Thought it had it moments.

Then late in the game during a boss fight, the boss jokes about deleting your safe file. Immediately after this, my save ended up in a hardlock state where I cannot progress.

Was a great game for the 18 months I played it.
Crazy a company just decided that we don't get to play it anymore.

Update from Nov 15th 2023
Finished 1.0, got what was labelled the "true ending", but I know there is still more to discover. But yeah, my original thoughts still hold up, I would highly recommend Lunacid!

Original Post from Jan 11th 2023
In my eight hour playtime, I have had multiple moments where I have said to myself "Maybe [insert silly solution here] might work?" with little to no confidence. To then immediately call myself a Gamer God Genius™ when it totally actually worked.

So much cool stuff going on in this game, and I want to detail none of it. Lunacid is walking the fine line of wearing all its influences on its sleeve, while also being its own thing. Going into the game knowing any more than "inspired by King's Field/Shadow Tower " is too much.

Not only is Lunacid a strong and easy recommendation to everyone who has touched any FromSoftware game (or game inspired by one) in the last 30 years. But also I would recommend Lunacid to anyone even mildly interested in the look of it.

Currently the game is still early access (Sep 2022 Castle Update), which means I would normally not score it yet and tell people to wait for a 1.0 release. But with the level of quality already on display, Lunacid would have to shit in my bed and infect my PC with malware for me to lower my 5 star score at a later date. (Also the games full price is $10 AUD, that's like only $3 real dollars!)

A character-action rhythm game, oozing with style and all the QoL features these action rhythm games have needed for a LONG time.
Easily the best game Tango Gameworks has made so far.

Played for the first time since launch the last couple of nights. Actually has come together a lot since then! A very neat co-op roguelike that was kneecapped by marketing comparisons to L4D.

Neat short thing (assuming student project?). Would say 2/5 for presentation slightly elevating what is otherwise a short and sweet twin-stick game.
However game crashed on a boss fight (I assume), crashing the game and corrupting the (short 15 minutes of game) save file.

Rating at Launch: 2/5
With updates to game performance, map balance, and reintroducing the class system. Now just over a year after launch, 2042 is now a solid Battlefield that I will play casually.

Played briefly as a child, over two decades later it still holds up as one of the GOATs

Armored Core with planes is still kino as fuck.

Game is good, I am dumb. (Won solitaire though!)

What could have been a very satisfying short experience, is sullied because of RNG.

QUICKERFLAK features high-speed combat with an extremely short window for reaction times that will result in either successfully moving to the encounter exit point, or death which will restart the whole run. While the enemy count/types is set for each encounter, the placement of said enemies and the arena layout is determined randomly.
While I understand the appeal of random arena layouts to expand out what would be a 5-60 minute experience, to be far more repayable. With the level of execution required to progress (and severe penalty for failure), without tuned layouts that can be learned, both achieving a flow state and death feel arbitrary.
(A compromise might be to have an option that sets the game to pause on each new encounter until the player presses M1. While I understand this would go against the intended frantic nature of the game. Without the ability to fully absorb information, it further exacerbates the feeling that wins/losses are almost entirely due to "good/bad arena RNG".)

If the dev made a more fleshed out spiritual successor with this exact visual aesthetic, sound design, and game feel, but with set levels. I could easily see it become a cult classic.

Early Access game with no updates since July 2021. Wouldn't recommend unless a 1.0 has been silently in the works for years and releases out of nowhere.

Vaguely remember it being interesting, but it literally cannot be played anymore.

Poor mans Anarchy Reigns from the Gundam ExVs devs, that is somehow even less accessible to play than Anarchy Reigns in Current Year™ (ie, it cannot be played at all).

This game isn't "if Dark Souls was Star Wars", it's "if Prince of Persia: Warrior Within was Star Wars". I refuse to elaborate.

It's a testament to the developers that even with a buggy launch (that seems temporary) and performance issues (which unless a "True Performance Mode" which removes RT Lighting/Shadows/Reflections is added, seems permanent), Jedi Survivor is easily one of the top 5 things with 'Star Wars' in the title.