92 reviews liked by YunJerrod


Haven

2020

Très cool, on est direct plongé dans un univers dont on ne sait rien, de qui sont les persos à d'où est-ce qu'ils viennent et comment c'était là-bas. Les 2 persos sont attachants et touchants car ils sont très humains. La mauvaise fin est HORRIBLE mais dans le bon sens du terme. Et la bonne fin a rien de transcendant mais est satisfaisante. Et puis c'est cozy et tout moi j'aime bien. C'est peut-être trop mielleux par contre.

Haven

2020

Haven est une experience artistique de dingue. Je suis tezllement fan de tout dans ce jeu. L'histoire est belle et prenante, les graphismes sont uniques et très beaux, la musique transporte dans l'univers de ce jeu, qui nous racconte l'histoire d'un couple qui ont fuit leur planete pour vivre une vie paisible entre eux. C'est magnifique. Jouez. En plus il y a eu la lgbt update où on peut etre lesbienne ou homosexuel donc BANGER EN VRAI

Mad Max is nothing special.

It's a game with a solid foundation where both the vehicular combat and the world itself are the highest points of the game.

Unfortunately bogged down from a piss poor attempt at the Arkham & Middle Earth inspired melee combat system and the Ubisoft style of open world gameplay which is filled with tasks designed to slow the experience down to an absolute halt without adding any meaning or challenge.

This is ignoring the fact that everything that requires interaction has the lengthiest possible animation they could find.

This could have easily been a really solid 20-30 hour experience, but it's clear a lot of the effort went into filling the map with content.

If you absolutely love the world of Mad Max and doing busy-work in games, I highly recommend this game and if not, stay far far away from this.

Gorgeous 2D art in the remastered graphics, great music, and a fun world to explore. Really impressive that this is mostly a straightforward remake of an 8-bit game.

you really don't see a lot of remakes get this kind of treatment. For a relatively obscure master system game, there was a phenomenal amount of detail and care put both into the visuals and soundtrack of this game that really only could have been done by a team that personally genuinely cared about the original game, and that's precisely why you should give this game a shot. It is the best that this specific game can be. It doesn't hurt that the game itself is my favorite out of the westone wonder boy games, with various different forms to transform into that open up different parts of the world to explore. Banger game, play it.

gameplay répétitifs qui est compensé par l'histoire assez entrainante et les personnage sympathoche

Surprisingly really solid Mad Max game from the studio that made Just Cause.

So good I 100%'d it twice and thought about doing it a third time! help me

“It’s often written about how Final Fantasy VII changed the fate of Japanese RPGs upon its release in 1997. Much less is written about how, one year later, Baldur’s Gate revitalized the CRPG genre. After the genre tapered off during the mid-90s, losing its appeal to “Doom clones”, RTS games, and the rising popularity of consoles, some CRPG developers were left wondering if they had coded themselves into a corner. Baldur’s Gate, though, managed to bring them back to the spotlight, selling two million copies worldwide and forever elevating the recently founded BioWare into a household name for CRPGs. It’s not that it was the only CRPG around. The revered Fallout series began a year before, to similar critical acclaim – but only a tiny fraction of the sales.” - Felipe Pepe, The CRPG Book: A Guide to Computer Role-Playing Games

As someone who didn’t grow up with Fallout or Baldur’s Gate. Two franchises continued to surprise me to no end during my ventures playing their older catalog over recent years. Fallout 2, being the last old CRPG I beat, I figured it was high time to see how much BG1 holds up, so I can familiarize myself with the universe before eventually starting BG3 down the road. First, I must confess to completing both the base game and Siege of Dragonspear with mods. I say this earlier on to not confuse my experience of a modded playthrough against a non-mod experience. As a consequence, I’ve gone the extra mile to play my switch copy to see how vanilla is to compare the two. Not to completion, but enough to grant me a fair grasp. I’ll discuss this in detail later, but I figure a warning would suffice early on to prevent any misconceptions between vanilla and modded content. I’ll talk about mods later and if I don’t discuss it, please assume I’m discussing vanilla.

