2747 Reviews liked by Speedy


I can't believe that they made a Chris Pratt origin story adaptation in video game form

It's the best of 20 years of Sonic all in one place. It feels unfair to say this game's OST is in my top 3 since it's all pulled from other games, but these remixes are just too good. Unleashed Day gameplay and Colors gameplay find their perfect middle ground here with levels that keep up the pace without being too difficult or too simple. Being able to play unlockable music over whatever level you want is a feature all Sonic games should come with. The only flaw I can point to is the final boss being boring.

This game is by far my favorite game of all time. There's just so much that I love about it - the fantastic level design, the tight controls, the incredibly vibrant visuals, the amazing music, etc. Modern and Classic Sonic are so much fun to play, the levels are so much fun to go through, the bosses are all incredibly fun (with a lone exception), the entire game oozes charm and is a great love letter to the entire history of the series, genuinely this game is something I can go back to over and over again and never get tired of it. I hope one day Sonic Team puts together an original game that has as much thought and love put into it as this game did.

It's really polarizing (lol) because, I love this game's art design, the lengths it goes to be as faithful to the countries and regions it bases itself on as possible. And the day stages are like, really fun, and I think as far as 3D Sonic goes opposed by only two or three other games in the series. But good lord the Werehog is one of the most mind numbing things I've ever had to sit down and play through. Doesn't help that as far as gameplay goes it takes up the majority of playtime. There is absolutely no depth to it's combat, nothing it demands from the player, there's no effort put into varying enemy or level design or anything, it's just completely brainless, lego game tier brawling through and through. Doesn't help that the game is blatantly padded with these goofy medals that you need to go out of your way to collect that pretty much force replays unless you really know your way around the levels. They become completely obsolete after beating the game too, so it's just like... why even? I really, really want to like this one but sometimes it really does go out of it's way to be as unfun as possible.

Real fun platformer, some gameplay a little dated now

I like so much the protagonists' personalities and their interactions, and the main villain and Qwark are hilarious. The whole game presentation and humor are so enjoyable, and the gameplay meet the expectations. Feels like Banjo-Kazooie with guns.
Fun and original, with a little confusing level design from time to time. Or maybe I was a lot more stupid when I played it. Who knows.

This motherfucker right here is the worst thing to happen to video games and the Mario series in general. Fuck it in its soul hole.

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Not as good as the first game but still pretty good IMO. Some cases were pretty good and surprisingly I don’t hate case 3, but I felt like overall most of them were kinda weaker at least when compared to the first game. A game of very, VERY high highs, with a top 10 and top 3 case in this game easily, but there are also some very low lows.

Sonic Advance is fine and fun, but there's not much more to it than that if you ask me. Sonic is fine to play as, Tails is basically the game's easy mode and most reliable for finding the spring for Special Stages, Knuckles is pretty fun with his gliding and climbing abilities, and Amy I would enjoy if she had a proper spindash or ability to jump into enemies because I do enjoy her abilities with her hammer. The Special Stages are pretty bad though, the depth perception kills any enjoyment I could've possibly gotten out of them since I never know what's going to count or not as collecting a ring. Level Design is fine, but not much more than that, until the end of the game where Cosmic Angel throws all of that out the window and spams spikes and enemies all over the place. The issues with Sonic Advance aren't too overbearing to make me dislike it, however the positives aren't anything too great to make me enjoy it as one of my favorite Sonic games. Overall, it's fun and enjoyable, but nothing more than that to me.

There is a dangerous amount of charm oozing from this game. Every couple of seconds, I'm raising an eyebrow or chuckling at how strange and inventive things get. Despite there being hundreds of microgames, you'll almost never encounter one where the goal is weirdly obtuse. Critical information being delivered effectively and quickly has always been WarioWare's strong suit, and it's on full-display in Gold.

This review contains spoilers

“It’s only natural for living creatures to fight to protect their own lives. But what makes us human is that we fight for others. But who do you fight for? How hard must you fight…? That’s the true measure of what human life is worth.”

In a way, the entire Ace Attorney Trilogy revolves around this ending remark. After all, we wouldn’t even be playing as a defense attorney if not for that very thing. Many major character arcs throughout the series thus far have been about questioning and growing out of one’s own, often selfish ambition. And it’s perfect that this game is the culmination of all of that, and it’s especially perfect that the main antagonist of the game is the complete antithesis to that statement.

But to call Trials and Tribulations merely just a perfect conclusion would honestly be underselling it. It ties everything up from the first and second game so well that I was genuinely shocked to have learned that a trilogy was not originally planned. In fact I found myself liking cases from older games more because of how effortlessly some of the cases here contextualize them. In my AA1 review, I wrote about the game case by case but while I felt like it was a good way to represent that game, Trials & Tribulations is different. Every single episode flows so well into one another that I think covering it all individually would be doing it a disservice. That’s how well paced everything is.

