Ever love a game and then a sequel comes along and not only makes it looks like crap, but also feels like the developers read your mind on everything you wanted for it? Yeah, that's this game.

I had some goodwill about this game and its chill vibes and atmohsphere... until they introduced the loli sex android that loves to say lewd stuff while also giving others graphic details of the acts she performs at her job... But it's okay she was only designed to look like a child ecks dee.

I'm not against sexualisation in games and stuff, but this game jumps from actually engaging serious cyberpunk stuff to feeling like it was written by an anime-obsessed 4-Channer. In fact, there's literally a 4-Chan replica within the game. Maybe I'm making this review too personal, but I just get a bad vibe from this game lurking beneath the good stuff. But everyone else seems to love it, so don't let me stop you from enjoying the good stuff I can admit is there.

It's more playable than people act like, but despite that it's one of the most disappointing games I've played. Especially since it cements that Nintendo don't actually care about Star Fox, happy to hand it off to Miyamoto for his wacky Wii U Gamepad shenagins.

Theming wise it's basically a reboot of Star Fox 64, which is not only boring as sin but it also understands none of what made the original exciting in its presentation. The notion that Platinum came within 50 feet of this game almost insulting. Missions play out at least somewhat competently but with zero flair or ambition. The 'best' parts of this game are just stuff pulled from the older games. At least Assualt, for all its flaws, actually tried to push the series into new territory and actually feels like a follow-up. Don't even get me started on the Gyrocopter, which is so boring it legitimately feels like one of those training simulation games used to train people at their jobs.

Overall, it feels like the people in charge of this game barely cared. And the worst part is, Nintendo likely saw the sales of this game and assumed it's because Star Fox doesn't sell, and not, you know, because it's a trash game even a Star Fox simp like me dislikes.

Honestly pretty underrated in my eyes, has better flow in level design than the original Rush to me but haven't played that one in a while. Plant Kingdom, Machine Labyrinth and Ghost Ship are all classics, and the other levels are just decent instead of painful which is a liberty not every Sonic game can claim to have.

Don't really mind the sailing sections, though that might be my sailing game bias talking. They're pretty straightforward and easy minigames, and you can replay levels without having to do them again so I don't find them an issue like most do.

Also that music is pretty great even by Sonic standards.

With the heavy saturation of Souls-likes on the market, I've always wanted to see modernisations of From Soft's extensive past. Lunacid is one such game, taking directly from the King's Field and Shadow Tower series. I was unfamiliar with these games, and therefore was able to enjoy a new kind of gameplay experience.

The exploration is incredibly engrossing. Aided by amazing atmosphere and music(shout out Thor High Heels), it's easy to get lost by design, but this means that the player must be attentive at all times, and build a mental map of each sprawling dungeon. It was satisfying to start each level feeling completely aimless only to get a feel and mastery over the layout.

Combat is also surprisingly fun, despite its simplicity. There's a ton of build, weapon and magic options allowing for various approaches, and while battle can start out relatively difficult it's not hard to build up something that can end up shredding them. Again, the progression feels really nice.

That said, sometimes the game was a little too obtuse for its own good. Overlooking a single easy-to-miss ladder in a dungeon can lead to missing half of it as the rest leads to nowhere. Some dungeons are completely optional, yet I had no way of knowing until I exhausted every corner thinking I had missed something. One door that's mandatory for the rest of the game is very confusing on how to open. Needless to say, I had to resort to a guide more times than I'd like.

Overall though, the obtuse parts of the game weren't enough to ruin my enjoyment, and in some ways did add to its mysterious nature somewhat. I loved Akuma Kira's last game Lost in Vivo, and it seems like he's only improving. I'm very much looking forward to a potential sequel to this game, or trying out some of its inspirations.

What an ride. The combat is honestly the best I've played in any JRPG. You're restored after every battle, which in means you're able to go all out for every one of them. In turn, the enemies are difficult, allowing almost every encounter to be strategic and engaging. The Sky Armour combat added an extra layer of variety that was much appreciated.

Rarely did battles feel repetitive or tedious which is a trap almost every other turn-based JRPG falls into. It's kind of a miracle just how smooth the experience was.

The story is also pretty great, even if it took a while for it to really grow on me. I was a little lost on a few aspects of the plot by the end, but for the most part the characters and their trials were fun to follow. The world set up was also surprisingly interesting for what appears cookie-cutter fantasy on the surface.