Orphaned at a young age. Unknowing of their parentage. Adopted by the kindness of a stranger. Grew up sharing a loving childhood along a playful lass. Taught discipline and care by your father. Lived safely in the confines of the library fortress of Candlekeep for many years. What more could they want? Well… Such halcyon days must come to an end when suddenly you’re attacked by mysterious assassins! Questioning them leads to no answers. So we ask our stepfather later on for any information, However, he evades your queries in favor of leaving the bastion of respite and comfort you’ve known for twenty years. In search of finding answers to these unprovoked attacks in the Sword Coast of the Forgotten Realms. A campaign setting inside Dungeon and Dragons.

I adore the slow story approach to gently albeit dangerously letting the player go off to the coast and encounter whatever lurks behind the shadows, paved roads, and unbeaten paths. The unrestricted freedom is a major plus and to my delight, I found worthwhile discoveries across my travels alongside my horrible luck being attacked by foolish bandits or powerful creatures. Early on, I was scared yet excited. I came across another kind soul offering tips and directions. Yet unknowingly I wonder if such a person may have a hidden motive to backstab me. Anxiety, dread, and vigilance were my constant internal ruminations once I saw unfamiliar creatures patrolling. Even neutral bears are no exception. Capable of dealing massive damage to my comrades should I provoke one half-heartedly. Beyond the regular horrors of animals and insects, I was able to fight different manners of goblins, ogres, variants of ghouls, ghosts, etc. No shortage of interesting enemies to fight. And my axe cleaved through them viscerally. A dangerous yet fine balance emerges. Granting parties a fighting chance, and safety and instilling a sense of vigilance. I could’ve bumped the difficulty lower time, but I kept the normal difficulty throughout to give me a sense of challenge and excitement. I deeply appreciate the open freedom whilst encountering dangers and opportunities wherever I tread, reminding me heavily of roaming the Wastelands in Fallout 1 and 2.

Enjoyable isometric RPG gameplay. Dialogue choices do a good job of giving you a variety of options to be witty, sarcastic, no-nonsense, blunt, dismissive, etc. In effect, they augment conversations. A visit to the tavern to buy alcohol teases points of interest to travel and investigate. Conversing with the common folk results in similar outcomes. Innocent conversations may lead to potential side quests and multichain ones providing increased incentive to witness the outcome of an ailing NPC. Forget the conversations? Simply scrolling up on the text box reveals past lines said. A handy journal is equipped too which is interesting and provides the player character(PC) monologues of his/her/their internal thoughts about the quest or information sought. Therefore, depth to the world of Forgotten Realms is an alluring prospect. A search function is included too! I habitually checked my journal constantly to read my inner PC’s thoughts on a quest or journal entry. Occasionally to my amusement my dialogue choices can be quite witty, sarcastic, brisk, blunt, or gentle and helpful. The internal monologues are shared without remorse. And I welcome these thoughts and relish the lines.

For those not inclined to the hustle and bustle of speaking. One can dive deep into combat. No, not turn-based. No need to grind to level 100 like a JRPG. BG1 uses advanced dungeons and dragons 2nd edition(2E ADND) ruleset. This means you start at a measly level one, working your way to ten. Utilizing real-time action with pause fights they’re the main meat of the fighting aspect. Mouse over an enemy, click, and bam! Your whole party will auto-attack the individual. You can also initiate battles whenever you please. So attacking a shopkeeper or nearby civilian who’s off doing their errands is not exempt from your blade or spells. Hell, the AI will work its magic! No input is required! If the AI isn’t up to snuff. Tinker their script and check each unit’s actions. An aspect that surprised me greatly and the innate options to change their AI to your preference is excellent. Though to be fair I didn’t tinker too much! The default settings are adequate to suit my fighting playstyle. To BG1’s credit, plenty of customization options are at your disposal. Aside from the regular equipment, you can outfit each member: equip two rings, cloaks, amulets, belts, and extra weapon slots! Changeable in the heat of battle. I’m astounded by the sheer options at your disposal in 1998! Making build variety worth experimenting like a madman. Min-maxers will find no shortage to increase their stats or change spells in their spellbook to suit any occasion.

