Game Freak unironically need to make a Stadium/Battle Revolution game that's this but official. It's the most fun I've had with Pokemon battling.

The orange rat make me lol.

See the series before it pulled a Shadow the Hedgehog.

Maybe one of my favourite games I've played that are blatantly unfinished. Though gameplay feels kind of weird now that I'm used to DMC5, and that game pretty much makes this one look like a beta for it. Though to be honest, I prefer the boss designs and their music a lot more than the ones in DMC5.

Nero is cool ya'll are just mean.

It's no Rayman Legends but holds up pretty great despite being way less imaginative with its level themes. Controls like a dream. Also love the Steampunk world. If only this series wasn't owned by Ub*s*ft 🤮

I really want to love this game, but my God did they go overboard with trying to extend game time.

While I'm not a completionist per se, I play Crash Bandicoot levels with intention to hit every box in each level. But the boxes are so often hidden in such cryptic places no sane person would thing to check (I heard about one where you literally need to jump down one of multiple completely identical pits to break). Knowing that means I may as well just miss boxes in a level which is extremely unsatisfying to me based on how I've been conditioned. Also some of the bonus levels are frustrating, sometimes requiring mechanics the game doesn't even teach you like how you can slide off a good distance off a box and jump in mid-air.

The rest of it is fine, not groundbreaking but does its job. I don't mind a challenge, but I'd like it to be fair and not with extremely transparent attempts to drag out the game's runtime.

If a remake of an NES game can be this good, I can only imagine what they could do with the Gamecube and Wii Fire Emblems everyone seems to love.

Honestly, they should make a Monster Hunter-styled spinoff themed around and expanding the Robot Dinosaur hunting. Easily the best part of the game, forced me to actually think like a hunter as fighting these things head on is rarely a good idea. Finding the optimal ways to take out aggressive enemies, like being able to shoot off the big tiger robots' turret guns and use it against them, is super satisfying. If Forbidden West was just this stuff, I'd have played it by now. But...

Everything else.... is bog standard open world stuff. Bandit camps with boring human enemies, and quest design that made me feel like I was just following one quest marker to another without really exploring the world. Oh, and a billion useless Ubisoft style collectibles, check.

And the story is kind of whatever to me. Interesting world and some fun concepts such as the 'gods' they worship, but everything else just has this veneer of typical 'AAA writing'. Yknow, where everything just feels super bland and lacking in personality so it appeals to as wide an audience as possible.

I want to like this game, it definitely has potential and I was into it for a while. But who knows if I'll ever get back to it. Robot Monster Hunter, I'm telling you, it'll be the next big thing.

This game will always have a special place in my heart. Unlike Adventure 2, I can turn the game on, pick Sonic, and go through his campaign in a few hours and have a great time all the way through. I somewhat view the other characters as 'extra' modes which means they bother me much less than Adventure 2 forcing them on you (also most characters are way more fun than the other characters in Advneture 2, but that's just me).

This game has a ton of heart and charm peeking out from underneath its janky exterior. To me at least, it feels the team gave it their all in developing a Sonic game considering the limitations of the time, which is more than I can say about Sonic team today.

Not all of the levels are the best, like the casino pinball level and the slow ass icicle jumping of Ice Cap, but the good levels are classics. Emerald Coast, Speed Highway and Red Mountain just to name a few. Also probably my favourite Sonic soundtrack. So much variety, so many catchy songs.

The structure of this review has been a little messy, but that's kind just how the game itself is, very all over the place with concepts, characters, music, even story. But that to me gives it part of its charm. If you can pick and choose enough of this game that appeals to you, you might just come out feeling the same way.

Also, dunno why people complain about this being an inferioir port of the Dreamcast version so much. SA never looked all that amazing graphically to begin with, gonna be honest.

"when one attempts to master something, it either ends in success or failure. But it is in the attempt itself where the true value lies"

Okami didn't sell well at all, and its reputation has lived on as that "best game that failed". For years, I couldn't get into it, believing said reputation made the game overhyped. But coming back and giving it an honest shot... I was very wrong.

This game's presentation is off the charts. Amazing art and emotional music. The Zelda-esque dungeons are good fun with good atmosphere, the story is well told is a mythicological fable type way, and I enjoyed the characters a lot. Also, the celestial brush is an amazing and innovative mechanic, allowing the player to switch between abilties without need of an inventory, whilst also just feeling very satisfying to execute. Also, Amaterasu's design is iconic.

My biggest issue with the game is it being too easy. That said, I don't mind the difficulty itself being low- it keeps the pace up and never frustrated me (apart from a few annoying minigames and one puzzle that I feel was misleading). However, the game absolutely showers you in healing and combat items that I never needed to use. And that's neglecting to mention the Astral Pouch, which becomes a completely useless mechanic once it's filled as I never died even once.

Also, the game can feel a little slow paced at some points, especially the beginning. Your running speed starting off extremely slow doesn't help either, even if it can be sped up slightly at the beginning.

I'm only really going into detail about the flaws because everything else is so solid. Great atmophere, fun mechanics, and a good ending. Dunno why people say this game is too long- I beat it in 30 hours when many say it takes 60- I was fearing a fakeout ending after beating Yami, but it seemed that truly was the end.

I would love to see Capcom hire Platinum Games to make a new Okami, considering most of Clover moved over to form Platinum. This game is great but I would love to see a modern interpretation with a bit more flow and spice to the combat. Ammy deserves more!

The funniest game I've ever played. Play it with some friends for the best experience, preferably the weirdest ones you have.

If luck if on your side you'll create the wildest scenarios known to man. For example, me and my friend created a Pokemon adventure where the trainer is viciously mauled by a gang of swearing Meowths in overly graphic detail, and a Simpsons episode where Ned Flanders has a manly bad ass arm-wrestle with the Devil over ownership over Marge Simpson's soul.

The downside is that there will be times where the Ai is being boring or repetitive or make no sense in a way that isn't funny. But I can't wholly blame what is still a pretty wild display of technology to me. Though it may be a text based game, it is the one game I know where you can basically do anything you want.

Ultimate basically made this game obsolete. With the older games, they have their quirks or features that make them worth playing if you already play Ultimate, but I honestly see no reason to go back to this, aside from looking back through the series. Aside from maybe trophies, but the older games still have those too.

The fluidity of this game's combat is absolutely insane for the janky ass PS2, this is defitnely a revolution for the genre in its time.

Nowadays though I can't really get into it, what with only being able to bring two weapons and guns with you- and the styles being slow to level up with no way to switch between them.

We got DMC5, the future is now old man.

I normally can't really get into 2D Zelda but this one managed to become one of my favorites in the series. Way better than ALttP in every way if you ask me. Nintendo, make another of these in the 10 year wait for BotW2, and a remake of a Game Boy game doesn't count.

It's almost like making a Sonic game that's fun all the way through and not forcing in slow and frustrating gameplay styles is a good thing?

Word game make me feel smart for knowing word.