Starch
2012
1994
2014
2000
If you played Baldur's Gate and wanted another grand sweeping adventure with interesting characters and a lore heavy story with lots of depth... play Planescape Torment instead, this is basically just one big dungeon crawl with the same game engine as Baldur's Gate.
That being said tho, it's kinda fun to use ID as a way to test out ridiculous party builds with all the class kits that none of the NPCs use.
That being said tho, it's kinda fun to use ID as a way to test out ridiculous party builds with all the class kits that none of the NPCs use.
2006
This game is janky as hell, but endearingly so. Compared to the first game, the controls and UI generally feels worse and less intuitive, but at least you can actually control your entire party without any mods. Tho, the frequency at which enemies run right past your front line, taking a bunch of opportunity attacks in the process, in order to punch your spellcasters is kinda annoying. But hey, at least the storytelling in the modules in 2 is generally better than in 1.
The general takeaway between NWN 1 and 2 is this: 1 is better for co-op, and 2 is better for single-player.
The general takeaway between NWN 1 and 2 is this: 1 is better for co-op, and 2 is better for single-player.
2018
NGL this one doesn't scare me as much as the first game did. The map in this game just feels a bit more cramped. The really deep caves still do feel rather claustrophobic too and getting your seatruck stuck on rocks and vines is the biggest frustration I had. It's still really fun though with a very pretty setting and lots of new stuff to explore, tho I was often a bit disappointed with how many plants and minerals I couldn't scan and how few plants I could take samples of.
Despite that, I still can't wait to see what the devs are able to do with a new engine for the next game.
Despite that, I still can't wait to see what the devs are able to do with a new engine for the next game.
2008