I felt super joy in clearing the nearby lands of evil and helping poor souls along the way. Despite ironically being an allegedly evil paladin. Builds and classes are plentiful and deep. I could assign any of my members in dual classes(within reason), learn spells for my mages, or slot any manner of weaponry as long as the class allows them to. Use ranged weaponry, a sling to hit enemies, and casting spells using wands. By the last chapter, I was running a six-man crew consisting of A Blackguard who is an evil paladin, a thief who is a ranger, and my childhood friend. A vengeful half-orcish Blackguard, A red wizard who begrudgingly joins our motley crew, a neutral evil drow cleric, and an unlucky wild mage who can’t control her powers. A dysfunctional group, full of uneasy alliances and explosive personalities, stayed together through thick and thin. Many fights ensued and yet. We. Did. Not Falter. Okay I must admit we did fail a lot in the final boss… but that’s a story for another day

Companions are plentiful. Twenty-four plus allies you can recruit and four exclusive ones in the enhanced edition. My feelings of satisfaction permeated once I saw a potentially new member along the horizon. Asking for genuine assistance. By random chance in a building. Stumble on unique encounters. Where any battle may ensue or a unique script may play. Choose to help, attack, or run away. These instances never rinse and repeat in a tiring formula. Instead, they felt natural. Moving on the question may arise to utilize canon units before importing to the following expansions/sequels. According to my CRPG veteran friend of mine. The individuals or other party members you choose are “subjective and a pretty fine line. I think if you're uncertain, go for the canon. If you like your setup already, keep it. A little better, but not something you should go out of your way to meet.” Upon completing the plot and seeing the difference between my non-canon friends and my switch version, I'm rolling alongside the canon company. Ultimately, I agree with their statement. Only adding follow your heart to suit your desire. Although, you should keep Dorn as a prospective acquaintance to recruit mhhm.

The Sword Coast is full of danger, excitement, and surprises. Gentle worldbuilding and clean-to-deep lore work wonders. Boosting the writing to levels near engrossing to read. I love it! Reminding me heavily of Lord of the Rings except if the fellowship decided to go off the beaten path and help those in need. Forget the ring! Anyway… a wealth of books you can buy in taverns, and shops presenting interesting backgrounds on religion, history, past historical events, legends, myths, etc. Never hurts reading! Connecting nicely in minor ways to my allies, citizens, and villains! Not pages of exposition. Mostly a couple of paragraphs or extra if you get a heavier tome. Granting informative knowledge on the races, items, and locales. Subtly nudging me to go deeper beyond the surface level “Oh that’s just an elf. Meh, a dwarf, bah a human?” Nay my marvelous friends! They’re more than meets the eye. For the elf could be a half-elf or a drow! Dwarves mistaken for gnomes! And humans themselves can prove resilient. though still squishy… And relations between people are not the norm such as jolly and peaceful. Reminds me of X-Men/Mutant/Brotherhood relationships with the common folk except fantasied. Racism, class hierarchy, and hidden factions are abundant. And I, the poor unlucky son of a gun, have to find answers?! Gimme a break. I’m only level one…