My only real complaints are that the music can be quite repetitive due to a limited number of tracks (though the tracks themselves are excellent!), the UI can be a bit un-user friendly, especially for gem-crafting and the like, and some of the Sky Armour bosses can be a little frustrating.

Otherwise, this is a polished, engaging, content-rich JRPG that soars among the greats that inspired it. To think one person can develop a game better than the majority of AAA of its year.

Pretty and pretty boring 😴

Man, no one can make a game like this ever again, not even Nintendo themselves. Rail shooters are sadly a dead genre, seen as 'outdated', which makes no sense to me. 2d shoot em ups are 'on rails' in a sense, and no one ever says they're outdated.

Anyway, what I love so much about this game is that not only is it a near-perfect arcade shooter with brilliant and variety-filled levels, but it also feels like an adventure, with fun characters and team interactions, the cheesy voice acting only adding to the charm for me. The story isn't exactly incredible, but its presense adds to the experience vastly for me.

The only, ONLY gripe I have with the game is the Single Laser. Until you get the Double Laser shooting feels wayy less satisfying, and the difference in power is immense. You revert back to Single Laser on death, which is annoying but fair, except in levels where the upgrade isn't available such as the last battle with Star Wolf. Seriously, on my first go with the upgrade I nearly beat it, only to take 8 more tries with the Single Laser before I could just barely scrape by. The imbalance just felt very frustrating to me.

But yeah, I love this damn game, it's so replayable and engaging with memorable lines I quote quite often. Nintendo will sadly never make a Star Fox that measures up due to their reductive view on the franchise, but I'm hoping someday an indie developer can make something of the same, high quality.

Ultimate basically made this game obsolete. With the older games, they have their quirks or features that make them worth playing if you already play Ultimate, but I honestly see no reason to go back to this, aside from looking back through the series. Aside from maybe trophies, but the older games still have those too.

It's no Rayman Legends but holds up pretty great despite being way less imaginative with its level themes. Controls like a dream. Also love the Steampunk world. If only this series wasn't owned by Ub*s*ft 🤮

Great multiplayer game, basically the one multiplayer game I always play with friends. Only issues is that the start of the game can be boring somtimes and the very late game is annoying where you can be one shot by something you didn't see.

Really cool concept that is executed well, I just wish the gameplay involved more than pressing the A button on things. Even Point-and-Click games often have an inventory system.

Also, at this point I'm a little tired of the whole "oooo this world is super vague and weird and there's defintely a hidden story we swear, it's not like this so people can do our job for us by making up lore!" schtick. The puzzles while interesting aren't particulary challenging, and without much else going on there isn't a lot to motivate me. Still, cool idea I'd love to see expanded on in a more involved style of gameplay.

Really artistic, wacky, 'Kojima'-esque' game with great messages and amazing ways of conveying them. But... the gameplay isn't super appealing to me, it's fine but jank and rudimentary compared to later games in the series. One more fun to analyse than play.

Pretty cool, though not a fan of the optional collectibles that require you to do a bunch of objectives under a time limit- feels like it ruins the relaxed vibe of the game by rushing you.

Also shout out to my boy Thor High Heels, best gaming Youtuber and made some good ass music for this game.

Spiderverse meets Baby Driver meets a Platinum game, Hi-Fi Rush is many things, but it's certainly not stale or derivative. It's insane to see a AAA developer, a horror developer no less, put out something with such a unique identity and personality.

Hi-Fi Rush is a solid action game on its own, but the rhythm action element really kicks up the quality. It feels surprisingly natural, and having not only your moves, but the enemies' attacks (as well as the entire world in general) sync to the beat is amazing. It must have taken a considerable amount of effort, yet Tango make it look effortless. Same goes for the stellar animation work.

That said, there's defintely room for improvement, but what it's lacking is pretty understandable for a first attempt at this sort of thing. There's only one weapon type, and the combo list can feel a little lacking in a few areas, particularly in the air. Also, I feel that the partners could use some extra utility in combat, especially Macaron.

The music list is pretty solid, with some forgettable tracks in places to me but others were absolute bangers that really improved the experience. The story is pretty decent too, it has lots of personality though the humour can be a bit eh or annoying in places, and I'm getting really sick of the "boy if this a video game it sure would be dumb" meta type of humour nowadays.

Overall, this game might be elevated a lot by its rhythm game DNA spliced in, but the bones behind is are far from weak. I've been having a great time and intend to replay the game and hone my skills. Here's hoping for a sequel that builds off everything this game does into a true masterpiece that can rival the gods of Character Action games.