Went back to revisit this near Halloween after wondering if I'd mis-interpreted it. I hadn't; it's grim for reasons pertaining to let's call it... character motivation.

Plot is near nonsensical when you pause to think about it and it seems to be on the fence about whether paranormal is real, until very abruptly deciding it is.

The Shining is one of my favourite films and this draws a lot of inspiration from it; but then does almost nothing with it, using it entirely as a setting when there's other things that could be done. The reason I mention this is I wish the directions it took had been different.

The game-feel is there, but the narrative choices are misguided.

Give this one a miss.


Damn good approach to isometric RPG, no direct combat outside of decision based antics.
Soundtrack is an absolute gem. Kim is a treasure.

Legacy of the game somewhat encroached upon by controversy surrounding ZA/UM.

A literal walking simulator - but in a good way. Absolutely mad plot by a mad auteur, but well thought out and realised... I think.

Sponsored by Monster Energy

This review contains spoilers

Nicely paced with good vibes, people harp on the suddenness of the ending and the lack of closure - but I think that might be the point; thus I don't factor it in.

As a result of the above, there's not a great deal of consequences to the choices you make other than defining why you are this character you're playing - which in a sense is good enough.

The art style, pacing, chemistry of the main characters and the intrigue of the plot keep this going, but depending on your liking of the ending and how you feel about the choice that are occassionally made for you - you may find this a more shallow narrative adventure.

Clunky and saw a few glitches in my playtime.

Seems to have a reduced number of features vs older games, with predatory currencies, microtransactions and nigh on £100 of DLC.


Bring back THQ.

Actually dire.

It's borderlands, but somehow less funny and boring. Constant voice noise, bland gameplay and quest objectives like "watch x" or "listen to y" whilst standing still staring at a poorly animated character model


If you're a fan of BL3 - Why? But also, just play that.

If you're not - don't play it.

In summary; don't play it.

I've played enough of this to be confident on the review. This is game makes it a lore reason that base/colony building is your job.

Unfortunately, like realife, I'm bad at my job.

That said; it's a fun and varied experiences and the challenges in different biomes/etc add a good spin. I like the idea of different races being better at different roles in the community and building your systems around that. Unfortunately, you can't (or can't seem to) focus your settlements around specific things or industries - maybe I've just not being doing that.

Ultimately, if you love city/colony builders - give it a spin for a bit of a twist.

Can't think of any storm puns, sorry.

Literally, a game.

Not much to say about it as there's no nuance. It's an organisational puzzle game themed about the objectively best type of inventory in games; grid based tetris style.

Specifically referential to RE4. Nothing overly challenging if you're familiar with ANY mechanics surrounding the items in that.

Remember to reload your guns properly.

It'll never be this good again, fellas.

That said; janky and the PC release has no expansions - but dang if this wasn't the funnest shite w/ a pal.

An engaging little plant identification puzzle game with a interesting departure from the normality you would this accompanies that.

Some choice and consequences mostly surrounding what ending you get, but ultimately and largely not present.

It's perhaps lacking on replayability, but is a good low-energy experience with pretty immaculate vibes.

Not a fan of this one.

To a credit, actors are doing their best with what they got to work with but damn, I can only walk down the same foggy road with little change a few times before I'm dissociating.

Massive bug at the end which will crash your game if you make a specific choice around 10 minutes prior.

As this series doesn't seem to massively interweave, maybe skip this one.

Has is moments but ultimately quite forgettable.

Maybe it was just my route, but I felt that it never revealed the whole song and dance, which is a double edged sword in a sense - so I can't be too disappointed.

Short, but slightly sweeter than bland.

Get free or on-sale.

Strongest of this series so far.

The choicing and consequencing feels a bit more present, especially compared to little hope. Whilst the characters may be less memorable than it's immediate predecessor, it wastes no time getting going and staying well paced.

Still kinda short, so there's no long term choicing and consequencing as it'll be over in 3 hours. Monsters aren't spooky, but a specific area later is well designed artistically.

Get cheap or free if you can.

No real room for role-play in this game. You feel very defined as a character. DLC once again the star of a Bethesda-Fallout but still pales in comparison to even FO3.

Base building mechanics are somewhat fun, but don't seem to work quite right - the maximum build size is an odd choice also - compared to say F76 where I can understand why it's warranted.

Ultimately, if you're looking for a fallout themed FPS base builder - here you go!

If you're after anything else, Fallout New Vegas!

This review contains spoilers

Strong (though somewhat easy) point and click adventure game. Strong weird tales vibes - somewhat marred by a lacklustre ending