adventure with Nathan Drake saddled with some early PS3 era issues that were somewhat ironed out by the Remaster, however some still remain. Otherwise, a great fun adventure game!

After being turned off by this game in the series for so long, I finally went back to it and learned the games systems, and I learned to somewhat love it! With a great story, great music, interesting gameplay this was a fun time throughout.

DMC 3 REVIEW!

1. Story
Was much, MUCH, more interesting than 1s. This time we had more voice acting, more consistent cutscenes, a simple but entertaining and fun to watch story with hilarious motion capture and dumb jokes by Dante. Vergil is also a very nice addition and Lady is as well, some very cool characters here. Nothing too deep, but still enjoyable and fun and kept me playing.

2. Gameplay
The gameplay has quality of life improvements that I enjoy much more than the previous game, much more. You can now die in the middle of a mission and not have to restart the whole thing which is a godsend. There are more freely controllable camera areas in the game which are nice. You can switch weapons and guns on the fly up to 2 at a time, although I would have liked more, it's a good step in the right direction. Sadly, you cannot switch styles, which work as different move sets for Dante. I ended up mostly sticking to the Trickster style the whole game and used a fair number of weapons. Devil Trigger returns with a badass design by Kaneko who has done a ton of SMT work, however I feel devil trigger in this game isn't as good as it was in the first game. It feels less powerful in both its damage output and its life regen. Either way I am still glad it's here. Now, on to some complaints. I do not like that the fixed camera still is here to some extent, and it often gets in my way personally. Until you unlock the double jump, jumping once and landing can be annoying and you still can't move once you commit to a jump unless you have trickster equipped. If you want the best movement options, you basically need Trickster at most times. I do not like the puzzles either, as they can range from alright to very annoying. I just would rather do combat than puzzles in this game, and this game still holds a bit of that RE DNA with the exploring castle and areas that connect to find items to move on, just is not what I play DMC for, but this is more a personal issue.

3. Music
This is an aspect of the game I enjoyed in small amounts. I did not really hear many tracks that caught my attention as because you are exploring these areas, unless you are in a battle you are not hearing any music. The standout song to me is the title theme but besides that the music was forgettable to negligible and was not my style.

4. Presentation
This is a big boost from the 1st game. More cutscenes, better character models, much better choregraphed action scenes with better voice acting. Everything looks more detailed, and the camera zooms out more than before at certain points. The subtitles are smaller and easier to read now, overall, just better in every way, that's about it here.
5. Conclusion
All in all, DMC 3 Dante's Awakening was a game that did not feel like hell to play and did not make me want to bleach my eye sockets. On most fronts it was a definitive improvement from the first game, and it sets up series staples to be continued on in later entries and further improved. It has a good story with memorable moments and characters, with incentive to keep playing after the credits role. It still shares some similar issues I had previously with the first game, but overall, I enjoyed it more. This was a good game that left me with no particularly strong feelings, but I recommend starting here if you are curious about the DMC series.
FINAL REVIEW SCORE: 7/10

An alright remaster of one of the better sonic games, I enjoyed it, but it definitively has its problems.

Mediocre "remaster" of already not very good pokemon games, go play Platinum instead.

1. Story
Once again, I will not go into spoilers here but the story of SMT V is easily the most disappointing aspect of the game. But first, let us get into the main premise. You are a student in modern day Tokyo and go about your daily life at school. One day you are on your way home as there is a safety notice for going outside, and everyone has to go in pairs to avoid possible demon murders, since there have been some. As you try to go home with your partner, your partner wants to investigate a bridge that ends up transporting you and your other school mates to the Netherworld, Da'at. You wander this world with little direction and do not know what is going on in the slightest, but still manage to make your way through before being stopped by DEMONS! WHAT A SURPRISE! You are about to be fucked in the ass by these demons before a BADASS SUPER COOL DEMON CALLED AOGAMI decides to help you out. You two fuse together, do a cute little dance, and become the Nahobino. This is your main form for the entire game as you explore Da'at and explore the many areas it has to offer. This is as far I will go as any thing more here will be spoilers. Now I want to say, at the very beginning I was very invested in this story setup. I love the idea of Nahobino, a fusion between demons and humans, and the ideas the story gave us. I think this story was very much in conflict with itself, between the ideas presented, but the execution of them being very inconsistent and spotty. For example, a lot of the side characters get very little time on screen. They are introduced very fast, not given much time throughout the game to develop and some are just straight up shafted. They have interesting ideas and character arcs I can kind of get from them, but the problem is the game does not give them ample time to properly run with these ideas.

