ZenCier
Recent Activity
ZenCier is
now playing
Banner of the Maid
2 days ago
ZenCier is
now playing
Xenoblade Chronicles 3
8 days ago
ZenCier
finished
Smash Legends
9 days ago
ZenCier is
now playing
Immortal Life
9 days ago
ZenCier is
now playing
Smash Legends
10 days ago
ZenCier
reviewed
Animal Crossing: New Horizons
One of the most laid-back farming sims that has a very charming core but not much beyond that unless treated like a social gathering hub.
+ super approachable family game from any angle
+ remarkable multiplayer integration
+ significant cosmetic customization opportunities
+ cute art style and fittingly subdued soundtrack
+ quite long-lasting content for collectors
- simplistic, mostly time-gated progression
- no real relationship system for NPCs or any interesting dialogue, even
- small, procedurally generated island maps that lack points of interest
- slow and repetitive UI design everywhere (tedious inventory management and equippable tools, needless confirmations, resetting camera, and many more)
+ super approachable family game from any angle
+ remarkable multiplayer integration
+ significant cosmetic customization opportunities
+ cute art style and fittingly subdued soundtrack
+ quite long-lasting content for collectors
- simplistic, mostly time-gated progression
- no real relationship system for NPCs or any interesting dialogue, even
- small, procedurally generated island maps that lack points of interest
- slow and repetitive UI design everywhere (tedious inventory management and equippable tools, needless confirmations, resetting camera, and many more)
10 days ago
ZenCier
finished
Animal Crossing: New Horizons
One of the most laid-back farming sims that has a very charming core but not much beyond that unless treated like a social gathering hub.
+ super approachable family game from any angle
+ remarkable multiplayer integration
+ significant cosmetic customization opportunities
+ cute art style and fittingly subdued soundtrack
+ quite long-lasting content for collectors
- simplistic, mostly time-gated progression
- no real relationship system for NPCs or any interesting dialogue, even
- small, procedurally generated island maps that lack points of interest
- slow and repetitive UI design everywhere (tedious inventory management and equippable tools, needless confirmations, resetting camera, and many more)
+ super approachable family game from any angle
+ remarkable multiplayer integration
+ significant cosmetic customization opportunities
+ cute art style and fittingly subdued soundtrack
+ quite long-lasting content for collectors
- simplistic, mostly time-gated progression
- no real relationship system for NPCs or any interesting dialogue, even
- small, procedurally generated island maps that lack points of interest
- slow and repetitive UI design everywhere (tedious inventory management and equippable tools, needless confirmations, resetting camera, and many more)
10 days ago
ZenCier
finished
Agarest: Generations of War
Overambitious story-focused TRPG that is far too repetitive and unintuitive gameplay-wise to warrant its length of 70+ hours.
+ 5 sequential generations with a gradually changing main cast; each facing their own struggles and having distinct virtues
+ many dialogue choices without super obvious reactions
+ nice character sprites and voice acting
+ uniquely flexible if flawed combat design
+/- steady number increments demanding consistent effort and time on any difficulty
- basic and unrewarding level-up system
- only superfluous differences between settings
- bad exploration maps (dark grey color palettes, confusing layouts, random encounters)
- numerous unimportant fights picking from a tiny array of battle arenas
- near unachievable true ending requirements without a guide
- several overcomplicated/unpredictable combat mechanics that make most battles more frustrating than fun
+ 5 sequential generations with a gradually changing main cast; each facing their own struggles and having distinct virtues
+ many dialogue choices without super obvious reactions
+ nice character sprites and voice acting
+ uniquely flexible if flawed combat design
+/- steady number increments demanding consistent effort and time on any difficulty
- basic and unrewarding level-up system
- only superfluous differences between settings
- bad exploration maps (dark grey color palettes, confusing layouts, random encounters)
- numerous unimportant fights picking from a tiny array of battle arenas
- near unachievable true ending requirements without a guide
- several overcomplicated/unpredictable combat mechanics that make most battles more frustrating than fun
11 days ago
ZenCier
finished
Marvel's Guardians of the Galaxy
12 days ago
ZenCier
reviewed
Agarest: Generations of War
Overambitious story-focused TRPG that is far too repetitive and unintuitive gameplay-wise to warrant its length of 70+ hours.
+ 5 sequential generations with a gradually changing main cast; each facing their own struggles and having distinct virtues
+ many dialogue choices without super obvious reactions
+ nice character sprites and voice acting
+ uniquely flexible if flawed combat design
+/- steady number increments demanding consistent effort and time on any difficulty
- basic and unrewarding level-up system
- only superfluous differences between settings
- bad exploration maps (dark grey color palettes, confusing layouts, random encounters)
- numerous unimportant fights picking from a tiny array of battle arenas
- near unachievable true ending requirements without a guide
- several overcomplicated/unpredictable combat mechanics that make most battles more frustrating than fun
+ 5 sequential generations with a gradually changing main cast; each facing their own struggles and having distinct virtues
+ many dialogue choices without super obvious reactions
+ nice character sprites and voice acting
+ uniquely flexible if flawed combat design
+/- steady number increments demanding consistent effort and time on any difficulty
- basic and unrewarding level-up system
- only superfluous differences between settings
- bad exploration maps (dark grey color palettes, confusing layouts, random encounters)
- numerous unimportant fights picking from a tiny array of battle arenas
- near unachievable true ending requirements without a guide
- several overcomplicated/unpredictable combat mechanics that make most battles more frustrating than fun
12 days ago