Loved the fluidity of the combat. It's abundantly clear FromSoft learned a lot from Bloodborne, applying a lot of that game's principles to the final part of the trilogy.

I really like this trilogy overall - it has some excellent ideas, some fantastic, memorable fights, and a damn moody medieval aesthetic that I'm glad took off the way it did. But with the benefit of a good few months of hindsight, they're games that didn't make me feel the way Bloodborne and Elden Ring do. Perhaps it's because I always felt held at arm's length: Bloodborne and Elden Ring has me fully invested in everything that was happening, where these three feel more... distant, vague.

Weird game. It feels like more of the same in some ways, and yet other deviations leave me perplexed. Tying the i-frames of your dodge roll to a stat? What the hey, FromSoft? I find this one has started to wane in my mind, where 1 and 3 still stick out. I'll never forget Gank Squad though. They'll live in my heart forever.

Nice to go back to where it all began. It's quite rough around the edges (hello Izalith) and I genuinely expected to dislike my time with it. So more than anything, I'm chuffed that I look back on it with the fondness that I do.

Short, but very sweet. Feels like a nice techdemo for Portal 2.

I wonder if Itoi knew he was going to create a whole new genre of alternative-RPGs with this.

Needs no introduction. One of those flash-in-a-pan collaborations between all of the RPG visionaries of the era, coming together to create an absolute masterpiece that we'll never see again.

Genuinely sad that the most recent console this was released on was a fucking Wii. Give us a HD2D remake someday Square, what're you waiting for.

How could you not find this style of gameplay to be nothing short of brilliant? Add in a bit of Stephen Merchant and you've got a bona-fide grade-A game on your hands.

Honestly? Fuck yes. What a game. Must have played it through at least 4 or 5 times now. Still own the physical disc for it somewhere. Endlessly enjoyable tower-defense game. Does it give me a headache? Yes. But is it a fun headache? Yeah.

I must have sank at least 400 hours into this piece of shit game. It's fun, don't get me wrong, but what have I got to show for it? Absolutely nothing. Welcome to gachaland.

Yes I have the Japanese-exclusive Playstation 3 edition. What's wrong with me? I don't know

A childhood favourite. An upbeat jazzy soundtrack, a pretty rewarding and satisfying gameplay loop and enough content to keep you going for a few hours, this is still worth it for the 10p it goes for. Controls sucked on the Wii though.

I've yet to find a game with a more compelling sense of atmosphere than Bloodborne, a game that simultaneously wants to burn you alive at the stake but also flourish within its deeply corrupted world of nightmares.

This was my first FromSoft game, and I admit I wanted to put it down at first when I kept getting my ass handed to me by the mob at the pyre. But I'm so glad I stayed with it, because this has quickly become one of my favourite games. Would love to see a remake someday.

Glorious. Feels like a culmination of all the FromSoft games that came before in one huge open-world that attempts to incorporate mechanics from all of its predecessors. It's not perfect but it's the first time I felt absolutely lost and completely engulfed in a game since Breath of the Wild. Playing this in the first few weeks of release and talking and theorising with my mates about rare bosses, items and dungeons to find was an awesome experience that I've never really had before. It felt like a treasure trove for us all to experience, with everyone finding something new just by playing it their own way.

Absolutely gorgeous visual style - I know I'm not adding anything new there but it still deserves to be said because holy shit it's gorgeous. Gameplay-wise it's tight as all hell and it doesn't overstay its welcome. Great game, all in all.