King of Hearts 👑 — 04/21/2022
(CONT.)
And this is a pain because I do really enjoy some of these characters, design wise, personality wise and concept wise but the plot does not do these characters who could be much greater justice. Some events in this story just make little sense, and a lot of times during events playing on screen I felt no urgency, I felt no surprise things just kinda happened and I went "Alright." Bringing in some personal feelings here, I do not really think Nocturnes and Vs story really work for me personally. The story of this game, like Nocturnes is very hands off and focuses more on BIG THEMES rather than the characters embodying those themes. Its more about the ideas and the game tries to leave things up to your interpretation and discretion when it comes to the facts of the story, and the endings you can get throughout the game but I feel it just does not engage me enough to actively want to think about these things. Speaking of endings, there are 4 in this game. The ending that feels the most complete, and the most true of all the endings is the True Neutral ending. This ending has the most story, and explanation for things that happen and has a more definitive ending but the problem is in order to get this ending you have to do a lot of things, certain quests, defeat the super boss. The game also does not telegraph this to you at all, so the only way I knew was because Boss told me, or I would have seen it on the guide. But I needed a guide to get that, I would not have known this game had that otherwise. I feel like the fact the best ending in the game is locked behind a lot of different tasks you must do is kind of annoying and I feel it should have been the normal neutral ending instead, because the neutral ending is very lackluster in comparison. Either way, like I reiterated before this story has great ideas but the problem is they do not go far enough with developing the characters behind the ideas, so it feels literally half baked. (edited)

King of Hearts 👑 — 04/21/2022
2. Gameplay
On the opposite side here, the gameplay in this game does not disappoint. Like most SMT games up until now, the classic press turn battle systems returns here in its full glory. You attack a weakness, you get an extra turn for that character, and if you block an element, your enemy loses two turns, and if you reflect an attack your enemies lose all their turns. But this also applies to your enemies as well, so this game is very challenging and strategic. If that was not enough, this game makes a lot of changes to mainline SMT gameplay as well, some I do not like, some I do. The biggest change here gameplay wise is the open area design of the world traversal. You can run, jump, and attack enemies you can see in the overworld. Unlike SMT IV, this time you can like see the entire demon models on the screen because of the Switch's power and seeing these giant demons running around, a lot of demons in groups together just makes the world come alive. Adding to this, you can fuse, recruit demons just as before. The demon compendium you can summon from as usual, but this game adds the reverse compendium option to fusion which is a VERY, VERY, welcome addition to fusion in this series. Using this allows you to see every single demon possible for fusion in your entire compendium, so its easier than ever to see what you are missing demon wise and fill that shit in. Not only that, but like in SMT IV, you can transfer essences to Nahobino and other demons. These allow you to transfer skills to truly customize your demons move sets and build them to be the best they can possibly be. You can really lose hours just building the best builds here. Sadly, that just is not my style so this feature was not really my thing but it is really beneficial for those who love building demons. You can also change Nahobinos affinities here, so that is a good idea for covering weaknesses when it comes to boss fights. (edited)

