1745 Reviews liked by TheSlowKenyan


The Zoomer younger brother of Lethal Company.
Content Warning is absolutely fun but it’s length becomes very dependant on 2 things, knowledge of the games monsters and how funny your friends are. Thankfully I feel like my friends are relatively funny so we got about 4 and a half hours out of this, but I could very much imagine it being a lot shorter for others. With the added bonus of such a small price tag it’s not much of an arm twist to get people on board for an afternoon or 2. On the flip side however as Lethal Company is significantly more popular the modding community is very small in Content Warning so there isn’t much point shopping around online for new things to do.
My recommendation would be if you’ve plaid plenty of Lethal Company with your friends and need a new game to scratch that itch this might hold you over for a weekend at best.

It's a fun enough game. The art style is slick and controls are responsive, but the actual gameplay is a bit of a slog. From the unfairly balanced "hordes", to just annoying map design, I was having a very hard time getting into this. I played up until the first proper boss and probably won't continue it.

This feels like the cheap knockoff version of Jedi Power Battles which is odd because its the actual official movie tie in game to the film and came out before.

The graphics are bad even for 1999 and the voice acting is cheesy as hell especially by whoever voiced Qui-Gon.

I remember renting this back in the day but hating it because of the shoddy camera. Replaying it now and while its manageable it is one of the worst aspects of it. Admittedly it is an easer experience than Jedi Power Battles and while the platforming is nowhere near as egregious because there's much less of it and you can actually save whenever you want (Thank the maker!) the gameplay is very mediocre. At least in JPB you got to choose what character to play as and got cool fighting combos. Here you just wave your lightsaber around like a baseball bat and do like three moves at most combined with picking up other weapons such as grenades and blasters. There's no upgrade abilities or force powers outside of push which was lame.

Despite this not being a very good game overall its still oddly charming and nostalgic. It still has the iconic music from the films like most of the prequel era tie in games which adds a sense of legitimacy to them.

its like if someone made you hopped up on bathsalts locked you in a dark warehouse with Other people hopped up on bathsalts and then you had to do a Chowder’s Hat style runthrough of fetch questing within the warehouse while your eyes are on fire, great stuff!

There's little to absolutely no pay-off to cracking that padcode at the end but it was interesting wading in the abyss and finding God, even though I think finding any kind of deity is a moot point in the face of this

you know its the realest when you read the save station

If I wanted to experience something that was crass, mean-spirited, derivative, uninspired, clunky, depressing, vacuous, pretentious and stuffed with filler, I'd read my old posts.

Taipei ➡️ Zuoying (Kaohsiung City)
Duration: 01h34
Train Model: THSR 700T
Train No: 0145
Number of carriages: 12 (1 business car, 11 standard cars)
Number of seats: 989 (66 seats in business car, 923 seats in standard cars)
Seat allocation: 2+2 in business car (4 seats each row); 2+3 in standard car (5 seats each row)
Top operation speed: 300 km/hr
Length of train: 304 m
Electric system: 25 KV 60 Hz AC

Welcome aboard Taiwan High Speed Rail! This train is bound from Taipei, to Zuoying. All seats are reserved. Please make sure you are in the correct seat. We wish you a pleasant journey. 🌸

Slim but unquestionably reverent and adorable. Maybe I'm gassing this up too much but it's nice to see the Trainguy subgenre have a little more meat on its bones beyond polygonal simulations and instead could be secret FMV games - accelerating and decelerating your train like it's a really meditative Superhot or something. Railfan seems very keen to show you a brief look into late-00's rail transit life, right down to explaining the historicity of the locales the line calls at, the specs of the train, even local cuisine!
Looking up the devs of the Railfan titles to find that they are predominantly dedicated to educative tactile train driving simulations, still making use of full-motion video rather than computer generated sims. I dunno man I think that's neat. I've seen people with the Densha de Go joystick but now I want a carriage door peripheral for me to lean out of.

