I went into this with zero expectations and had a blast in co-op. Sure, it's not L4D, but that doesn't make it a bad game by any means. The gameplay loop of upgrading your character and doing a new run is really fun and keeps things fresh. It can be a little annoying when enemies get some extremely overpowered buffs, but other than that it's good fun.

I would have preferred fewer playable characters, but each with more meaningful perks. At the moment they feel more like a cosmetic choice than a tactical one. It would also have been nice if they were better written, as some of the banter can be annoying to listen to.

It's nowhere near as bad as some make it out to be, pick it up on sale and have a good time!

Pretty decent game, felt a lot like playing a flash game. The gameplay is split up into 2 parts, maintaining your camp and completing quests. The latter involves you going outside of your camp and engaging in turn based combat. This game has permadeath, so if you lose any survivors they are gone for remainder of the run. If the player dies, naturally you lose all progress and have to start over, though you can upgrade your character before starting a new run.

I wanted to complete this game, but the combat was extremely tedious, so after dying towards the end of the game, I really didn't feel like putting more time into the same combat scenarios.
Still this game has a pretty good foundation with the way you interact with other survivors being the highlight. You lose nothing by trying this game out, since you can get it dirt cheap on almost any platform.

Good street racing game with a really strong foundation and a nice atmosphere. Main issues are that it drags on too much and the rubberbanding is one of the worst in the genre.
You gotta be really toxic when you are in the end game races, but despite losing your sanity, it's still cool a game you want to see through till the end.
Make sure you get the visual rep remover mod if you play on PC, since with it, you decide how decked out your whip should be, not the game.

I enjoyed this one quite a bit, more than Sands of Time to be honest. It's mainly an improvement over the first in every regard with the main difference being the change of tone.
While it can be somewhat edgy at times, it's nowhere near as bad as I thought it was going to be.

There are still some annoying platforming and combat parts, very similar to SOT. Enemies will just constantly be guarding and since there is no guard break move, you need to find ways to cheese the combat. Regarding the platforming, it's much more responsive compared to the previous game. There are still moments where the route forward is quite unclear, but it happens far less than in Sands of Time.

Unfortunately, I was not able to beat the final boss due to the infamous "Sand Portal" glitch. It hard locks you out of the final boss arena, since when you walk to the portal no event is triggered. Even reloading an older save does not fix the issue. It reacts to some specific conditions over the course of the playthrough, so you just know by the time you reach the end. It's a real shame this happened, since I was enjoying my time with this game.

It's an overall charming game and the influence it had on the industry cannot be denied and while it's fun at times, it can be really frustrating.

The platforming works well and it's fun to traverse the map, but often the way forward during platforming sections was unclear. There were also weird delays to actions which often lead to dying.
Combat is really simple with a handful of moves and special abilities (only 1 ability is useful). Once you deal enough damage, you have to use your dagger to finish off the enemies. This turned many combat scenarios into a slog, since often other enemies blocked the one you took down, so they just kept resurrecting.

If you can look past some annoying gameplay elements, it's still worth experiencing this classic.

A good game, but after having played the two previous entries in the series, I expected a bit more.

It's strange that with the third game in the series, the tactical aspect of the gameplay remained the same. The squad controls are still extremely basic with only the move and suppress commands. It's a shame they didn't do more here, since it would've helped the repetitive gameplay. On a positive note your squadmates are far less prone to dying compared to the previous games.

Most noticeable improvement over the previous games is the gunplay and the addition of a proper cover mechanic. The cover works similar Rainbow Six Vegas, which fits here really nicely. Also the insane weapon sway and inaccuracy is gone from the older games.

This series always got praise for its narrative, but unfortunately this one has the weakest one. There's an overreliance on an event from Road To Hill 30, but it doesn't really matter in the end. It also doesn't help that the new characters are quite boring and don't offer much to the overall narrative.

Hell's Highway is by no means a bad game and it's still worth experiencing the entire series.

More or less like the first game with some slight improvements.

The gameplay felt a bit more balanced this time around, since there was less frustrating combat scenarios compared to Road to Hill 30. You will still find yourself rushing enemies alone, because your squad gets wiped within seconds.

In my opinion the biggest improvements were in the narrative. You play as a squad member from the first game giving his recollection of events. There were some good cutscenes that were made specifically to flesh out the main character, which was a really nice touch.

I enjoyed this one more than the first one, though it still suffered from the same annoying issues I had with Road to Hill 30.

Decent shooter with tactical elements and a strong narrative that pretty much carries the whole game.

Commanding your squad and using suppression to flank enemies is a nice change of pace compared to what other shooters did at the time. Unfortunately, the game gets extremely frustrating towards the end, since enemies will pre-fire you around corners and wipe your teammates even while being fully suppressed. It doesn't help that your squad AI often gets lost and might be taking cover on the wrong side or just standing out in the open.

