I have been playing this game since release off and on, across multiple platforms and characters. I only today finally finished the final quest of the original main storyline, so I guess I can log it now. While I think Fallout 76 is an incredibly flawed game, my unpopular Fallout opinion is that I actually like it more than Fallout 4, even if it never matches the heights of 3 or New Vegas.

The map is my favorite of the franchise. It's varied and full of activities, enemies, and environmental storytelling. While there, admittedly, isn't much of a plot, it's enough to take you from set-piece to set-piece and that's all the narrative really needs to do when there's so much out there to explore or discover. I also love that Bethesda committed to regular updates, even when the game initially launched to a mostly negative reception.

That said, it isn't a perfect game by any means. I really don't enjoy the online features of 76, with a lot of emphasis on daily and repeatable quests. It's a valid part of MMO design, but one that I'm not fond of when it's well-implemented (Final Fantasy XIV), and actively despise when it's poorly-done like it is here. Many of these quests are bare-bones, copy-pasted, and not much fun to do after picking them up once or twice.

Additionally, the survival aspects are hit-or-miss. I actually don't like that there was a change to make hunger and thirst more of a beneficial stat that you get rewarded with buffs for paying attention to, rather than a punishing one that hurts you for ignoring it. Scavenging for food and water in the wasteland, and building camps near water to place purifiers and build up a farm was the aspect of survival that I enjoyed and it didn't feel as useful after this change. On the other side of things, I found weapons and armor decay far too quickly and need to be repaired with increasingly expensive parts, leading to tediously searching the same three map locations for ballistic fiber every single day. The balance of rare part drops never quite felt right to me.

Overall, as you can tell from my final score, the issues I have with Fallout 76 still don't detract from the fact that I had a fun time. After being somewhat disappointed with Fallout 4, I'm happy that this title was more of a return to form on the environmental storytelling front. I just hope we get a traditional, single-player Fallout 5 sometime soon, because while 76 is one I'll continue to play, it's still not quite what I wish it was at the end of the day.

I'm not the biggest fan of the whole "animals are a menace" genre of games like Goat Simulator and Untitled Goose Game, but I had a really fun time in Little Kitty, Big City regardless of my general aversion to the genre. It's fun and silly, never taking itself too seriously. I thought the controls were kind of messy and frustrating, which it has in common with other menace titles, but they were still perfectly bearable for the short runtime. It's not my favorite game in the world, but it was good for a few evenings after work, and that's good enough for a Game Pass title.

This felt like baby's first Obra Dinn or Golden Idol, which I mean as a compliment. It had the same feeling as those tougher puzzle games, but with a more welcoming learning curve. It'd be a great title to introduce people who have never played a puzzler before to the genre, and even for those who have been around the block a few times, it's still got something to offer, even if it's not terribly challenging.

I wanted to like this because the idea of a Lego puzzle game sounded really fun. The controls were simply abysmal, unfortunately. The game only took about 90 minutes to complete, and a good part of that was me accidentally placing blocks roughly two pixels off their designated spot so they fall into the void instead, or placing a block I was trying to rotate. With more polished controls that utilize more than a single button, I think this could have been a fun experience, but unfortunately, what exists in its current state is awful.

I love the Vampire Survivors-alike style of video game, which has turned into a full-fledged genre at this point. That said, I didn't think 20 Minutes Till Dawn was as engaging or kept me interested in the progression as some of the other titles in this genre. I may still periodically go back for a round here and there, but I didn't love it.

I enjoy hidden object games. They're pretty casual experiences that I can just sit back and relax while I play. I definitely prefer when the genre utilizes more animations, but I still had a fun hour or two while drinking a cup of tea, which was worth the low price of admission.

I really enjoyed the first remake, but I was still absolutely blown away by the quality of this follow-up. Regularly, I will tell people that my favorite media pieces all have one thing in common: That I couldn't pick my favorite character out of the group because they're all so strong. This holds completely true for Rebirth's cast, as they're all fully fleshed-out characters who feel like real people. Every side quest is tied to a character's development and it gave me a real reason to make sure to clean up the maps and clear out my logbook so I can see what all of my characters have to say in all instances.

In terms of flaws or drawbacks, I really don't have a lot to say beyond feeling like the open world was a bit too barren. I would say the game was weighted too heavily in favor of the open world segments and I would have preferred more dungeon segments, as my favorite parts of the game were when I was practicing resource management in sprawling caves and ruins.

Overall, I absolutely adored this entry in the franchise and hope we get the finale soon so I can see this wonderful cast of characters through to the journey's end.

I had a lot of fun with this one, but I wish there was more to it. It only took about two hours to complete, and the mechanics were overstaying their welcome in their simplicity. I'd really like to see this concept fully-fleshed out to be more complex and in a larger game. It was still a good time waster that I am glad I played, though.

I started off loving this one, but there were a few major issues that impacted my playthrough:
1) The roguelike elements lacked enough depth to sustain the game through the last 25% or so.
2) I ran into a bug that prevented the completion of the game for me for several months until a patch came through
3) The ending sequence really felt like the devs ran out of ideas but wanted to make the game artificially longer. Plus, in the original design, there were no checkpoints for the whole end segment (I've heard this was patched later), leading to unnecessary tedium.

Overall, It's cute and I think now that it's patched up it may be worth playing, but my experience was negatively impacted by the bugs and poor gameplay choices and can't personally recommend it.

The combat is an absolute 10/10. This is exactly the kind of action combat experience I love in a video game.
It's also absolutely gorgeous to look at and there's a decent amount of variety in the level design to make each chapter interesting and engaging. Unfortunately, I thought the story was pretty lazy and uninteresting, filled with anime cliches and it did feel like one big advertisement for the main Granblue game.

Still, I enjoyed the actual combat enough that I will likely go back to do some postgame content in the future and keep an eye out for any updates with new characters or gameplay mechanics.

Yuffie is one of my favorite characters in Final Fantasy VII, so it was great to see her get her own mini-story. I'm really glad I played it before starting rebirth so I could learn more about her characterization before meeting her in the main series. She's also a ton of fun to play as, with a really fast combat style. Honestly, my biggest complaint is that this was a tiny DLC and not a larger experience in itself.

I am so genuinely surprised by how much I enjoyed this. Normally, roguelikes aren't my thing without a decent amount of between-run progression, but I found the wide variety of upgrades made every run so unique that I was having a blast unlocking different characters.

Really fun game in the city builder genre. Unfortunately, it runs pretty poorly on modern day machines. It's such a shame it's a pain to run because it mostly holds up pretty well otherwise.

This was cute, and didn't cost me any money. That said, I beat it in under 10 minutes, so don't expect a lot of content here.

I want to preface this by saying I had no idea what the Lacey's games universe was before seeing this on Steam and deciding to play it. It was a fun enough time, but very rough around the edges. Some of that is definitely intentional for the style of analog horror being produced, but some of it seemed simply broken and was a little frustrating. Still, it was a short, amusing enough time.