Destruction Derby 2 takes one step forward and two steps back with it's new engine. Vehicles in the first game felt like they had some weight to them, however cars feel they're made out of cardboard instead of metal here. New tracks don't fit the destruction derby theme, opting for more traditional design over intersecting tracks which encourage crash pileups, leaving more room climb the podium. Instead you'll often crash once only to be left behind without any chance of seeing the next position—really sucks the fun out of a game designed around literally crashing. The only real upside is faster racing and improved derby arenas thanks to the ability to flip cars.

A massive improvement on the first game in pretty much everyway imaginable. Not without its problems but Just Cause 2 is a way more enjoyable experience than the clunky mess that its predecessor was.

The story is as simple as can be, Rico is once again thrown into a politically volatile country and has to kill its dictator. This time it is the island of Panau. I much prefer Rico in this game than the first, he doesn't only speak in one liners and has a smidge more personality to him. For some reason the entire voice cast was switched so the three returning characters all have new voice actors which is also the case for every game going forward, not sure if there is any specific reason. The main story itself is only 7 missions long but the game is padded out with required side content which I will go on to talk about in a bit.

The gameplay is an absolute blast. It improves so much on the first game through stuff like the grapple hook actually working, making health an actual concern instead of Rico being a bullet sponge and all around better controls. Don't get me wrong there is still a lot of jank, the flying controls are very hard to get used to and the camera doesn't always help and instead of the driving being more like gliding, I found it to feel really stiff. Best way to describe it is if I was trying to make a turn, the car wouldn't turn till the last moment and I would normally go flying off the road. Dont get me started on trying to use planes. Trying to take off on a plane was so weirdly frustrating as if you even breathe on the joystick the plane goes full tilt into the nearest wall. Sometimes it would just hit off something on the road and go flying backwards. It was like trying to ride a scooter on an ice rink. Despite all that they really nailed down series staples like the grapple mechanic and the gun combat. All in all it feels like a less polished version of Just Cause 3 which is to be expected.

Visually its a massive upgrade, thankfully they decided to ditch the uncanny valley cutscenes for more fitting character designs and cutscenes you would see on Xbox 360 games. Nothing really to note score wise.

My biggest complaint with this game is the chaos feature. Which I believe does become a staple going forward so it will be a bit of a reoccurring issue. Basically the main story is 7 missions long, to combat this in order to unlock the next story mission you have to run around doing missions all be it fun missions for the three biggest gang leaders in Panau. Now these missions were fun, none felt stale or repetitive and most where short enough to not drag on. My problem is with the fact that there are only so many of them. While waiting to unlock the last missions I had no faction missions left to do so I had to just fly around blowing up stuff in order to get enough chaos points to unlock more missions. Which again, was really fun but its something that did put me off a bit.

To put it simply, Just Cause 2 is really really fun. You get to fly around blowing stuff up and actually able to have an enjoyable experience in this game as it fixes what was terrible about the first one. Despite the lack of substance in the main story, I had a blast with this game. Im looking forward to replaying Just Cause 3 next to see if its as good as I remember. Solid recommendation.

political quadrant of types of guy u can be in 2024 and it’s sopranos dune nge and seinfeld

can’t believe twenty year old meme vn understands the series better than most,,, rlly lovely backgrounds in this too !!

Hell Divers 2 blew up for reason. The game is action packed, hilarious, immensely fun, 3rd person shooter, PvE, and a game you absolutely owe it to yourself to play with some friends. As someone who finds the shooter genre just very ok I can not recommend this game enough.

It has been since Overwatch (before it sucked) originally came out that me and my friends had a game that we regularly get on every other night and just have a great time together with. For two months me, @Chordata3 and @TSampys25 have regularly got on and just joked, laughed, and had a great time killing robots, bugs, and spreading democracy.

