Love this game.

The campaign design is a little scattershot, and it shows the seams of the scope-tightening it reportedly went through, but the result is still great. Unparalleled ambience, looks fantastic to this day, an all-timer OST (in my top 5 for sure), and a goofy sci-fi plot about climate change made in the late 90s.

Less solid as a game than its successor Red Alert 2 for sure, but still effortlessly iconic.

Much better campaign missions than the Vanilla game, with a more focused plot (the first interwoven plot in the series!) that progresses in a naturalistic way. The additions to the arsenals - mobile war factories, mobile stealth generator, GDI artillery - are much appreciated.

Last mission is a real ball-buster though; averaged THREE HOURS for each side, and the final boss almost literally can't be killed by ground forces, which is a bit of a "fuck you".

The platonic ideal of the single-player RTS. Almost perfect.

Very different factions, but each can counter the other's overwhelming strengths, so it's more about probing your enemy's defenses and figuring out the right angle. And sometimes the correct approach is A Lot Of Tanks.

Looks and sounds wonderful. FMV cutscenes with CyberLenin Udo Kier and President Ray Wise that embrace the camp and go all in on funny production design and overacting. Iconic soundtrack by Frank Klepacki and perhaps the best pre-rendered 3D of any RTS.

Campaign is basically flawless. Every mission is a puzzle that teaches you some interesting unit interactions, culminating in macro-scale matches that demand you apply everything you learned to date. Many little secrets and multiple approaches on each level makes exploration of the map profitable and fun.

In my heart, before my replay of this whole series, Tiberian Sun was the best one. But now, upon finishing Red Alert 2, I can confidently say it's the high point of Command and Conquer.

1996

Still the best level design of any FPS to this day; unmatched!

An excellent engineering puzzle game, devious and clever. Most akin to a sandbox infinifactory, as space is at a premium and setting up your assembly line is a lot more involved than something like Factorio. Coming up with solutions to various problems like digging mining tunnels or smelting cast iron, and sharing them with your friends to collaborate on designs, is extremely satisfying.

Run-based 6DOF shooter that understands what precisely makes Descent so compelling: that it's basically an arcade game! Unique weapons, aggressively ball-busting enemies, disorienting level generation, and 4-player co-op make exploring and looting these derelicts so satisfying. A game to pick up with your friends and play a session every night or two. As a Descent lover, there's no way I wouldn't like this.

Really wanted to like this one, and there are some parts of it I do like - the broad brush strokes of the narrative, the soundtrack (sans the rapping; lyrics were too cringe for me lol) - but ultimately it felt easy, repetitive, hollow, and boring. Making most of the enemies in a Max Payne homage melee was not a good move, and there's way too many levels. You don't have to slo-mo or dive-dodge basically at all in this game, and in fact will actively hurt you in the boss fights as the roll-dodge is how you get away from the boss tracking. A strong effort for sure, but a weak outcome.

The only genuinely good game in this franchise, but wow what a banger. Textured pacing that makes the scares genuinely startling without being annoying, inspired level design that did "The Backrooms" before that was a thing, an incredible soundtrack, revolutionary AI technology, wonderful lighting and particle effects, and a plot inspired by some of the best anime ever made. It's a shame the sequels never approached this level of quality again thanks to meddling from WB and a focus on the wrong parts of what made this game good from Monolith. Maybe someday another studio will do it right. For now, it has aged really well.

A love letter to dorky flyover state kids making build engine mods of their hometown, made by a professional development team intentionally channeling campy fun. Chock full of charm, creative level design, and doesn't outstay its welcome. Only real complaint is the last two levels feel sort of rushed.

I really love this game. It's one of my favorite interpretations of the Metroid formula (alongside Prey), the production design is inspired, and the combat loop subtle and satisfying.

However, there's arbitrary padding in the form of "alerts", randomized weapon mods, and repeatable missions that end up dragging the experience down, especially when I was going for a 100% clear. Would've much preferred for these things to be discreet powerups you earn through exploration, like missile tanks or whatever, rather than Diablo-esque drops from "powerful enemies".

Short and sweet Metroid-type game built around 70s-inspired setpieces and a color-coding system for doors. Love the chess war setpiece a lot! Drags in the last third though.

It's okay! The combat is both easy and weighty, and progression forgiving, and I love the aesthetic, but some of the level design isn't so good and there's way too many jump scares for my tastes. The bonus levels are my favorite part of the game - one as a gay comedy homage, and one as a parody of Call of Duty Zombies.

Clever premise but underdesigned. Has most in common with "dungeon biome"-type games like What Did I Do To Deserve This, but because of how the game is structured, the optimal solution is to just flood the central chamber and fill it with lobsters and frogs. Disappointingly bad, would highly recommend Wratch's Den over this.

Maybe my favorite MMO?

Not the one I've spent the most time in - that's World of Warcraft, Destiny 2, Warframe, or FF14 - but I think about the world of Vana'Diel surprisingly often. Iconic locations, slow-burn story, esoteric mechanics, and best played without a mouse.

factory game (derogatory). not a game about factories, but a game that came out of a factory, assembled from the component parts of ten other games. glad this is on game pass because 30 bucks for this shit is way too much. the way reactionary-brained people have latched onto this as some sort of anti-pokemon protest instead of just moving on with their lives from a franchise they no longer enjoy is frankly pathetic.