111 Reviews liked by Splodey


Really tries hard to be a MMS like Call of Duty or Battlefield with the modern military lingo and setpieces. Just can't manage it though due to the lower budget. Still has some charm despite the cheap, terrible AI and ridiculous weapon recoil. Sniping is quite fun in spite of how basic it is.

Now this is a pretty decent Diablo style game. Fun classes, solid gameplay, nothing story.

It is a shameless Diablo 3 clone set in the Warhammer universe, and I don't see that as a bad thing. I had a total blast playing this game in coop. The value proposition here is insane; I got the Slayer Edition on GOG for 90% off.
Check it out if you like ARPGs and are waiting to fill the void until Diablo 4 comes out.

The game gets better as you unlock more powers and unravel elements of the plot, which focuses on mind control experiments and government conspiracy.
My main complaints are the terrible controls and the auto-aim system. This game would benefit greatly from a modern remaster.
If you're playing on PC, check out Peixoto's patch for improved visuals and HUD scaling.

I wasn't very impressed with Half-Life, but I was eager to check out its sequel. And let me tell you... this game is a GIGANTIC step up from the predecessor. There's pretty much no BS from the first game, the level design is thoughtful, and at times, clever. The gameplay in general is engaging, with a mix of great gunplay with a decent selection of weapons to play with, and some light puzzle elements, and a good mechanical variety, like the Squad mechanic towards the end, or vehicle parts. The game's biggest feature is its physics. The objects react in a somewhat realistic way, I like how you can use some objects such as explosive barrels against enemies, but the enemies themselves can use their surroundings against you. And, of course, there's a Gravity Gun that amplifies the use of object physics, allowing to throw objects with a greater force against enemies and draw the objects towards Gordon. It's not overpowered however, as there aren't always heavy objects around or it's not always convinient to use, and I have to say that the weapon balance is ace, I used every weapon acquired throughout the game. The game features locations that are far more memorable and varied than the first game (like Ravenholm and how it's a legitimately creepy area, a dark and hostile territory you don't want to be in). The story is solid too, I can understand the appeal of the minimalist storytelling of the first game, but I don't think there's anything inherently wrong with the presentation, aside from the fact that you don't get to the action as quick. The characters are well animated, and the voice acting is good. Lastly, the ladders aren't jank! This is a game that I can actually see being called a masterpiece. While I had my moments of frustration, they weren't really the game's fault, but mostly me being dumb or my fatigue. I can see this game getting better on repeat playthroughs, I mean this is true for most games, but still. If you didn't like Half-Life the first (which is a minority it seems), I highly recommend Half-Life 2. Heck, I can recommend this game to anyone. It's simply a quality game.

Black Mesa improves on the level design, pacing, and first-person controls of the original Half Life. It's a much more enjoyable experience.

The Xen chapter had the most drastic improvement, although it overstayed its welcome. I wish they had done away with hitscan weapons and enemies. Performance was all over the place, even on a powerful PC.

For those new to the Half Life series, I'd still recommend the original game with some mods installed (like MMOD for example).

A solid improvement over the Chaos Rising expansion, and similar in fun factor to DoW 2.

There are six playable races in total, each with their own campaign. I've only completed the Tyranid campaign in co-op, which was a lot of fun.

They've also improved the leveling system. There are no more incremental stat upgrades. Instead, each skill point spent unlocks a skill. A single galaxy map screen was a welcome addition, as it saved unnecessary transitions between planets.

I'd recommend this game to Warhammer 40K fans and people who are remotely interested in the RTS genre.

Despite being a bit generic, I still have a soft spot for this game. If you're playing on the PC, be sure to download the startup crash fix from PCGamingWiki.

The time manipulation powers are a standout. You can slow down, stop, and reverse time. Expect to use the slow and stop time abilities a lot. The reverse time ability is mostly needed for puzzles. I felt it was a missed opportunity the way it was implemented. I think it would have been more fun if the reverse time ability created a pre-recorded clone of the player, similar to the Blynx games.

Some weapons are interesting and fun to use. Gunplay is tight, but as other players have noted, the game can be challenging. You'll have to rely on save scumming and time abilities quite a bit.

You can tell they were inspired by Half Life 2. Just replace alien portals with time travel, with some cyberpunk aesthetics thrown in. I didn't see that as a negative.

I also liked the graphics. It comes from the era when programmable shaders were all the rage. There are some really cool looking effects and surfaces. Most objects can be affected by physical forces. The lighting is also dynamic. I hate screen space effects and thankfully this game predates them.

If you want a decent shooter from the late 00s, there are worse options.

Half Life 2 hasn't aged a day. I was surprised at how well it held up almost 20 years after its original release. Nostalgia has nothing to do with it - it's just that good.

Every single aspect of the original Half Life has been improved in the sequel. The gameplay is tighter, the visuals are better, the story and atmosphere are more compelling. I could go on and on. It may come across as bitter, but playing HL2 in the current gaming landscape was a breath of fresh air.

I do have a few nitpicks, but they are minor. Mostly pacing issues in some missions and a few frustrating encounters, especially towards the end. Still, it doesn't detract from the overall experience. Everyone should play it at least once.

Much better than Episode One in almost every way. Episode Two took all the good parts of the original game and cut out all the fat. It's the same Half Life 2 you know and love, just compressed into a four hour (give or take) experience.

Episode One felt like a fan-made expansion using assets from the main game. It's decent, but not as good as the main game. There were a few cool sequences, but most of it reminded me of the least interesting parts of Half Life 2. It's worth playing just for the story and as a transition to Episode Two.

Cool tech demo with developer commentary. Worth checking out for Half Life fans, or those who are interested in game design and rendering.

Decent expansion, though not as good as the base game. The main difference is the morality system influenced by corrupted Chaos gear, which feels a bit tacked on.

I'd still recommend it to those who enjoyed the Dawn of War 2 campaign or like the Warhammer universe. And play it in coop if you can.

HL2 Episode 2 is on equal lengths of its predecessor, but is quite the step up. Despite the cliffhanger ending, the gameplay improvement of the flashlight being its own separate bar and areas being a lot more open than Episode 1 make HL2 Episode 2 something you might come back to pretty often. While not as lengthy as HL2, it is a solid time with its varied environments, continually gripping story, and some fun extra gimmicks tacked on.

Half Life set a template for many FPS games to come. It's a seamless experience from start to finish, with very few interruptions. The plot and premise are interesting and are unraveled through the gameplay. The visuals, while dated, still convey a very convincing atmosphere. The soundtrack is excellent, though used very sparingly. The shooting feels good, and the humanoid enemies are a decent challenge. There are a lot of good ideas here.

However, I found the experience very frustrating throughout. The first-person controls feel very slippery, like walking on ice. This wouldn't be such a problem if it weren't for the numerous platforming sections throughout the game. I ended up dying more from failed jumps than from enemy encounters. It can also be difficult to tell where to go or what to do next, as the game does a poor job of communicating this to the player.

This would have been a near perfect game with a few tweaks. I still recognize the pivotal role this game played in advancing the genre, but I cannot ignore its shortcomings. Fortunately, its two expansions and sequel improve upon the original in many ways.