The gameplay loop is great. There are many different missions, across 9 different difficulties, against (at the time of this review) two seperate factions. The first race you are at war with is the alien bug like creatures known as the Termanids. The bugs are aggressive and can overwhelm you with their numbers quickly. The second race is the robot cyborg Automatons. This race while less likely to swarm you and less chaotice are more tactical which makes them in my opinion a scarier threat. With an aresonal of tanks, rocket launchers, grenades, and a whole lot of guns your going to want to seek shelter and be more stealthy in you approach against them. Going from one race to the other almost feels like a separate game. Luckily the game gives you many different weapons you can unlock as some weapons are great against the Termanids but awful against the Automatons and vica versa.

This game can be played alone but I highly recommend playing with friends. Once you get to a high enough level to unlock all the weapons playing on the highest difficulty with some buddies is one of the most fun and rewarding times you can have playing video games.

I will always be thankful @TSampys25 on a whim asked if me and @chordata3 wanted to buy and play Hell Divers 2 together. We had no idea what it even was at the time and its been some of my favorite gaming memories I have with them now.

Now back to spreading liberty, freedom, and democracy.

It's rare to come away from a game and have no idea what the intention behind it was, and yet that's how I came away from The Callisto Protocol.

The desperation with which everything about the game and the information surrounding it wants to remind you of Dead Space indicates that the idea was to create a spiritual successor to that series. Yet the game never gets far enough to do anything to succeed that series or even carve out it's own identity, it's best efforts consist of reminding you of moments that Dead Space did, and at every turn Dead Space did it better.

To make the struggles to find it's own identity even worse, the elements that are more unique to this game, such as the melee system are just poorly implemented. Your first 30 minutes playing this game, is largely how the rest of the 8 hour journey is going to play out. The melee combat is simplistic and incredibly trivial and for some reason the game decided to add guns into the mix that you're constantly drowning in ammo for. At a certain point that game starts to feel unsure in if it even wants to be a melee focused game, or even what type of horror game it is. The pacing and size of most encounters feels more like it wants to be a slightly slower and more methodical horror game, as if smaller scale encounters would lead to more tension and more effective scares. Yet the game also drowns you in so much ammo and throws some absurd set pieces at you that it ends up feeling more like it's pulling from the action side of the Horror genre. Yet it's so confused that it executes neither well and just fails to be satisfying as a horror game or as an action game, it's scares are too predictable to be effective and it's action too simplistic to be engaging.

I will give praise to the sound design and the graphical fidelity, which I can't knock and was frequently impressed by. When the game was using it's audio effectively was the few moments it was actually tense or scary,. Plus, anytime I was just watching the game I was often impressed with the quality of the visuals and the animations.

I can't say I disliked the game. I was certainly baffled by the choices it made and how derivative it felt but it was perfectly acceptable, if extremely forgettable. However, if the best thing a game can offer is consistent reminders of much better games, you just end up wondering why you're not spending your time elsewhere.

Now, look Ridge Racer is an arcade classic and I think most will agree on that and it makes sense that one of the first Playstation racing titles was an arcade port, but there's an issue here—there just isn't enough content to make this feel like something worth owning. What you get are four cars (plus unlockables) and a short and long version of a track with two difficulty settings. It's better to look at this package as an amazing Drum 'n' Bass EP with a bonus game included.

Why does every... character talk with the... exactsamecadence? Even if these actors had something palatable to offer, the director is clearly unable or unwilling to tease it out of any of them. One egregious example is a character who can lose their hand in one chapter and, after a few minutes of the expected pain and anguish, acts for the rest of the game as if there is nothing wrong with them. Maybe the production didn't have the resources to shoot and incorporate a few takes where this actor gave a recognizably human performance, or maybe they just blew them all on way more important stuff like Ariana Grande licensing fees. It truly isn't worth thinking about for a story so predictable, implausibly mounted, horrifically paced, and derivative of its far better predecessor.

Ryan and Dylan are maybe the two most annoying characters in the Supermassive oeuvre. Gay boys took a catastrophic L on this one. Ryan especially goes from terrible to wretched as the end credits roll and you realize that this brooding maverick is a superfan of the absolute worst podcast ever recorded.