King of Hearts 👑 — 04/21/2022
(CONT.)
Element affinity is also back from IV apocalypse, and these boost damage and effects of all types of attacks, from physical to support skills. The last major part of the World of Shadows is Apotheosis. This is like the apps in SMT IV which grant you perks and buffs based on how much glory points you have, which you collect from collecting these little mimans across the map and big glowing crystals too. You can get these miracles by beating these abcesses on the map, which are these mini boss fights that you can fight on the map to clear it up, as they block your map coverage. All these additions help feed the games flow, which is get to a new area, find as many abcesses as you can, beat them, clear up the map, and find as many mimans as you can to get as many glory points to make you stronger. Another welcome change to the gameplay here is the leylines, which are your main hubs for everything you need as a player. You get a save point, a shop, recovery, world of shadows, and can transport to any other leyline you have encountered thus far. These leylines really streamline everything you need in one place, so it is very convenient for players. You also eventually get an item to make this even more convenient which lets you transport yourself back to the last leyline you came back to at any place in the map, which has saved me on many occasions and is just one more way to give as much freedom to the player as possible when exploring these areas. The game flows super well with exploring the world, which helps you get stronger and get buffs, and also rewards you with other items that help you. Its all a good feedback loop the game developers at atlus really really shined with, and I feel the most effort was placed here. Overall, there were a couple of areas that were a pain to explore, but for the most part I enjoyed exploration. With even more fine tuning, this gameplay style has a lot of potential in future games and it especially shined here. (edited)

King of Hearts 👑 — 04/21/2022
(CONT.)
However, compared to the open areas in the game, the 2 dungeons feel rather lackluster in comparison. They were a nice change of pace from the games large areas, but the problem was they were not as tightly designed as previous dungeons in the series. This is one area where the game drops the ball. It is mostly just corridors, with save points, demons, with light small puzzles that are not used in any interesting way. The dungeon is usually over before it has a chance to truly show off those mechanics. It felt like Atlus spent the most time on the large areas, and the dungeons were kind of an afterthought. The aesthetics are very interesting and the dungeons themselves look amazing design wise but the problem is the actual content inside of them was average and I just wanted to get through them to move on with the story. Going back to gameplay for a bit, I talked about some good changes but lets talk about some problems I had. When it comes to battles in SMT, buffs and debuffs and magic are all very important things to have. The problem with SMT V is that it nerfs buffs tremendously from previous games and makes them less useful than before. The buffs now work like persona, where you get single targets beginning of the game, and eventually you get group buffs later on instead of one buff for everyone being able to be stacked 4 times. You can only stack them twice now. I much prefer the way previous games handled buffs and debuffs. In the early game I hardly even used them. Another change I do not like is the fact that in previous SMT games physical attacks used HP. In V they use MP instead. This adds a weird balancing act where demons with high strength need high MP to be able to use a lot of physical skills, and a lot of demons with high strength have low MP compared to demons with more magic points having higher MP. If they wanted to make this change, fine, but there should have been a better balancing of these stats to make MP as one source viable.

King of Hearts 👑 — 04/21/2022
(CONT.)
For more demons. Also, concerning MP, this game has very very high skill costs, even with affinity maxed, even with physical skills and buffs, and throughout the entire game I found myself running out of MP pretty consistently. Even passive skills that restored a little mp for getting a weakness still did not help much in the long run. Even at the super boss of the game, at near max level and with some of the strongest demons of the game, i still ran out of MP and had to use items to restore it mid battle. I really do not like the massive increase in skill cost here because it really makes fights drag on longer. I feel the game wants you to use lots of demons to switch out, but I prefer just sticking with one party and i was able to do this in nocturne but here its much more difficult and not really viable. For reference, in Nocturne using Agi at the beginning of the game only costs you 3 mp. At the beginning of SMT V, it costs 10 mp. It is just too much for me and it really hampered my enjoyment of gameplay at points. Another interesting mechanic SMT V adds is the Magatsuhi gauge, which charges up during a fight in many different ways to allow for all sorts of special skills to be used, from all sorts of demons. Most have their own special one including Nahobino, but the problem here is a lot of them just do not feel as useful as the very first skill you get, which is onimagotoki critical. This allows every single attack you do to be a critical, as long as it isnt blocked. Any physical or magic attack will crit, so I used this for free extra turns. A lot of the other skills as cool as they could be just did not have as good of use as this one did, so I feel they made the first skill you got too good. Maybe in another game with this system, they can make the other options more interesting. Overall, SMT Vs gameplay is very very solid, and I liked a lot about it. With a sequel they can iron out the kinks and make it even better!