Sidequests feel natural and written well. I like how little down-to-earth they are and deal in relatable matters. One has you stop a man about to jump off a cliff! Search for a cloak to return to a dismayed individual. Clean a house of spiders for the owner to take up residence. May seem mundane and not offer much. Nevertheless, I appreciate the slightly monotonous tasks to slowly build up my user and partners' strengths. Sooner or later I was rolling level 3s party and higher. I was able to partake in extensively intricate activities. A certain thief's quest to pass a test. Passing judgment on a man brainwashed. Aiding or killing a crook who seeks to take advantage of innocent individuals and return a chicken to human life. I kid you not I’m in disbelief on the chicken side mission. A bit of RNG is involved. Incredible to see a quest fail by chance. Hell, you can sell the guy to a vendor and forget him. It wasn’t worth it. The vendor didn’t reward me enough gold… I enjoyed the progression of slowly increasing the complex quests as my friends grew stronger since they offer a realistic fantasy take in mixing inspiration from our lived experiences into a videogame and to the developer's credit I feel it works wonderfully. My members were rugged and dirty as I completed all objectives until my journal entries were tidy. The physical rewards were sufficient and lore-wise adequate. Mods restoring cut content I highly suggest checking out. I found their inclusion to not be out of place and fit superbly adding depth and giving life to the areas you visit.

In the interest of not gushing further, I must talk about my mixed feelings now. Not a positive or a negative, but for the sake of transparency I'm noting them down.

The base game without mods is a bit lifeless compared to my modded playthrough. Certainly there are moments NPC’s are designated, but the world feels sparse, has tiny reactivity, and is slightly oppressive. The absence of considerable mini/side quests and NPCs at intervals loses my interest in keeping going. I cannot send my companions to a specific place. The banter in my cabal is nearly non-existent. And reactions to story beats are missing. Voiced NPC lines are likewise gone. Identifying can be a pain. You’ll come across a sizable amount of magical items/equipment on your adventures. In demand of identifying either by a spell or by heading to a temple and having the priest identify the item to fully see their properties. Not a pain if we are given loads of unidentifiable equipment, and to BG1’s credit, a sufficient amount to tide us over. Not over-gorging amidst decision paralysis. The tediousness comes in the constant back and forth to towns to identify and sell stuff you accrue to offload the heavyweight. Being encumbered sucks. Different members can hold different amounts of carry load so it is kinda not a wonderful idea to make an associate of low weight capacity. The absence of a book bag is puzzling to a degree since decent materials are available to read and not having an ease of access hurts a bit. Sure a handful of items exist in the form of ‘bags of holdings’ to slot gems, potions, and scrolls. Their weight is not endless. Exacerbated by a considerably slow movement speed which boggles my mind as to why no movement speed slider is in the options to make our traversal faster.

THAC0 & Armor Class minus '-' numbers values can be fairly confusing for newbies. How I usually play is seeing numbers of ‘plus’ meaning ‘good’ and ‘minus’ equalling ‘bad.’ Math is different in BG1. The rest is fine as far as I know. You’ll usually see if it is beneficial to apply if the numbers are highlighted in green for favorable/better and red being bad/underperforming. So equipping a weapon displaying a green highlight is best. If it's red don’t equip or else you’ll perform in a minor capacity. Furthermore, pixel squinting in a handful of sections may be necessary. One in a pretty big optional dungeon, a main plot segment, and to a lesser extent upon exploring multiple floors in buildings. Honestly, you probably will squint maybe 5-10%. To my absolute delight, a zoom function, and a highlight everything option exists. Doesn’t alleviate the squinting issue entirely, but a cool option to use. Interacting with objects in a room to solve puzzles or clicking a secret stash can be a bit troublesome without looking carefully at your surroundings.

Can be overwhelming to understand the 2E ADND ruleset for newbies of what you can and cannot do and how values are applied during clashes. At least it's not Pathfinder homework My friends who played alongside me reported similar confusion. I feel reading the manual can help in a certain way to receive a better understanding of the mechanics. Bit lengthy at a hundred-fifty pages plus, but the combat portion is the most important to remember in my opinion. So no obligation to read all of it. Lots of tutors in Candlekeep explain the most important things: Mechanics, features, tips, explanations, etc. Before venturing off, best to chat near cohorts. Thereby gaining a better comprehension of various obscure topics.

