Cool debut title and an overall solid twin-stick shooter. I really liked how destructible the environment was, that will always be a huge plus in any action game.

I had a lot of fun in co-op, although it wasn't a very stable experience. I also would have liked to see less cutscenes, especially since the story is so forgettable.

If they're going to make a sequel, they really need to improve the stability of the game, as the rest works and feels good.

It's good, but Vice City Stories is more enjoyable on every level. Somehow I wished this one would have experimented a bit more, since it's a handheld title.
Still worth playing through and reminisce about the days where there were 3 Grand Theft Auto games on the PSP alone.

It's a decent "horror" game with a lot of charm and creativity. It starts well, but for me it kind of lost steam after the first two chapters. Each of the chapters (or tapes as they are called in the game) has a very similar structure, which made the game feel a bit repetitive.

Still, it was an enjoyable experience and a really good debut title. I'm glad to see modders making their own standalone games, and I'm curious to see what these developers make in the future.

Fun little hack & slash game that kind of reminded me of the stuff I used to play on the 360. It's a very linear "open world" game that I actually enjoyed quite a bit. There was no unnecessary backtracking or grinding to complete the campaign.

My main gripe was that there were way too many cutscenes. They kept interrupting the game quite a bit, which took away from the overall enjoyment. Overall, a nice and cozy palette cleanser when you're not sure what to play next.

I didn't play this when it was all the hype, but even after all these years it holds up really well.
The driving feels great and the progression is well done. A big plus for me was that you didn't have to complete all the events per rival to advance the story.
Seems like they pretty much addressed all the issues that Underground 1 & 2 had.

I ended up playing this like Midnight Club 2 where I just used the cars I'd won through pink slips. Lots of fun and I can see why it gets so much praise.

I think this one, like most Quantum Dream games, the first half is intriguing, but strange narrative directions undermine the rest of the game.

A bit frustrating because it has a lot of good things going for it, the premise is interesting and so is the main character. Honestly, while the out-of-place fantasy sections annoyed me (especially the Navajo chapter), the forced romance with one of the characters was the worst for me.

On the gameplay side, I really enjoyed the no prompt QTE moments. It feels good after a while, and the occasional misstep makes it feel more natural.

Despite the annoying stuff, much is done well and it's worth checking out, just lower your standards towards the second half.

I was really looking forward to playing this and seeing how it improved on the first title, unfortunately it takes quite a few steps backwards. Of course it does some things well. Mainly the car handling feels a bit better than the previous game and the car customization has also been expanded.

The main problem is that it is a total chore to play this game and this is mainly due to the open world nature of the game. You have to drive to every race you compete in and the same goes for upgrading your car. No more going to the garage to customize your car.

It just doesn't make sense to me how a game about street racing uses circuit racing in a closed off track as the main driving force for the game and the narrative. If driving 6 laps on a closed track (and repeating this for about 15 hours or so) with your tricked out tuner sounds like fun, then there is a lot to enjoy here.

I feel like I gained a new appreciation for the first Underground game after playing this one.

Better than SS4, but that's not saying much. It's a good effort by the modders and hopefully one day they will make a full-fledged sequel to Serious Sam. At the moment, Serious Sam games just lack any kind of charm that was clearly present in the older titles.

It's just the whole direction the series took with SS3 that holds this game back in my opinion. Funny how a game about killing hordes of enemies can be so boring.

If you can play through it in co-op, but otherwise I wouldn't recommend it.

Not much to say here, it's a bad game overall. I bought it mainly because of the hilarious videos of the quotes the main character spits out. Unfortunately, that's not enough to carry the game.

It would have been cool to see it embrace the craziness of it all, but instead it's extremely generic and not fun to play. It's also really buggy on PC, to the point where none of the meshes would load in the last level. I was just running around in an empty void, shooting guys and climbing invisible stairs to progress.

I was a little hesitant to play the original Fallout, but to my surprise it still holds up really well and is an overall great game. It takes a little time to get used to the controls and mechanics, but that's part of the fun.

The way the opening cinematic sets the whole tone of the world and your purpose in it is just great. I enjoyed the gritty tone of the game and it's something that is really missing from the new Fallout games in my opinion.

Playing through it, you can feel that the developers really cared about their game and worked hard to make it the classic that it is today.

Just like the first title, it's a very solid shooter with a great atmosphere and a great soundtrack. Nothing more needs to be said.

Once again, MachineGames knocked it out of the ballpark with their expansion. I would say what they did for Quake 2 surpasses what they did for Quake 1.

I really hope Quake gets a reboot soon. Judging by the expansions, MachineGames really has what it takes to pull this off. As long as their narrative team doesn't decide to turn it into a boring melodrama.

1996

A classic for a reason. A great shooter that still holds up well today. Certain platforming sections can be a little annoying, but fortunately there isn't too much of them. The expansions are also solid, but the MachineGames is the most solid of all.

What surprised me was how well the game holds up visually. It may look a little disjointed thematically, but it all comes together really well.

It took me a long time to get around to playing it, but it was definitely worth it.


I'm convinced that most people who hated this game when it came out just dismissed it without trying it first. It plays great like the other Arkham games, with the boss fights being the obvious highlight. All the cool set pieces made me wish the game was more like Arkham Asylum, taking place in an enclosed space instead of an open world.

The main problem I had was that the side content was rather boring, consisting of finding collectables for a mediocre reward.

Overall, a great game that fits in well with the rest of the series.

A decent addition to the series, with the biggest change being that it's no longer a flash game. If you played the original flash games, you know what to expect. Just mow down hordes of zombies and grow your community. The game is genuinely addictive, especially when you have a large team roaming the map with you. It's a shame there's no co-op, it would be a great addition.

The main gripes I had were that it ran rather poorly, even on a high-end PC, and that some of the settlements were too big, so you end up spending far too much time running from one end to the other. The quests could also have been more varied, as you're basically doing the same thing over and over again throughout the game. It gets a little annoying, and the large map doesn't help either. By the end of the game you are running at Mach 1 speeds, but I can see how some people might be put off by the slow pace at the start.

It's still cool that this game exists in the first place, and the fact that it's made by just two developers means that a lot of problems can be forgiven. There are a lot of things done well here, so I hope we get a more polished sequel to this series. If you've played the original flash games, this is well worth a try, or if you're just in the mood for a simple game.

A great game that has aged very well. The gameplay is solid and the overall presentation is also very good. I was quite surprised that the campaign story was as engaging as it was. The 3D cutscenes were better done than some of the narrative based games coming out at the same time.

The game doesn't have base building, you call up new units via reinforcement points. I really liked this system as it encouraged the preservation of units, and the longer your units live the stronger they get.
Without a doubt, the main highlight of the gameplay is all the airstrikes and bombardments you can call in during battles. They have captured the feel of these really well, as each explosion feels and looks devastating.

It's definitely worth checking out, even if you're not too keen on real-time strategy games.