King of Hearts 👑 — 04/21/2022
(FIN.)
One more thing, this game has quests similar to IV and IV apocalypse, the main thing here which I like is that unlike IV you get requests straight from demons, so they feel more personal and grounded this time around. Lots of quests give you good rewards, and exp. But a lot of them usually amount to kill this thing, or gather x amount of things. These are fine and are serviceable, but some quests are actually interesting because you can get other quests depending on how you deal with them. For example, there is one quest where Apsaras asks you to kill Leanan Sidhe because she does not agree with her ways, so you can go to her and kill her right then and there or talk to her and reverse the quest, where you can kill Apsaras instead. This leads to an interest dynamic of being able to change certain quest lines and giving more agency to the player which I quite enjoy! More of these quests in future games would be appreciated.
[11:02 AM]
3. Music
Oh MAN THE MUSIC! THIS IS ONE AREA THE GAME ABSOLUTELY DOES NOT DISSAPOINT! THE MUSIC BY RYOTA KOZUKA ABSOLUTELY SELLS THE ATMOSPHERE AND VIBES OF THIS GAME! Everything from the area music, cutscene music, and especially battle themes shine here. Lots of synth, electric guitar, and some odd vibes to the songs give you that distinct SMT feel. Here, they even get funky with lots of different genres of music. They even use disco style for one of the boss themes, and it is one of my favorite songs in the entire game. Not only that, but they even gave side quests their own music! There is so much music in this game its insane. I absolutely love it, and its one of the best aspects of this game!

King of Hearts 👑 — 04/21/2022
4. Presentation
This is another aspect of the game I really enjoyed. Atlus went all out with the presentation here, in their most ambitious game presentation wise to date. The use of unreal engine here really makes the graphics look amazing, the new demons and models look fantastic, the scaling of the demons in the overworld does look fantastic and breathtaking even, at times. They really took it to the next level with this presentation and it was nearly flawless, if only the switch could handle it well...
Well, I did not encounter a ton of technical problems on my playthrough but there were frame drops, during not only running around, saving, transporting around, but also during even cutscenes. These made some scenes lose some impact for me as the inconsistent framerate took me out of the experience at times. But, I am willing to overlook it considering this game is still really impressive despite that, and it being on the switch definitely is not helping. Another aspect I want to mention is battle animations. These are especially fantastic, with not only the demons being more animated than ever with voice acting, and unique special animation attacks, but this basically applies to every demon. There are tons of unique animations for special moves, and even normal moves still have an unrivaled flair to them in this series thus far. My favorite animations in this game though have to be the special Nahobino attacks you get from essences throughout the game. These are my favorite attacks, and just watching them is so damn hype! Atlus spared no expense with the presentation in this game and it really goes to show how well they amazing their games can look and play. SMT V is another addition to the catalogue of fantastic looking ATLUS games. Knowing the future of the unreal engine, I cannot wait to see more projects using this really gorgeous presentation style without the performance problems!
[11:13 AM]
5. Conclusion
In my humble opinion, SMT V is a game that is most thoroughly enjoyed through the gameplay, presentation, and music. The story is a clashing of ideas versus execution of said ideas, and drops the ball when it comes to character development. The gameplay has a lot of positive quality of life improvements but also has detrimental changes that actively hurt my enjoyment of the game. The music was fantastic, and the presentation was massively ambitious. For the most part, SMT V is a shining example of what ATLUS is capable of when they really try their hardest, and the gameplay is what matters most here. They got it right for the most part, and while it is a shame that the story was not as fleshed out as possible, I still enjoyed my experience here. Hopefully in future projects they can take what worked and craft a more intriguing story around it.
FINAL REVIEW SCORE: 7.5/10