In effect, A dangerous, rigid, unforgiving land emerges. Creating a fascinating contrast from my original modded playthrough. The benefits inside the console port I appreciate. A big green outline to all accessible buildings makes access easier, decreasing squinting. Primarily used the controller due to being so comfortable than using a keyboard and mouse(KB+M). Plenty of options in the settings to tweak to your liking. The new CG replaces the old FMV, though I much prefer the original version compared to the new one. Heavier in visceral atmosphere, conveys a darker tone, and has longer scenes compared to Beamdog’s version. As a result, I feel without mods BG1 creates a partially slower, but acceptable version to play for newcomers and veterans alike.

Base game with mods is a completely different ballpark. Much of my mixed feelings are thrown out the window. Containing quality of life features across the board. The commitment to identify is gone. The default movement speed is tweaked to be faster to my preference. NPC banter is awesome, narrative beats hit a big splash, and interactivity feels very fitting and not out of place at all in my honest opinion. The cut content is a welcome addition to augment life in Sword Coast’s areas providing I would say 50-75% additional activities to do. Mini/side quests are not exempt. And subsequently not too out of place. UI tweaks make quick looting not a chore and display data during info/shop menus are very welcome. A tweaks anthology module goes above the heavens to tweak nearly every aspect. My buddy and I strictly kept our list small and light to enhance vanilla, keeping the balance as close as possible to the original. As long as it's fun, but fair then by all means mod away! Consequently, my modded playthrough experience became fun, exciting, and very enjoyable. I extremely recommend installing mods on PC if you can.

Before I forget, my thoughts on Siege of Dragonspear the expansion to BG1. Solid stuff and a prelude to BG2. We start weeks after the events of the first title. Caelar Argent and her army arrived near Baldur’s Gate quickly. For what purpose? No clue man. But I spend the rest of my questing life confronting her forces in skirmishes and dastardly deeds. She has the gall to send assassins to me!? Yeah, I’m done lady on the assassination attempts. So now you and your comrades set off to investigate her motives, her reasons for sending agents and why the bloody hell does she need an army!? Doesn’t take long to complete. You can finish it quickly according to HLTB in 18 hours or less. For me, I did all the sidequests clocking in under twenty-five hours. Bit of a step down in quality compared to the previous entry, in terms of dialogue and non-fighting. Most if not all of them consist of fighting. These are the moments, the expansion shines a great deal. Epic battles opposing Caelar’s forces. Imagine army vs. army. Defending our position against waves of enemies, infiltrating enemy camps, finding clues to unlock an alternate path, etc. I love it! Smaller maps and favoring a linear approach dressing down the large dungeons in favor of bite-sized portions alongside their puzzle segments. Super appreciate the change of pace from a grand scale in the first, to enhanced closer encounters to test our mettle. Companions chatter at various points to talk about their gripes, goals, or on their new adventures. So they’re not left in the dust for development. Heck, the new units are a treat too! Music again hits all the right notes. No major complaints to say, despite a wish for a sprinkle of nuance in the writing giving a heavier expanse to the world. And it does so to a certain extent. I would’ve liked a bit of extra lore-building to devour. I also wish one member had received extended screen time to develop. Still, Dragonspear is a solid one and I recommend it for those who want worthwhile content and can’t get enough of the Forgotten Realms universe.

One last thing before I head out. Special thanks to the following people who played beside me. Kairoch for completing a modded playthrough. Mango and Jag for finishing the Switch version and granting me an interesting insight into their experiences and finally Donkeyworld for clarifying and providing awesome CRPG insight. This review would not be possible without their thoughts, company and countless laughter sharing our experiences. I also apologize for this long review. It has been in the works for weeks and I’ve nearly gone crazy about whether to publish this longer or shorter. Ultimately cut pages as a result. Nevertheless, I'll allocate them in a Pastebin link below for those curious.

