TheYeti
BACKER
2010
2013
It's genuinely hard to imagine what another Smash Bros game will look like in the future after they created the definitive edition like this. Honestly I'm probably the only person in the world who thinks the roster in Smash Bros is actually too big but whatever. The variation is fun.
My biggest complaint with the game, other than the roster being a bit overwhelming now, is how completely lame the campaign is. It sucks! Nintendo it's not that hard, just give us another Subspace Emissary-like campaign. I know Brawl is hardly a well-loved Smash game but at least it had a good story mode.
My biggest complaint with the game, other than the roster being a bit overwhelming now, is how completely lame the campaign is. It sucks! Nintendo it's not that hard, just give us another Subspace Emissary-like campaign. I know Brawl is hardly a well-loved Smash game but at least it had a good story mode.
2012
I have a special fondness for Borderlands 2 because not only was it the first game to get my wife into first person shooters, but it was also the main way the two of us kept in touch with a couple friends of ours that had moved out of town.
I think Borderlands 2 is, sadly, where the Borderlands franchise peaked and Gearbox hasn't been able to meet this quality in every attempt since. The story and tone are perfect without feeling like it's ever trying too hard the way subsequent Borderlands games felt. The gameplay felt great. Every aspect of it works together to create a fantastic game experience that we still think back on fondly.
I think Borderlands 2 is, sadly, where the Borderlands franchise peaked and Gearbox hasn't been able to meet this quality in every attempt since. The story and tone are perfect without feeling like it's ever trying too hard the way subsequent Borderlands games felt. The gameplay felt great. Every aspect of it works together to create a fantastic game experience that we still think back on fondly.
2012
2018
2012
2014
Game itself is a solid rhythm game with a decent tracklist, but the minigames feel cheap. Additionally, I bought the physical drum controllers for this and had a lot of issues trying to get the input lag figured out with my TV. There's an in-game system that supposedly helps you auto-sync your controller, but even after doing that it was way off. Completely unplayable with the physical drum controllers, sadly.
2011
2019
It's neat that we got this incredibly cool arcade game at home, but this game lives and dies on its ability to be played on a couch with 8 people. We tried with 4 people against bots and 2v2 and it just was not fun. Really cool as an arcade game but having a game that simply doesn't work without 8 people doesn't really lend itself to a home console experience.
2020
Ninjala desperately feels like it's trying to capitalize on the Splatoon hype by making a cute, accessible online multiplayer game but the results are mediocre at best. I did not find the game to be particularly good or interesting, but the game still somehow exists years later so I guess it's doing something right.
2017