Wire4D
BACKER
2022
2016
2022
Update from Nov 15th 2023
Finished 1.0, got what was labelled the "true ending", but I know there is still more to discover. But yeah, my original thoughts still hold up, I would highly recommend Lunacid!
Original Post from Jan 11th 2023
In my eight hour playtime, I have had multiple moments where I have said to myself "Maybe [insert silly solution here] might work?" with little to no confidence. To then immediately call myself a Gamer God Genius™ when it totally actually worked.
So much cool stuff going on in this game, and I want to detail none of it. Lunacid is walking the fine line of wearing all its influences on its sleeve, while also being its own thing. Going into the game knowing any more than "inspired by King's Field/Shadow Tower " is too much.
Not only is Lunacid a strong and easy recommendation to everyone who has touched any FromSoftware game (or game inspired by one) in the last 30 years. But also I would recommend Lunacid to anyone even mildly interested in the look of it.
Currently the game is still early access (Sep 2022 Castle Update), which means I would normally not score it yet and tell people to wait for a 1.0 release. But with the level of quality already on display, Lunacid would have to shit in my bed and infect my PC with malware for me to lower my 5 star score at a later date. (Also the games full price is $10 AUD, that's like only $3 real dollars!)
Finished 1.0, got what was labelled the "true ending", but I know there is still more to discover. But yeah, my original thoughts still hold up, I would highly recommend Lunacid!
Original Post from Jan 11th 2023
In my eight hour playtime, I have had multiple moments where I have said to myself "Maybe [insert silly solution here] might work?" with little to no confidence. To then immediately call myself a Gamer God Genius™ when it totally actually worked.
So much cool stuff going on in this game, and I want to detail none of it. Lunacid is walking the fine line of wearing all its influences on its sleeve, while also being its own thing. Going into the game knowing any more than "inspired by King's Field/Shadow Tower " is too much.
Not only is Lunacid a strong and easy recommendation to everyone who has touched any FromSoftware game (or game inspired by one) in the last 30 years. But also I would recommend Lunacid to anyone even mildly interested in the look of it.
Currently the game is still early access (Sep 2022 Castle Update), which means I would normally not score it yet and tell people to wait for a 1.0 release. But with the level of quality already on display, Lunacid would have to shit in my bed and infect my PC with malware for me to lower my 5 star score at a later date. (Also the games full price is $10 AUD, that's like only $3 real dollars!)
2023
2021
2022
2021
1998
2016
2022
What could have been a very satisfying short experience, is sullied because of RNG.
QUICKERFLAK features high-speed combat with an extremely short window for reaction times that will result in either successfully moving to the encounter exit point, or death which will restart the whole run. While the enemy count/types is set for each encounter, the placement of said enemies and the arena layout is determined randomly.
While I understand the appeal of random arena layouts to expand out what would be a 5-60 minute experience, to be far more repayable. With the level of execution required to progress (and severe penalty for failure), without tuned layouts that can be learned, both achieving a flow state and death feel arbitrary.
(A compromise might be to have an option that sets the game to pause on each new encounter until the player presses M1. While I understand this would go against the intended frantic nature of the game. Without the ability to fully absorb information, it further exacerbates the feeling that wins/losses are almost entirely due to "good/bad arena RNG".)
If the dev made a more fleshed out spiritual successor with this exact visual aesthetic, sound design, and game feel, but with set levels. I could easily see it become a cult classic.
QUICKERFLAK features high-speed combat with an extremely short window for reaction times that will result in either successfully moving to the encounter exit point, or death which will restart the whole run. While the enemy count/types is set for each encounter, the placement of said enemies and the arena layout is determined randomly.
While I understand the appeal of random arena layouts to expand out what would be a 5-60 minute experience, to be far more repayable. With the level of execution required to progress (and severe penalty for failure), without tuned layouts that can be learned, both achieving a flow state and death feel arbitrary.
(A compromise might be to have an option that sets the game to pause on each new encounter until the player presses M1. While I understand this would go against the intended frantic nature of the game. Without the ability to fully absorb information, it further exacerbates the feeling that wins/losses are almost entirely due to "good/bad arena RNG".)
If the dev made a more fleshed out spiritual successor with this exact visual aesthetic, sound design, and game feel, but with set levels. I could easily see it become a cult classic.
2020
2016
2015
This game isn't "if Dark Souls was Star Wars", it's "if Prince of Persia: Warrior Within was Star Wars". I refuse to elaborate.
It's a testament to the developers that even with a buggy launch (that seems temporary) and performance issues (which unless a "True Performance Mode" which removes RT Lighting/Shadows/Reflections is added, seems permanent), Jedi Survivor is easily one of the top 5 things with 'Star Wars' in the title.
It's a testament to the developers that even with a buggy launch (that seems temporary) and performance issues (which unless a "True Performance Mode" which removes RT Lighting/Shadows/Reflections is added, seems permanent), Jedi Survivor is easily one of the top 5 things with 'Star Wars' in the title.