Everything throughout the games is at its peak here. Even though no new gameplay mechanics have been added to the main investigation sequences, like the Psyche-Locks in Justice For All, they are still easily at their best here, they're much more cohesive, and much better paced, relying far less on just looking in another area after you're done with another and doing a better job of linking you along and giving you a clearer idea of exactly what you need to do, who you need to talk to, etc. The trials are still as engaging to play through as ever, with some moments that genuinely just made me giddy, on top of some actual "holy shit" twists. None of these parts feel forced or as if they're desperately trying to evoke a reaction out of you, no - they are just that well written. The filler case trials too, which I usually wouldn't be as invested in really caught me this time around. And it doesn't really ever feel like there are any significant leaps in logic when cross examining or presenting evidence, as borderline silly some of the trials can get. For all I care the killer could have been an angel that fell from the sky and I would still be following through the whole way. That is a testament at how good Trials and Tribulations is at handling it's cases.

Even in spite of the middle act being largely filler, the writing is still fantastic, this especially shines through at the fourth and fifth cases, the latter of which even managing to get me misty-eyed by the end of it. Above I briefly talked about what I think to be the most prevalent themes throughout the trilogy, that being altruism and identity. And I think that’s the true tragedy of Trials and Tribulations. Throughout the game characters often hide things in the interest of others, even when it’s extremely risky and they often hide things to protect others, even when it’s eating them from inside, the main mystery solving of the game being based around finding what they’re hiding. But how hard must they fight? Ultimately it comes down to one thing, which I’m sure you’ve heard time and time again between this game and the last two, being the truth. That sometimes the best thing to do is to let the truth come out, even if you believe that it will hurt others. Ron DeLite believes that if his wife were to find out he was Mask DeMasque, it would make her hate him, but Desiree ends up loving Ron more for it. Misty Fey conceals her identity from us because she believes that she’s tarnished the name of the Fey clan and can't face Maya, but when it comes to light that she acted and died only to protect her daughter only strengthens her resolve. Iris doesn’t reveal that she was in Dahlia’s place while dating Phoenix in fear that it would ruin his memories with her, but Phoenix reassures her that it’s exactly what he needed to hear. So on, and so forth.

And of course, you’ll notice that every culprit throughout each and every case is the subversion of this, they act out of pure self interest, going to extreme lengths to make sure the truth is as buried as possible and making sure that others suffer for their deeds. The obvious one being of course Dahlia Hawthorne. In fact, she says it straight, she has never cared about anyone except herself. Almost everything she’s done within the game has resulted in a death or a near-death. If our fight for others is how we weigh human life, then Dahlia is inhumane, which I think frankly is the point.

”For all of eternity, you’ll have to remain as Dahlia Hawthorne. A miserable, pathetic, weak creature who can never win at anything…”

A more tragic, but in my opinion also more interesting example is Godot. Of course, it would be a crime to discuss this game without bringing him up. Over the course of the game’s story he’s presented as enigmatic and vengeful towards Phoenix, and as a prosecutor, he’s a pretty entertaining character, not quite as arrogant as others but his suave personality makes him very fun to face off against and it makes what comes next hit all the more harder. There are clues dropped here and there, but it’s not until the fourth and fifth cases until we get any real insight into his origin, and damn is it a sad one. Of course he did still kill somebody, and make no mistake, the game doesn’t try to glorify that in any way but I think it’s interesting to see how he represents both sides of the coin, he’s constantly fighting himself between vengeance and a genuine desire to protect Maya, but in the end the former gets the best of him and he gets Misty killed. But again, once the truth comes out, he feels healed. I think it’s especially interesting what he says to Phoenix at the end of the final trial.

“You never ran away from Mia’s death. Instead, you picked up where she left off, as a true defender of the people.”

And that’s where we come full circle. Even when facing tragedy, we have to remain strong for ourselves and those around us. I remember after beating the game and watching the credits roll, I just sat there pondering everything the game was telling me, and when it all came together it felt magical. Trials and Tribulations is a mastery. It is a story of closure, not just for the characters but for the player. Not just within itself, but for the games that came before it. I couldn’t possibly think of a better way to cap this trilogy off, so for now, all I can really say? Bravo.

I havent played this in a long time. But it had a real big effect on me as a child. I love this games setting. This industrial nightmare of a city. Its a great place and a great reason for the protagonist to either want to liberate it or want to destroy and rule over it. The morality system isnt great. But out of the three games, its the one that makes the most sense. And there are some good choices here and there that makes sense for the characters growth. I love the story for this game. It has one of my favorite villains in a game. The gameplay is really solid as well. I wish there was a more modern port of it so that it can run better, but either way its still a great time.

Yeah idk man. It feels like, compared to the first game, where it was all clear and concise, that Spyro 2 feels a bit bloated. Lots of backtracking, lots of having to exit and re-enter levels for 100% completion, it just doesn't feel as slick and compact as the first game. And considering I hear 3 is worse with that, I think my Spyro journey ends here for now.