6 reviews liked by Wire4D


I've never actually played this game, I've just played the original and have had to research this one for the wiki. Let me tell you, this game is offensively bad. Let me explain.
Little King's Story (Wii) was a game made from the minds of passionate developers such as Yoshiro Kimura. The characters are layered, and sometimes assholes, but never evil. In fact, many of them are actually based on personal struggles the developers have had in their lives or people they had met. The story has a lot of dark but well-explored themes, and was truly aiming to be different. The game was published under Marvelous, who unfortunately were starting to exhibit shady practices and poor treatment of their staff, which contributed to LKS doing worse in Japan. The main debs behind the game cut ties with the company, but the IP stayed with them.
Marvelous then decided only two years later to use the LKS name to fulfil a licensing agreement with Konami. They created this game, New Little King's Story, by simply modifying the original game's code like a ROM hack in an attempt to "JRPG-ify" it. The characters are now turned into anime tropes, and have turned from lovable into outright disgusting people. The themes of loneliness and overambition in a story with no real villain of the first game have been replaced with a story about the power of magical crystals to defeat "The Nightmare". They took something special, someone else's work, and tore it apart to repurpose it as a generic game to grab a market and fulfil a deal. I don't think any gameplay additions could possibly change my mind on how gross this is. Even the original's director and producer said that when he wasn't even asked to work on this, he cried. This is desecration of art. If you've played this game and you enjoyed some semblance of it, chances are you'll enjoy the real Little King's Story a lot more, so I implore you to please play the original on Wii and see how special it is.

This review contains spoilers

TAICHI SUZUKI IS BACK BABY

99% of things created by people with hearts all filled up with nostalgia are at best boring, and at worst, genuinely malicious.

Lunacid uses nostalgia in service to the creation of new wonder rather than the recycling of wonder already felt. I felt like a little kid again, not because of the idiosyncratic visuals or the gameplay similarities to King's Field, but because the product as a whole centers mystery and inviting obscurity.

I love it. Play it completely blind.

this is exactly what would happen if you went back in time to 2007 with a copy of ultrakill, bulletstorm and fear and gave it to a bunch of source modders

the narrative kinda falls on its ass when it gets gigarushed 3 missions in, and the gunplay when youre not in bullet time feels like trying to pee with a boner when youre not using the spassy

i'd recommend this to anyone who has ever held a computer mouse, including my own mother

there's a board room full of guys at starbreeze trying to decide whether or not adding a battle pass will financially save them or kill the game instantly and the "your opinion my choice" guy who went to jail for insider trading is about to do a "The Hudsucker Proxy" type move

What I really hope comes about from all this is another opportunity for CBU3 to develop a mainline FF game that builds on these fantastic foundations. Final Fantasy XVII could be a masterpiece, but this isn’t it.