As mentioned previously, the story is definitely the most enjoyable part of the game. Though I wish they would've expanded on this aspect a bit more. I think the game could've benefitted from some downtime in-between combat scenarios where your squad could banter, since now you're moving from one shooting gallery to the next.

It's worth playing, though I'd recommend to lower the difficulty on later chapters to make it more fair.

I don't usually play games in this genre, but I ended up enjoying Chorus from the gameplay side quite a bit. It felt really good to drift around in combat and once you got into a sort of flow state, it was a lot of fun.
Personally, I would've preferred that this game was linear, instead of an open world one, since all the traveling and side missions were just total filler.

The biggest issue with Chorus was the overreliance on its boring story. It could've been more interesting if it was played in reverse, so you play through the events that lead to the main protagonist's mass genocide mission. This way it could've also focused on the whole cult angle the story keeps throwing around.
Instead you have this event happen during the very first cutscene, she runs away and then starts the redemption arc storyline. It's pretty silly that the game expects you to forget the main character's actions just because she felt bad about it and helped a rebel cause.

Shame that the story drags down an overall pretty solid game. Regardless it's still worth checking out, just don't bother with all the side content and focus on the main campaign.

Great and charming little game that manages to retain what made the original browser game so good. It brings joy to see that these former flash devs are still going strong to this day.

The gameplay loop is extremely simple, but don't let that fool you, since it's incredibly addicting.
You train your character in a bunch of different interactive activities and then go out to battle to see how far you can make it, before having to go back to training again. There is also a story to complete, so it's not just an endless grind. It's all very simple, but it carries so much charm that it never feels dull or boring.

There's something special about playing a game like this, especially after so many AAA games, it acts almost like palate cleanser of sorts.
While the market has changed, it's great to see that these type of games are still around.

Personally the very start of the game goes really hard (mainly the music) and it all fizzles out fairly quickly. Luckily the whole game can be completed in a few sittings.
I'd recommend playing on easy difficulty, since the enemies practically always pull first and slow-mo doesn't help at all. Whoever had the genius idea to add bullet time, but make the enemies hitscan should be locked up.

All in all it feels like a Max Payne 2 total conversion mod, so if you enjoyed those back in the day there's some fun to be had here.

It seems that pretty much all flaws from the previous two games were addressed with this one.
The shooting is really solid and it's great once you get into a rhythm during combat, since you really get the feeling of being this mysterious gunslinger.

The narrative was also enjoyable with a much more lighthearted tone than the previous two games. You follow along a recollection of events told by the main character and there are some cool events where the map changes depending on where his story is going.

It's kind of hard to believe that the same devs worked on this entry, since it feels a lot different from the previous games. Maybe the smaller scale helped focus the project a bit more. It would be cool to see another entry in the series with this style, but it also wouldn't be a bad thing if the series were to end on this high note.

From a gameplay perspective, I think this one improved quite a bit compared to the first one. The shooting feels good especially with high rank weapons. You are free to alternate between playable characters, but it doesn't have the same impact as the first game in regards to narrative. It just boils down to what abilities you'll have.
Also the annoying tree swinging sections from the previous game are gone. Instead platforming is locked to a character, so you can choose to ignore it pretty much the entire game.

While the gameplay is more enjoyable in this one, I thought it really fumbled with the story. It felt like it didn't go anywhere and just threw "twists" to keep it somewhat interesting.

It's a funny case where this entry fixed the core gameplay from the previous one, but in turn made the plot really boring to follow along. Still it's nice to play these back to back and feel the difference between the two.

I remember seeing gameplay for this as a kid and thought it looked really next gen at the time, but that's not the case now.

The gameplay is divided into combat and platforming where both aspects feel quite clunky. Combine this with oversized empty maps it does feel like a bit of a chore to play at times.

Without a doubt the most enjoyable part was the story. Throughout the game you switch between the two characters and see events from both perspectives. The voice acting is well done and so is the pacing, making it easy to get invested into the plot.

Overall a decent game with some annoying parts sprinkled around. It doesn't last too long, so worth checking out.


Out of all the COD games this one for me feels a bit like a black sheep for the series, I think mainly due to the extremely confusing campaign. While the single player experience is without a doubt divisive, props to the devs for taking this risky move and doing something different.

Gameplaywise it feels like previous Call of Duty titles, but you have cybernetic powers to play around with. Strangely this aspect of gameplay, albeit new was somewhat underdeveloped, since out of all 21 powers you will probably end up using 3 at most.
Also worth noting is that the entire campaign can be completed in co-op which is something I wish more COD games would do.

It still holds up well and the amount of content across the 3 game modes is impressive to say the least. It just all feels more like a spin off made by an entirely different studio, than a sequel to the Black Ops series.