The visuals were definitely the highlight of this game, while the rest was quite shallow. With a campaign of 20 missions total, very few are memorable making the single player experience not particularly enjoyable. It's a shame, since I was really looking forward to playing this one.

Solid title even if you're not into Star Wars. The main issue for me was the "souls-like" gameplay elements, since they didn't really add anything to the overall experience, but rather detracted from it.

An overall good game with impressive production value, but it does not do anything groundbreaking when judged as a whole.

The combat has good feedback and it feels satisfying when everything "clicks" together. All the strikes have this nice and heavy feeling to them. The main issue for me with the combat was fighting large groups of enemies. With the gameplay camera being so close to Kratos, crowd control was really frustrating.

The RPG elements seemed a bit out of place too. Leveling up your active skills and learning new moves is cool, but grinding resources for new gear was a chore. It would've been much better to find more gear in dungeons or get them from boss battles. It makes exploring the beautiful world far less satisfying.

Storywise the game starts off with a cool prologue and a clear goal in mind, but unfortunately it lost my attention somewhere halfway through. It just juggled too many things and the main goal of the journey gets completely buried. Also it was frustrating to hear these constant dumb quips, especially during a serious scene or a cool set piece.

I know a lot of people praise that cinematics were done in a "one take" style and from a technical standpoint they are impressive. But with this choice, it's mainly the characters that are being shown off, which is a great shame, since the environments are so beautiful and tell stories of their own. I think showing off the detail and having more wide shots of the environments with the characters in them, would've further pushed the feeling of being small in this huge and mysterious world.

Definitely worth trying though, but play on the normal difficulty, since it will be far more enjoyable.


Somehow this one manages to be sillier than the previous two games, but there is still a lot of fun to be had here, especially in co-op.

The map variety is really impressive ranging from jungles to cyberpunk cities, all filled with fun little secrets. Main issue for me was that sometimes the enemies would get stuck out of bounds and you couldn't progress.

Fun game to just kick back and turn your brain off after a long week.

Went into this one with zero expectations and was pleasantly surprised.

The gameplay loop is really fun and the campaign does not overstay its welcome. Character progression is done well and while there is a loot system, you never feel the need to grind for anything to progress the main story. After doing a handful of side missions, you can pretty much max out your character.

Storywise there's not much going on, most of the plot happens in the first and last cutscenes, the rest is carried out through dialogue in the hub area. It's more of an excuse to move onto the next location than an engaging plot.

You can really feel that despite being a janky game, the developers really cared both about the project and the source material it is based on. It's one of those games where I'd like to see a sequel with the same core mechanics, but just a focus on polishing out all the rough edges.

Fantastic game that manages to surpass its predecessor in every way.

Engrossing world and narrative accompanied by solid gameplay make for an experience that manages to stand the test of time to this day. You can really feel that a lot of care went into this game while playing.

My main complaint with the game would be the second half when you return to City 17, as the game turns into a total shooting gallery. I felt that this section really undermined what made the rest of the game so great.

Here's hoping to see more games set in this universe.

A decent expansion, but rather forgettable.

The idea of getting out of City 17 after the events of Half-Life 2 was cool, but it just wasn't handled really well.

You go from an epic confrontation on top of the Citadel to shooting headcrabs in the dark. I just didn't get the feeling that there was any urgency to get out of the city while playing through this.

It felt as if most of this expansion is just a bunch of cut content stitched together to progress the main plot. This is a shame, since Episode One had potential to be really great.

A very solid expansion of the main story and a good improvement over Episode One.

There are many fun and memorable sequences to be had here. I think the cast really shines in this one, they were all really charming and interesting. It was also great that in no way did the expansion ever seem padded out. I will always prefer a shorter play time, but a focused one.

While I know the ending is controversial, it felt like a very Half-Life way of ending things, which I personally did not mind. Both the base game and Episode One ended in major cliffhangers, hell even the very first game in the series did this.

Overall a great addition to a classic series!

A rather average campaign compared to the base game one.

I was expecting to be playing as the Chaos forces in this one, instead you just get a corruption system implemented for your old squad from DOW2s campaign.