And so after defeating the final boss, seeing the end credits, and doing everything possible plus completing Siege of Dragonspear over the course of my seventy-five hour journey. I can only say Baldur's Gate Enhanced Edition is a refreshing CRPG to try out. Despite some hurdles and bumps on the road during my travels, I believe BG1EE is a fine entrypoint. An above-average effort to keep the game modernized enough for consumers today. Hold’s up nicely. Consequently, I believe the Switch copy and by extension console ports is a serviceable version to play if you don’t desire to tinker around on PC. 98% of my hours were conducted blindly. Meaning no walkthrough was used. The normal difficulty was fine for me. No story points caused me to slam my head on the wall repeatedly. I never got tired of exploring uncharted areas to fulfill my cartographer’s wish to map every nook and cranny. Sure I died. And yes I will admit to reloading countlessly. The save and loading times are fast and I didn’t mind retrying again and again until I advanced further. The fantasy setting is rich, full of wonder, chaos, order, and plenty of world-building to devour. Writing is flavorful. Full of seriousness and humorous lines. Stabilized to not throw my suspension of disbelief into a state of confusion. I completed every side quest and didn’t tire, so I can say they’re pretty satisfying and worth investing your effort in. Because you’ll require the experience to level up. I admire the slow-burn narrative approach to losing newcomers to Sword Coast, embracing their inner curiosity to explore, fight, and discover secrets. Satisfying gameplay loop in not just the combat, but in the dialogue. Installing mods fixed most of my mixed feelings to a certain extent. A likable large cast of companions to recruit and the sheer customization at my fingertips to outfit as we see fit is splendid. Graphics, music, and improvements the remaster tries to implement are commendable of Beamdogs' attempt. I applaud 90s Bioware in creating an incredible CRPG. It is a titan of role-playing and fantasy. Full of nearly everything I thirst for. An easy recommendation for any newcomer or veteran in the genre to sink their teeth. And one I can safely say shot up to my top ten Western RPGs. Can’t wait to start BG2! After a CRPG break…

Base game without mods: 7.7/10
Base game with mods: 8/10

Additional Material:
BG1EE Mods list used & Proper Mod list order
Adventurer’s guide AKA Manual on BG1EE
BG1:EE Before I play Tips
Kairoch’s Extra tips for BG1
My Cut pages from review, Final thoughts on the ending, Durlag’s tower. - Cut pages are fine to read for any newcomer and spoiler free. My thoughts on the ending, final boss, Durlag's tower - should only be read by those who finished the game.
CRPG Book Project - Felipe Pepe made the book free to download. But if you want to support them buy a copy of the book!

I think there’s something to be said about how this game handles It’s open world, while your typical “open world” game consists of a large, barren map that’s there for you to walk from A to B on and occasionally be met with a fetch quest, cancerous collectibles or a “pick your poison” deal from towers and etc, and It’s all there to bloat up the game’s length (see Dying Light’s 2 500 hour ad) meanwhile side activities In SA are widely varied and exist to service the game’s world and help Immerse you Into It, ranging from pimping, Lowrider bouncing, racing, burglary, to gambling, pool, dancing, basketball, shitty arcade games, and gang territory. It’s really fun and helps give a sense of realness to the game’s world. The game also reacts to what you wear although It’s mainly In regards to other gangs or regular NPC’s praising/making fun of you, and you can respond either negatively or positively.

All this aside another thing I am fond of Is the mission variety In this game, for a game with a 100 missions It’s hard to say It ever gets mundane with missions going from drive-by’s to bombing planes from the inside or stealing advanced technology from a military base, my only qualm Is Rockstar’s typical aversion to non-linear ways of solving missions, you either follow their Instructions to a T or you risk quickly failing a mission, shit’s lame. As for the story, the main plot Is okay, where the writing really shines Is the characters, as they’re all unique and hysterical like Woozie, Truth, Toreno and more, even characters with 30 second screen-time end up memorable like Tony the Parrot.