Bio
Just a bunny playing as many video games as she can.
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Played in 2024

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Forspoken: In Tanta We Trust
Forspoken: In Tanta We Trust

Apr 10

Forspoken
Forspoken

Apr 10

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In Tanta We Trust is fantastic in how it improves on the base game. By narrowing the focus to one area from the base game and highlighting two specific characters, it allows the developers to craft an even more compelling narrative. You are confined in one region in Visoria, where a new villain is ransacking the town and it is up to you to stop them.

What really works for this outing is that, while the DLC is condensed in nature, it doesn't feel that way. It starts off somewhat linear but opens up and you are able to traverse the area in an open world fashion just like the base game. It is confined to a specific area but there are several sub quests and points of interest that you can deal with in order to get more out of the game. I clocked in around 4 hours of total gameplay and that's pretty good considering I bout the DLC on sale for around $5.

Because of the focused narrative and smaller area, the developers were able to craft a more compelling narrative with vastly improved cutscenes. These felt movie quality at times and blew me away with how detailed and expressive they were. The characters are even more interesting, adding new layers to the previous story, and the villain is not only cool but also interesting throughout.

They were able to make a faction that was pretty dang evil in the base game, rather understandable by the end. There is a twist that I won't spoil that had me reevaluating the entire base game and that takes talent. In addition, the new powers and abilities are cool, while the gameplay shifts slightly to introduce this co-op fighting mechanic between the two characters that I found compelling. It is still single player but you control both characters movesets and they made it work really well. If you have finished Forspoken, give this a playthrough because it improves in just about every way, with fantastically epic boss fights and monsters that are supremely clever and showcase the talent of the developers. It really makes me want a sequel by the end.

Forspoken is a game that gripped me from the teaser I saw at E3. The style and visual flair alone had me hooked without knowing much about the game, along with the fact that the main character was a young woman and had a cat. At the time of release, the game was lambasted by many people, but these people only cited some dialogue from the game and nothing else. I ended up picking up the game on sale and started playing a year after release.

While the introduction to the game is a bit clunky in terms of gameplay and the story is a tad slow to start, overall this ended up being a fantastic experience. The characters are deep and compelling with reasons for what they are doing. They have character flaws but they are powerful and at the end of the day I highly enjoyed them. The story tackles deep subject matter such as dementia, abandonment, and self-loathing. The gameplay grows over time into something that is just so satisfying to play.

Forspoken to me is the next iteration of the InFamous formula and it works. It's been years since InFamous Second Son and First Light, so Forspoken is here to fill the gaps and I think it does so admirably.