I don't know if it was my issue or the game's, but it was barely playable

It's awesome as Virtual V-Pet (a V-V-Pet?), and it works best as a light thing you'll play for like 10 minutes a day for a long time, if you sit down and play this for hours you'll probably feel bored. But overall is a cool experience if you (like me) love Digimon.

Woud be awesome if it wasn't a gacha... The graphics, characters, setting, gameplay and all of that are fine and great at times, but the whole gacha thing just dumbs the game down for me, I know there are people who like this, it's just not for me.

While yes, this is probably the best Star Wars game from the last decade, if not ever, but it is still flawed. The game manage to do something amazing that was reignite my passion for SW even if just a little, something that had been out for a while, and I love it for that, but there are things here that make me not love as MUCH as I could've.

The gameplay is nice, a mix of Uncharted and a SoulsBorne, but god there are some heavy gltiches here, sometimes gltiches that made my experience objectivly worse, nothing too abismal but still really bad at times, even at some cutscenes.

Aside from this technical aspect, the story... Well, it's not bad, and I like it for staying away from the main cast of the series, mostly, but at the same time they write themselves at a deadend corner by the end of it, cause it takes place in a moment of this universe where we, the audience, know everything that comes after it, so the writers really didn't have much to do with it, but overall is a nice story, and it has it's really great moments, I haven't played the sequel yet, but I'm excited to see where they go from here.

Overall, this is an possibly amazing game, just a little hidden in some rumble, but a must play specially for SW fans who have been a little distasteful towards the franchise these last years.

While it is beautiful and really calming, and I do get the message, it does suffer a little from handholding and being an overall empty experience, and beautiful experience yes, but empty.

Nice animation and a good message about 'wanting to be alive' but the games feels dragged out by the really heavy dialogue and repeating process of walking and talking to everyone, that makes a short game seem very long.

It's the start of a franchise that I absolutely love, but god it's not really good, the game is really unbalanced and is not a great fighting game, every next game in the series is better as a game per se.

This game is a amazing ride, really fun and simple, it doesn't extends for too long, the story and characters are quirky and funny, really recommend it!

Bugs Bunny Crazy Castle was released in 1989 by Kotobuki System, now known as Kemco, and is a port of the NES game of the same name. In fact, this is the American and European version of a Japanese Mickey game, which was very common at the time: bringing games from Japan, but changing the theme to appeal to a different audience. However, the original game, in this case, was MICKEY. I don't know if there's anything more American than that.

And another thing about this game is that it spawned a sort of franchise, with more games that we'll see in this series here.

But all right, back to the game, this is a Long Leg game where he has to rescue Honey Bunny, a character who disappeared after this game because she was kidnapped by Coyote, Patolino, Eufrazino and Frajola. That's the story here, actually, more of a premise than a story in itself, right?

And the gameplay cycle consists of you guiding Longleg through the levels with the aim of getting the 8 carrots scattered in each one without being caught by the villains. You can use certain objects to defeat them or get in their way, and that's all there is to the gameplay. You do this for 80 levels, 60 in the NES version, but increased here.

As much as this sounds like a repetitive task, and for some people it might be, I have to admit that for me it was very easy. The levels are very short and, although the difficulty of the game increases a lot along the way, you learn different strategies to get through each level, which gives you a great feeling of achievement.

I do think there could have been a few less levels, but if you think about the situation of those who played this game at the time, with many people not being able to afford several games at the same time, having this variety could even be considered a positive point.

For me, the only negative point here is the technical quality of the game. I don't know if it was the Game Boy's hardware or some programming glitch, but every time a stage has one or two more enemies than normal, or is a bit bigger, the game has some glitches. Everything starts flashing and jumping around, it's not something that gets in the way, but it might bother some players.

Basically, that's all I had to say about Bugs Bunny Crazy Castle. It's a simple game, but very addictive.

My rating for it is: 3 stars.

It's genre defining, but it has a lot of problems, technical and story-wise, all that said I LOVE this game.

Yakuman, or 役満, was released in 1989, made by Intelligent Systems and distributed by Nintendo.

It's Mahjong, I'm horrible, that's all, there's not much to say beyond that.

2 stars.

Tennis, or テニス, was originally released in 1984 and was ported to the Game Boy in 1989, which is what I'm going to talk about here.

It's a normal tennis game, without a lot of gimmicks or different modes, just the usual one-on-one game.

And like practically all sports games at the time, it's very basic and very... bad...

In the game you can walk and hit the ball, one button launches it faster and lower and the other launches it higher and slower, and that's all the strategy involved in the game, plus a lot of luck, plus the computer that sometimes simply becomes the best Tennis player in the world.

There's not much else to say about this game, the only notable thing about it is that Mario is the referee in it, which I thought was pretty funny when I saw it.

And my rating for the game is: 1 star.

This review contains spoilers

(EDIT: I wrote this review when I first played Outer Wilds, and was having a lot of thoughts about it, having played the game again 3 times already and now being one of my favorite games ever, this review does not represent my current thoughts on this amazing game, maybe one day I'll write another one, more in line with what I think nowadays.)

This was one of the best experiences i've ever had with any type of media, but at the same time was a frustrating one...

Outer Wilds is a BRILLIANT game at basically every aspect, the world is amazing, the graphics, music, gameplay (SPECIALLY gameplay), and at last, story. But that's the thing, i do really love the concept and story of this game, but at the same time, i was really bummed out at the end of it, because i felt like all the progress i made discovering everything about the Nomai and their decay was worthless at the end of things... For ME, at least, the goal of the game was, somehow, to stop the supernova or something, but the "nothingness" at the climax of the game was cathartic but at the same time a let dow (FOR ME), it felt like the 20+ hours that i put in the game was for nothing, and i get it, this is one of the topics of the game, the finality of things, the meaningless action that we take sometimes, all of that.

The thing that made me fell frustrated, is that the game did everything so GREAT until the very very very end, discover the history of this Solar System is awesome, and every time you connected the dots on the story and realized something mind blowing was something i'll never forget, but all of that discovery, all of the effort, all of that, was for nothing...

And yeah, that's kind of the thing that this game is going for, and i loved basically everyhting about it, but it felt like something was missing to finish this MASTERPIECE...