You get corrupted from certain gear you obtain in missions, but the game is very stingy with dropping any of it. There is basically no incentive to corrupt your squad which beats the point of having this system in the first place.

It's a shame, since on paper it sounds like a cool system, since you wouldn't just be fighting the Chaos faction, but fighting among your own troops or have to sacrifice someone to save another in your squad. There was a lot of untapped potential in this expansion, so it's a shame to see it get wasted.

Most missions felt like side-missions from the base game, so there aren't many highlight moments like in DOW2. This is especially apparent when comparing the endings of both games.

If you enjoyed DOW2 campaign it's worth trying, though I'd recommend playing through it with a co-op partner.

A solid last expansion for Dawn of War 2 and a great improvement over Chaos Rising.

The campaign this time around lets you choose which race to play as and it's a nice addition, since both the base game and previous expansion focused on the Space Marines.
While the campaign is rather short, it's a lot of fun and can be easily replayed multiple times.

Last Stand mode has been further improved upon from Chaos Rising. You can easily sink tons of hours into this mode alone, as it's highly addicting and fun.

Great game and a nice one to wrap up the Dawn of War 2 storyline.

After playing Dawn of War 2 along with its expansions, this game feels like a regression in almost every way.

The campaign tries to somewhat strike a balance between the first and second Dawn of War games. You still have hero units, but for most missions you need to build a base and manage your regular units. The main issue is that this core gameplay loop is a chore to play.
Here's an example of 90% of campaign missions in DOW3:

- Capture points to get resources at an extremely slow rate, no matter if you upgraded them or not. There is always a power shortage for advanced units.
- Assemble a huge army to push the objective.
- Watch 99% of regular units die within seconds and hope your advanced ones survive long enough to destroy/capture the objective.
- Repeat.

Almost every mission feels far longer than it should be due to this extremely slow and boring gameplay loop. By far the best missions were the ones that followed DOW2's design, where you only control hero units.
Regarding hero units, it's a shame that gear and leveling up has been removed in this game, since it would've fit well here.

The game does look great and runs smoothly, unfortunately these are not good enough reasons to play it. It's a real shame, since I wanted to like this game, but every time it took a step forward it took 3 back.

I'd recommend playing or replaying the previous games in the series instead, it will be a far better experience.

This game has aged relatively well, especially compared to other games from that era.

The gameplay is simple, but really solid. Shooting is satisfying with gun sounds so loud that they will permanently damage your hearing. I especially liked the ambience in New York levels, they had this nasty grunge feeling, it really complimented the brutal gameplay.

I think the main issue for me was engine related, since the character would sometimes slide around when the framerate was higher than 30 FPS. This could lead to some frustrating moments when platforming or engaged in combat.

Definitely worth experiencing this classic.

This one surprised me quite a bit, especially after seeing all the negative reception. While it doesn't do anything too new in the genre, what it does, it does well.

I think I almost never seen this game without a 90% discount, so there really isn't a good excuse not to try it. If you have the possibility, go through it in co-op, there's plenty of fun to be had here.


Neither better nor worse than the original game, but definitely different.

It went for more "realistic" gameplay, but this shift made the game rather frustrating at certain parts. Poor weapon handling coupled with hitscan enemies that never miss is a bit of a discouraging combo.
Luckily there is a mod called "Weapons Mod v5", which overhauls the gunplay and makes the game far more enjoyable.

The level design was quite strange, because most of the time it's pretty straight forward, but some of the later levels can test your patience, since it's very unclear where you should be going.

Despite the focus on realism, it still retains what made the first game so memorable, so there's still plenty of gory shootouts to be had here. Great fun when it all clicks together.

In a game focused around sniping, there really isn't that much sniping to be found and what little there is, is extremely basic. More or less after the first mission the game forgets what makes the title unique in the first place and tries its hardest to mimic a blockbuster AAA shooter.

It has some fun parts, like when you get to play as a spotter, since it focuses on the core mechanics far more than the rest of the game. Unfortunately sections like these are far too scarce.

Definitely not the worst game I've ever played, but it manages to stay disappointing pretty much the entire way.