Thought I'd fill in my last Mario Kart gap and make MK:DD my 500th log on Backloggd. Is this peak? Well, it does have Koopa and Paratroopa.

This game most reminded me that every game on Cassette Vision is made up of basically 20 squares, I think half the enemies in this are just arranged squares in a pattern that don't even try to ascend to the notion of a 'real parseable object'. You have to give props to the guys at Epoch, they tried their damndest.

The dinkiest looking Invaders clone possibly ever.

Now Ziggy played guitar
jamming good with Axel Steel and Judy Nails
and the bonus setlist.
He HOPO'd left hand, but couldn't get far...

https://www.gamingalexandria.com/wp/2024/02/every-epoch-cassette-vision-game-preserved-and-emulated/ welp, guess we can all play this version of Yosaku now

honestly its so worth it tho, this guy has the greatest walk cycle ever

There's actually a really fun game in here but right now its being gatekept by the most brutal falling damage in video game history so maybe I don't finish this today...

Pretty perfect port particularly pertaining to the particularities of platform impermanence.

1987

Pretty good labyrinth action game from Tecmo here. It's pretty compact and short, I'd call it a Minivania even.

It doesn't control like ass, but it doesn't control like a regular video game. I like watching the judge in the background shimmy around.

Poor Pit, destined forever to be Nintendo's other Twink. At least his debut game is pretty good too.

2018

Interesting idea for an exploratory puzzle platformer and Bomb Jack feels ok to control, but man this is like impossible with 3 lives and no continues, definitely plays better when you're save-scumming at the start of each stage. Of course, it'd have helped if Bomb Jack wasn't a one-hit kill as well. They want you to learn the layouts and secrets but also one fuck-up and your dead whoops.

Certifiably kusoge. Micronics did a number on this one.