215 reviews liked by ThomDeOddball


The core tennis gameplay is the best it's ever been here, it does get a little confusing to follow sometimes but that's just me not bothering to put more time into learning it.

This game suffers from a lack of content past the story mode and core base game, the nature of these kind of games just leads to them getting stale after a while.

The story mode has it's moments and it's cool having boss fights and a world map. Some of the challenges even asks a bit more of the player with some puzzles which was sometimes pretty cool, other times frustrating. As a Golden Sun fan this stuff just has me imagining how a current gen revival of that series would look
It does however have an abysmal difficulty curve with some of the opponents and challenges having downright broken AI.

Good core gameplay, but little incentive to keep playing after the story and just lacks content imo.

it felt like they provided update support for this longer than they did for super mario maker 2 and i genuinely cannot understand why to any extent

By far the best mario sports game on the Switch, would probably rate higher if there were more people online.

Would be better if all of the extra content came packed in.

This game is very solid, very nice tight controls and cool ideas, and a surprisingly ambitious story mode too which I respect. I'm just really bad at this game sadly, haha.

Never thought I would enjoy a Tennis Mario game. Me and my family love this game so much and it almost gave us that feeling of playing Mario Strikers when we were younger. Cool Tennis courses with interesting elements, a nice roster, like it's genuinely crazy how fun this game is. Would recommend it for sure!

the absolute clueless energy I had going into this thinking it was going to be more of an offbeat simulator a la Seaman or The Tower but just airport flavored only to get absolutely slam dunked into the 7 layers of hell itself.

The game is more of a puzzle game than anything, and it's certainly hard to describe in words. There's a big tower of luggage carousels spinning around and you can press R to drop a leg on every layer to bring luggage downards, or L to lift a leg up to bring luggage upwards. Every luggage piece is color-coded, and the aim of the game is to time your inputs in an attempt to sort the luggage to go to their respective layer and get shipped off with a plane. It starts relatively simple albeit moderately stressful at first yet crescendos to a point of absolute lunacy that you'd need to have a supercomputer for a brain to do well in. It's a herculean juggling act of managing 7 different conveyer belts each with their own color and time limits to get at least one matching color of baggage in the plane lest the flight be cancelled and your airport funds plummet, managing a fuel mechanic that can hinder your play speed and visibility when left unattended, and taking care of various event baggage like bombs that need to be disposed of, picky mayors that need their luggage loaded first over anyone elses, presidential luggage with differently-colored tags indicating their true colors, so on and so forth. It is absolutely an utter and complete sensory overload that no sane person could ever hope to efficiently parse.

It's absolute unorthodox madness, but really aren't all the games that Yoot Saito makes like that? Seaman, Odama, and both The Tower games are certainly not conventional in the slightest, and this is absolutely in the same level of absurdity. I'd love to see what a TAS for this game would even look like, where someone has the tools to play this game at the superhuman level of efficiency that the game somehow expects out of the player. You'd think that this games absolutely absurd levels of stress and difficulty would make it a hard recommend but I really do suggest you give this game a shot if you can just to experience how overwhelming the game gets by the end, and see if maybe you can surpass your human limits to get a good score at the end.

If this is what actual airlines have to do in order for luggage to properly be shipped out then every airport worker deserves a trillion dollar salary. at duckman galactic airlines, we can gaurantee each flight will have at least one passengers bag shipped alongside them, provided our luggage system hasn't already accidentally exploded from the bombs that somehow keep making it in there.

It still bothers me that this uses the exact same home screen jingle as Uprising.