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sarah - she/it - 20s
avatar source: Sayori

I don't particularly feel like giving things numbered ratings
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Favorite Games

Tetris Effect
Tetris Effect
Lobotomy Corporation
Lobotomy Corporation
We Know the Devil
We Know the Devil
Kingdom Hearts II
Kingdom Hearts II
Final Fantasy XIV Online
Final Fantasy XIV Online

2085

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Recently Reviewed See More

at the end of the day, this is a visual retouching of the levels from the original two Aaaaa games and barely an inch more.

the original two games were pretty clear in their stylistic vision. that vision's visual aspect is the part which has held up the most, while the humor could easily benefit from a re-do ...which makes it weird that this remaster excises both aspects in favor of graphically-maximized gameplay segments held together by stock Unity UIs. what's left is a game that looks exciting in motion, but is utterly skeletal the second that motion stops

this could maybe be looked past for the novelty of remastered versions of old levels, but the game fails on that aspect too. the control scheme been simplified from a standard to mouse-only, making the series' trademark speed far more disorienting and difficult to maneuver. similarly, each level has been marked with a bespoke "optimal path", removing any semblance of player decision-making

after playing a bit of this remaster, I reinstalled one of the previous games (For the Awesome) to compare, and since then I've legitimately put more time into that game than I have this remaster

for a game that exists primarily as a trend-riding joke, Musu is a pretty great punchline- maybe even the best Steamed Hams joke out there
it manages to be both parody and love letter to two deeply unconnected sources, while still being enjoyable if unfamiliar with the finer points of either half
hopefully some day it will be officially released somewhere better than a mediafire link on a youtube video

it might be a bit quick to judge, but... so far, I'm just not feeling it
it's pikmin with a walking marketing gimmick oatchi, simplified controls, and slightly-off character designs

update: after getting a bit further in I'm coming around on it quite a bit. there's still a lot of design choices I don't like, but so far none of them have been too obtrusive (except maybe oatchi)