ZedMania
Loved the fluidity of the combat. It's abundantly clear FromSoft learned a lot from Bloodborne, applying a lot of that game's principles to the final part of the trilogy.
I really like this trilogy overall - it has some excellent ideas, some fantastic, memorable fights, and a damn moody medieval aesthetic that I'm glad took off the way it did. But with the benefit of a good few months of hindsight, they're games that didn't make me feel the way Bloodborne and Elden Ring do. Perhaps it's because I always felt held at arm's length: Bloodborne and Elden Ring has me fully invested in everything that was happening, where these three feel more... distant, vague.
I really like this trilogy overall - it has some excellent ideas, some fantastic, memorable fights, and a damn moody medieval aesthetic that I'm glad took off the way it did. But with the benefit of a good few months of hindsight, they're games that didn't make me feel the way Bloodborne and Elden Ring do. Perhaps it's because I always felt held at arm's length: Bloodborne and Elden Ring has me fully invested in everything that was happening, where these three feel more... distant, vague.
Weird game. It feels like more of the same in some ways, and yet other deviations leave me perplexed. Tying the i-frames of your dodge roll to a stat? What the hey, FromSoft? I find this one has started to wane in my mind, where 1 and 3 still stick out. I'll never forget Gank Squad though. They'll live in my heart forever.
2007
1994
1995
Needs no introduction. One of those flash-in-a-pan collaborations between all of the RPG visionaries of the era, coming together to create an absolute masterpiece that we'll never see again.
Genuinely sad that the most recent console this was released on was a fucking Wii. Give us a HD2D remake someday Square, what're you waiting for.
Genuinely sad that the most recent console this was released on was a fucking Wii. Give us a HD2D remake someday Square, what're you waiting for.
2011
2009
2008
I've yet to find a game with a more compelling sense of atmosphere than Bloodborne, a game that simultaneously wants to burn you alive at the stake but also flourish within its deeply corrupted world of nightmares.
This was my first FromSoft game, and I admit I wanted to put it down at first when I kept getting my ass handed to me by the mob at the pyre. But I'm so glad I stayed with it, because this has quickly become one of my favourite games. Would love to see a remake someday.
This was my first FromSoft game, and I admit I wanted to put it down at first when I kept getting my ass handed to me by the mob at the pyre. But I'm so glad I stayed with it, because this has quickly become one of my favourite games. Would love to see a remake someday.
2022
Glorious. Feels like a culmination of all the FromSoft games that came before in one huge open-world that attempts to incorporate mechanics from all of its predecessors. It's not perfect but it's the first time I felt absolutely lost and completely engulfed in a game since Breath of the Wild. Playing this in the first few weeks of release and talking and theorising with my mates about rare bosses, items and dungeons to find was an awesome experience that I've never really had before. It felt like a treasure trove for us all to experience, with everyone finding something new just by playing it their own way.
2017