TheMilio
26 reviews liked by TheMilio
Dragon's Dogma II
2024
Dragon's Dogma II
2024
Can gamers at least try to be consistent when trashing games for having MTX, it feels like such random games always catch heat for it when there's much bigger offenders even among Capcom's own library (Monster Hunter World & Rise lmao)
I can at least understand people being upset over optimization (even if in my experience I've had little to no issue in the 5 hours I've played so far), but obviously the issue differs from person to person.
Game is fun tho, I'm having a blast, this really is just an improved version of the original Dragon's Dogma and I'm all for it.
I can at least understand people being upset over optimization (even if in my experience I've had little to no issue in the 5 hours I've played so far), but obviously the issue differs from person to person.
Game is fun tho, I'm having a blast, this really is just an improved version of the original Dragon's Dogma and I'm all for it.
Dragon's Dogma II
2024
Most fun I've had with a videogame ever. Finished after 102+ hours because I love farming and this game is so addicting I LOVE the gameplay so much it's unreal. Even with the crap AI and some unpolished jank here and there and weird game design choices this is a unique experience. I can't imagine what Dragon's Dogma 2 can be if THIS is a 5/5
Exoprimal
2023
Xenoblade Chronicles
2010
Trepang2
2023
This review contains spoilers
i don't think i ever had this experience where a game i was loving so much, soured so spectacularly. the first few hours of it, i was ready to give it 5 stars, gushing with praises about the impact of weapons, the shotgun specifically that melts people at close range and evaporates heads while a brain flies of to some random place in the room, the perfect emulation of john wick and how sliding into a group of enemies is like a strike in bowling.
and then the problems started. sure, as a fear spiritual successor i was expecting horror, and so the goop zombies although not great enemies felt ok, and the mothman was kinda even cool, but the level design started to become boring.
and then it nosedives, with a jumpscare i actually groaned at it. a forced stealth segment with the dumbest most youtuber spooking ass monster you ever saw. and then, why not? the backrooms. not inspired or anything, the actual backroom, just because it automatically makes the game scary i guess? even though it makes no sense?
this soon is followed my a succession of awful bosses, weird story, dialogue and NPCs and the dumbest and most predictable betrayal ever written in video games. and in this torrent of bad stuff, the mediocre edges start to surface. the repetitiveness of the combat, the emptiness of the hub in-between missions, the lack of any uniqueness and originality in the design of characters, levels and even the world.
i am actually annoyed not just at the game itself, but at how much it goes downhill after a few short levels. started with a strong 5 and ended with a 1, so i guess a 3 is fair score overall.
and then the problems started. sure, as a fear spiritual successor i was expecting horror, and so the goop zombies although not great enemies felt ok, and the mothman was kinda even cool, but the level design started to become boring.
and then it nosedives, with a jumpscare i actually groaned at it. a forced stealth segment with the dumbest most youtuber spooking ass monster you ever saw. and then, why not? the backrooms. not inspired or anything, the actual backroom, just because it automatically makes the game scary i guess? even though it makes no sense?
this soon is followed my a succession of awful bosses, weird story, dialogue and NPCs and the dumbest and most predictable betrayal ever written in video games. and in this torrent of bad stuff, the mediocre edges start to surface. the repetitiveness of the combat, the emptiness of the hub in-between missions, the lack of any uniqueness and originality in the design of characters, levels and even the world.
i am actually annoyed not just at the game itself, but at how much it goes downhill after a few short levels. started with a strong 5 and ended with a 1, so i guess a 3 is fair score overall.
The Last of Us
2013
looking back to the miserable state of the games industry in the seventh generation, i have to say that the feverish cries to find the citizen kane of gaming - basically paltry, philistine shorthand for the holy grail of the medium, a work that legitimizes the practice and is enshrined in the canon - were super funny, not only because of the obvious nod to that works strengths with relation to filmmaking (which cant be replicated in games wholesale), but also way more specifically because that movie is the direct result of several contextual, social, and political factors that basically 100% mean games will literally never, ever get their own citizen kane. the last of us, for a time, was that 'citizen kane', in the eyes of many. which is insane because this title introduces literally nothing new in the AAA environ through either storytelling, mechanics, or structure (even when it was released it was patchwork pastiche of everything that came before it) and on top of that it was heavily corporate funded focus-tested prestige slush which in effect fully betrays the idea of this game being a ‘citizen kane’ type. a citizen kane of the medium would have to do more than be soulless and perfunctory interactivity Big Video Games decide for you has artistic merit - i'd even go one step further to say that if anything, Big Video Games would probably frown on the citizen kane of video games, similarly to how orson welles legacy was attacked and dismantled by hollywoods vanguard again and again, and again and again and again. it amuses me this is happening yet again with god of war but what can i say i guess it's tough being a sore winner